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SuperHot

SuperHot Game Cover
90%Game Brain Score
story, gameplay
grinding, stability
90% User Score Based on 13,702 reviews

Platforms

Web BrowserWindows
SuperHot Game Cover

About

SuperHot is a single player casual shooter game. It was developed by SUPERHOT Team and was released on August 31, 2013. It received positive reviews from players.

SuperHot is a single-player shooter game with a unique time-movement mechanic that creates suspenseful slow-motion bullet battles. Its ingenious visuals and story offer a wholesome, humor-filled experience with high replayability. The full game, including VR and Mind Control Delete, expands on the prototype with surreal levels and a range of weapons.

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90%
Audience ScoreBased on 13,702 reviews
story812 positive mentions
grinding32 negative mentions

  • story
    2,945 mentions Positive Neutral Negative

    The story of *Superhot* is a mixed bag, with many players noting its brevity—typically around 2 to 3 hours—which some feel does not justify the game's price. While the narrative attempts to weave a meta-commentary on gaming and control, it often feels intrusive and disjointed, detracting from the otherwise engaging gameplay. Despite these criticisms, the unique mechanics and additional modes like endless and challenge modes provide ample replayability, making the game enjoyable for those who prioritize gameplay over a lengthy story.

    • “The way the story is told is very unique and interesting.”
    • “Great story and great fighting.”
    • “The story is as intriguing as it is mind-bending.”
    • “Quite frankly, the forced story tries so hard to be some Undertale-esque metanarrative, but it just gets in the way of the game and does nothing to earn that kind of narrative.”
    • “The main issue is that it took me about 90 minutes to beat the whole story and yes there is replayability but it just feels pointless.”
    • “The story mode constantly interrupts the play loop with weird interactive segments that add very little besides puffing up the playtime; you could easily delete 80% of all the dialog and it'd make the experience significantly better without negatively impacting the story.”
  • gameplay
    2,234 mentions Positive Neutral Negative

    The gameplay of *Superhot* is widely praised for its innovative mechanics, particularly the unique time manipulation where time only moves when the player does, creating a blend of first-person shooter and puzzle elements. Players find the core gameplay loop engaging and satisfying, allowing for creative strategies and cinematic moments, although many note that the campaign is relatively short, typically lasting around 2-3 hours. While the mechanics are celebrated, some reviewers express disappointment over the limited content and repetitive nature of the gameplay, suggesting that the game is best enjoyed on sale or as part of a broader experience with its challenge and endless modes.

    • “Superhot is a unique and intense first-person shooter game with time-bending mechanics and minimalist graphics.”
    • “Certainly a very original and clever concept; the slow-motion / 'stop-start' gameplay is highly satisfying, and the levels offer nearly infinite strategy.”
    • “The gameplay is amazing and honestly it was some of the most fun I have had in a while.”
    • “The gameplay is repetitive, boring, and there is simply not enough content here to merit the $25 dollar price.”
    • “The core gameplay gets old pretty fast.”
    • “The story is very short yes, but it does not deserve a bad review for that, the gameplay/style/story really made up for it 100%... freaking loved it, if you can id wait for it to go on sale though.. 24.99 is kinda pushing it, but as i said from the get go it has mystery to it, and the gameplay is like no other.”
  • graphics
    549 mentions Positive Neutral Negative

    The graphics of Superhot are characterized by a minimalist aesthetic that effectively complements its unique gameplay mechanics. Users appreciate the striking use of a limited color palette—primarily red, white, and black—which enhances the game's atmosphere and clarity, allowing players to focus on the action. While some critiques mention the simplicity as a drawback, many find it to be a deliberate design choice that adds to the overall experience, making it visually appealing and functional.

    • “The graphics are sleek, minimalistic, and heavily stylized.”
    • “The art style is unique and in combination with the gameplay, Superhot demonstrates a game that has had true feeling and passion behind its creation.”
    • “The aesthetic is nice, gameplay handles well, replays look cool when done right.”
    • “I know it's the aesthetic and that this is an indie game, but there's a lot more you can do with this concept than just fighting red glass guys in sterile white rooms.”
    • “The graphics are simplistic, but something about the way they've combined very defined colors with odd shapes makes my brain all tingly.”
    • “The graphics aren't phenomenal, the storyline isn't great, but the game itself is great.”
  • replayability
    306 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players noting that while the main story is short (around 1.5 to 2 hours), it is supplemented by various challenge modes and an endless mode that significantly enhance replay value. Some reviewers found the additional modes to be engaging and fun, providing ample opportunities for replay, while others felt that the limited content and repetitive gameplay diminished the overall replayability. Overall, the game is seen as having high replayability potential, particularly for those who enjoy experimenting with different gameplay styles and challenges.

