- May 16, 2013
- Felistella
Summon Night 5
For the first main Summon Night game to get an English release, Summon Night 5 for the PSP does a great job of showcasing the enjoyable combat and descriptive storytelling that the series has come to be known for. While not all that unique or different, it is still an experience that strategy RPG fans will appreciate – localisation issues and all. Update (20th February, 2016): Since going to press, it's been brought to our attention that the "localisation issues" mentioned in this review are intentional and are used to reflect the personalities of some of the cast members. This clearly went over our head during the reviewing process, but it's important that we add this correction to the review. Despite this error, the "localisation issues" that we noted in the review did not affect the score, and so our 7/10 stands. Apologies for the confusion. Sammy Barker, Editor
Platforms
About
Summon Night 5 is a tactical role-playing game in the Summon Night series of games. The game involves the player moving characters in a turn based fashion across a large grid from an adjustable isometric perspective. At the beginning of the game, the player can chose to play as either a male or female protagonist, and chose from 4 separate "Cross" (partner) characters. Which combinations are selec…





- Summon Night 5 offers great replayability with multiple endings and two protagonists to choose from.
- The characters are charming and well-designed, contributing to an engaging story.
- The game features enjoyable combat mechanics and a captivating narrative that appeals to fans of the genre.
- The game is relatively short and can feel repetitive, especially in the later stages with similar enemy encounters.
- There are significant issues with character development and relationships, leaving players feeling disconnected from the story.
- Combat can be tedious and lacks the depth and customization options found in previous entries of the series.
story
3 mentions Positive Neutral NegativeSummon Night 5 offers a compelling narrative with a charming cast of characters and emotional depth, effectively showcasing the series' strengths in storytelling. However, the pacing is hindered by tedious combat mechanics, and the limited exploration and side-quests may diminish replay value.
“For the first main Summon Night game to get an English release, Summon Night 5 for the PSP does a great job of showcasing the enjoyable combat and descriptive storytelling that the series has come to be known for.”
“It has a charming group of characters trying to save the world, and a story that can pull on the heartstrings.”
“Tedious combat design severely hampers the pacing of an otherwise fine story, and a lack of exploration and side-quests reduces the desire for additional playthroughs.”
Summon Night 5 Review
For the first main Summon Night game to get an English release, Summon Night 5 for the PSP does a great job of showcasing the enjoyable combat and descriptive storytelling that the series has come to be known for. While not all that unique or different, it is still an experience that strategy RPG fans will appreciate – localisation issues and all. Update (20th February, 2016): Since going to press, it's been brought to our attention that the "localisation issues" mentioned in this review are intentional and are used to reflect the personalities of some of the cast members. This clearly went over our head during the reviewing process, but it's important that we add this correction to the review. Despite this error, the "localisation issues" that we noted in the review did not affect the score, and so our 7/10 stands. Apologies for the confusion. Sammy Barker, Editor
70%Summon Night 5 PS Vita Review
A laidback RPG that is geared more towards the visual novel crowd. It has a charming group of characters trying to save the world, and a story that can pull on the heartstrings. Tedious combat design severely hampers the pacing of an otherwise fine story, and a lack of exploration and side-quests reduces the want of additional playthroughs.
70%