    • “I only started playing this title in 2022 and quickly found it has so much replay value; there's no grinding involved, no stupid, pointless side missions; just pure FPS fun... and matrix-style gameplay.”
    • “The main campaign is only 2 hours maximum, but there are plenty of challenges to complete after that, so it's quite replayable.”
    • “The gameplay is really amazing so it has a lot of replayability, but to some people the game may not have enough content.”
    • “After you finish the story, in my opinion, the game isn't really replayable and the rest of the modes are not worth playing.”
    • “However, this game really lacks replay value and after finishing the game, I lacked any motivation to play it again.”
    • “The game is extremely short, beatable in well under an hour if you're half decent, and the secondary modes, endless and challenges offer little to no excitement and replayability.”
  • music
    107 mentions Positive Neutral Negative

    The game features an almost complete absence of music, with only a credits theme that some players found catchy. Most of the audio consists of sound effects like gunshots and glass shattering, which some reviewers felt contributed to the game's atmosphere, while others found it monotonous and lacking depth. Overall, the lack of a soundtrack is seen as a stylistic choice that may not resonate with all players, leading many to recommend listening to their own music while playing.

    • “There's a surprisingly unsettling atmosphere to this game, from the story to the droning soundtrack in levels and the colorless (and sometimes untextured) environments.”
    • “The soundtrack is also surprisingly good, especially for a Russian indie developer like the Superhot team.”
    • “The best way to play Superhot is to run Spotify and play your favorite music!”
    • “There's basically no music except for a credits theme (which I like!), but it makes up for that with exactly one sound effect.”
    • “The reason is because this section is not music and art style is because there is no music in the whole game apart from the game credits; the only sound you really hear are the sounds of things shattering and gunshots.”
    • “There is no soundtrack; the only sounds you hear are gunshots and shattering glass, as your enemies crumble to dust once beaten.”
  • humor
    54 mentions Positive Neutral Negative

    The humor in the game is described as a mix of clever and absurd, with many players finding it both entertaining and chaotic. While some appreciate the unique comedic elements and funny moments, others criticize the narrative for being pretentious or overly convoluted. Overall, the game features a blend of humor that resonates well with many players, though opinions on its effectiveness vary.

    • “The humor in this game is not bad either.”
    • “Pretty damn good game, unusual gameplay, great idea, nice sense of humor.”
    • “Moreover, killstagram feeds into the playfulness and how much fun you can have by learning that juggling guns and banking thrown objects off walls is the most hilarious and cool looking fun you can have.”
    • “102 minutes to complete the story... probably even less because I took my time and didn't rush it. There's always an endless mode to virtually enhance the lifetime of the game, but it's not funny long enough.”
  • grinding
    51 mentions Positive Neutral Negative

    The reviews indicate that grinding in the game can be excessively tedious and time-consuming, often requiring players to invest significant hours to unlock content or achieve high scores. While some players appreciate the replay value and fun gameplay, many find the grinding aspect frustrating and repetitive, detracting from the overall experience. A few reviews note that grinding is not necessary for enjoying the main game, but it becomes a chore for those pursuing completionist goals.

    • “I only started playing this title in 2022 and quickly found it has so much replay value; there's no grinding involved, no stupid, pointless side missions; just pure FPS fun... and matrix-style gameplay.”
    • “No grinding.”
    • “A few weeks or more of grinding.”
    • “It's pretty boring, and it takes a ton of grinding to unlock every stage (they unlock with total number of kills...and it takes a ton of kills).”
    • “The gameplay itself can be really fun but the way they designed it makes it tedious since every level is just take the guy's gun, use it till it's out of ammo and repeat.”
    • “Not a very long game, but I'd rather have 5 hours of great game than 50 hours of grindy gameplay like some games.”
  • stability
    47 mentions Positive Neutral Negative

    Overall, the stability of the game is mixed, with some players reporting a smooth experience free of bugs and glitches, while others encounter frequent crashes, freezing, and various gameplay issues. Many users express frustration with the presence of intentional glitches that disrupt gameplay, alongside concerns about performance on different systems. Despite these issues, some players still find enjoyment in the game, suggesting that stability varies significantly based on individual experiences and system configurations.

    • “No glitches thus far.”
    • “The game runs great; I haven't had a single crash or bug since I started playing.”
    • “It's a fun game; it's not buggy or broken, it works.”
    • “The fact that it was partly quite frustrating, didn't have a very compelling plot, and featured a bunch of glitches prevents me from giving it a very high rating.”
    • “Very buggy, is always crashing even though I have twice the recommended processing power.”
    • “It’s an amazing game, a really really good game, the most innovative shooter, the only thing is that it constantly freezes and quits unexpectedly (I'm on Mac) please fix this, I want to enjoy the game even more than I already do.”
  • optimization
    34 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its performance on certain platforms, particularly Linux, while others report significant issues such as stuttering, low frame rates, and crashes, especially on Mac. Despite its engaging gameplay and aesthetic, many users express frustration over the lack of effective optimization and the absence of timely patches to address these problems. Overall, while some players enjoy a smooth experience, others find the game's performance to be a major drawback.

    • “The Linux version seems to have great performance and I didn't run into any glaring issues.”
    • “Really fun game with an original concept, fun aesthetic, and good optimization.”
    • “The game is very well optimized and the premise alone, combined with the level design and difficulty curve, make this a very fun, albeit short experience.”
    • “The main concept is genius, but the game is obnoxious and very poorly optimized (it's actually impressive how bad it is given the minimalistic style).”
    • “This game is just poorly optimized and since this game is over a year old, I would think patches and a fix would be available by now but apparently not.”
    • “Huge performance problems, constantly drops below 60 sometimes to 15-20fps.”
  • atmosphere
    29 mentions Positive Neutral Negative

    The atmosphere in Superhot is widely praised for its unique blend of stylish graphics, immersive sound design, and a mysterious, unsettling narrative that enhances the gameplay experience. Players appreciate the game's innovative mechanics and surreal level designs, which contribute to a foreboding yet engaging ambiance. While some critiques mention a desire for more self-awareness in the setting, the overall consensus highlights the game's impressive and captivating atmosphere.

    • “The atmosphere that the game provides is very neat and I can tell the development team put a lot of hard work into it.”
    • “Superhot combines a truly innovative game mechanic with unique atmosphere and style.”
    • “There's a surprisingly unsettling atmosphere to this game, from the story to the droning soundtrack in levels and the colorless (and sometimes untextured) environments.”
    • “I think if they had leaned harder into the absurdity of the setting and been a lot more self-aware, the atmosphere of the game would be a little less cringe-worthy.”
    • “Fun, for a while at least, in story mode the commands and chat-room passages create more of an annoying atmosphere, not a tense one.”
  • emotional
    23 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a range of feelings, from genuine dread and paranoia to moments of triumph and sadness, particularly during challenging levels. While some players appreciate the intense and immersive experience reminiscent of films like "The Matrix," others criticize the lack of depth in the story and the presence of bugs that detract from the emotional engagement. Overall, the game can evoke strong emotions, but its narrative shortcomings may leave some players feeling unsatisfied.

    • “Ngl, the last level took me 1 hour to complete and I cried about it, but when I completed it, it was amazing!”
    • “Superhot made me feel genuine dread during the story elements and made me feel like Neo in the gameplay sections.”
    • “The story made me emotional; I cried every time.”
    • “The developers should design more levels, cut out the boring story, and/or lower the price.”
    • “But for a short and boring story like this, it's not worth it.”
    • “Looks good, plays well, but the boring story leaves a dent in your wallet at full price.”
  • character development
    5 mentions Positive Neutral Negative

    The reviews indicate that the game lacks significant character development, with some users noting that character design is minimal and unremarkable. While the story and aesthetics are praised, those seeking deep character arcs or complex interactions may find the game unsatisfactory.

    • “The game features a long, engaging story, well-designed models, good music, and character development that includes a likable main character, along with everything I usually enjoy about games.”
    • “Character development is a key aspect of the game, providing depth and engagement that enhances the overall experience.”
    • “The game offers a unique approach to character development, allowing players to connect with the characters on a personal level.”
    • “Unlike Portal and Undertale, there is no character development in the slightest.”
    • “The game is certainly not suited for people who crave deep character development or complex interlocking mechanics.”
    • “Character design is really very well done; people have no faces, no clothes, and if I remember correctly, not even fingers.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy for the channel primarily relies on advertisements, which the creator views as a mutually beneficial arrangement, allowing for a safety net while providing exposure for companies. However, there is criticism regarding the game's monetization approach, with some labeling it a "shameless cash grab" aimed at generating easy revenue by encouraging players to promote it. Overall, the balance between content creation and monetization remains a challenge for the creator, impacting upload frequency.

    • “The only reason this game was made was to force it to go viral and make a ton of easy money by telling players to advertise it to their friends with the phrase, 'it's the most innovative shooter I've played in years!' Shameless cash grab.”
    • “Okay, so firstly, the advertisements.”
    • “The only real way to counter this is to get advertisements placed on my channel; I mean, it's a win-win for everyone involved. You know I get a safety net generated for myself and the company gets exposure.”
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3h Median play time
5h Average play time
2-5h Spent by most gamers
*Based on 106 analyzed playthroughs
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Frequently Asked Questions

SuperHot is a casual shooter game.

SuperHot is available on Web Browser and Windows.

On average players spend around 5 hours playing SuperHot.

SuperHot was released on August 31, 2013.

SuperHot was developed by SUPERHOT Team.

SuperHot has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

SuperHot is a single player game.

Similar games include SUPERHOT, SUPERHOT, My Friend Pedro, Sword With Sauce, Severed Steel and others.