"Summon Masters" is a card and board game that features deck building, tactical gameplay on a 3x10 chessboard, and the choice of four different professions. Players can battle each other online and team up for dungeon runs, with the goal of improving their strength and tactics. The game encourages strategic thinking and offers a variety of cards and characters to choose from.
The game is fun and offers a rich gameplay experience that is easy to learn but hard to master, leading to hours of entertainment.
It features multiple characters with unique playstyles and a solid difficulty curve that rewards strategic thinking.
The game mechanics are complex yet engaging, providing considerable depth and endless replayability.
The game is heavily pay-to-win, with many players facing bots that are artificially boosted, making it difficult to compete without spending money.
There are numerous bugs and issues, including long wait times for chests and a lack of updates from the developers, leading to a feeling of abandonment.
The user experience is poor, with confusing menus, translation issues, and a significant number of fake reviews, raising concerns about the game's integrity.
gameplay
34 mentions Positive Neutral Negative
24%
67%
9%
The gameplay is characterized by complex mechanics and high playability, featuring a lane-based autobattler system with constant progression and unique cooldown mechanics instead of traditional mana. While players can enjoy around 15 hours of free gameplay, the experience is marred by bugs, hidden mechanics, and a significant pay-to-win element that may hinder long-term enjoyment. Additionally, the timed chest mechanics and energy systems have drawn criticism for promoting a grindy experience.
“The game mechanics are quite complex and the playability is very high.”
“It's a lane-based autobattler combined with constant progression mechanics.”
“+ Great mechanics; the cooldown mechanic instead of mana is fantastic, not to mention the plethora of keywords and tons of different units.”
“Half of the mechanics of the game are also hidden and not taught to you.”
“The game plays okay but there are bugs that cause units to not take current damage or mechanics that don't work right or are bugged.”
“There are gameplay bugs as well, typos, and random things that are not translated.”
monetization
8 mentions Positive Neutral Negative
25%
37%
38%
Players express frustration with the pervasive monetization strategies in free-to-play games, particularly the prevalence of intrusive ads and pay-to-win mechanics. Many users advocate for a one-time purchase model with no monetization pressure, suggesting that a fair pricing approach could lead to greater player satisfaction and success for developers.
“I would happily pay $20 for this game, stream it and help promote it if it was fair and they didn't force monetization down players' throats.”
“The first dev to make this game for a set base price with 0 monetization will be a very wealthy individual.”
“Someone please make this game for a set price with 0 pay to win and only cosmetic in-game purchases!”
“The first developer to make this game for a set base price with 0 monetization will be a very wealthy individual.”
“I would happily pay $20 for this game, stream it, and help promote it if it was fair and they didn't force monetization down players' throats.”
replayability
6 mentions Positive Neutral Negative
17%
83%
The game offers a high level of replayability due to its simple mechanics that conceal significant depth, encouraging players to return for new experiences.
“It's very easy to understand, and yet that betrays its considerable depth and endless replayability.”
graphics
4 mentions Positive Neutral Negative
50%
25%
25%
The game's graphics have been positively noted for their beauty and artistic changes, enhancing the overall visual experience. However, some players feel that these improvements alone are insufficient to motivate them to restart the game.
“The game is highly playable, strategic, and has beautiful graphics.”
“At least this game changed the artwork, but that's not enough for me to start over again.”
story
4 mentions Positive Neutral Negative
100%
The story aspect of the game revolves around a 7-day event where players can complete daily quests for rewards, including tasks like logging in and making significant in-game purchases. This structure encourages player engagement through a series of time-limited challenges.
music
2 mentions Positive Neutral Negative
100%
Users have reported that the music in the game is excessively loud, and they are unable to access the settings to adjust the volume. This has led to frustration among players seeking a more balanced audio experience.
“The music is so loud that I can't access the settings to turn it down.”
“The music is excessively loud, and I can't find a way to adjust the volume in the settings.”
humor
2 mentions Positive Neutral Negative
100%
The humor in the game is derived from the irony of players purchasing exclusive items, only to find that more are immediately available, highlighting the absurdity of the situation. This recurring theme adds a layer of comedic commentary on consumer behavior in gaming.
“It's funny for now, but just so you know, as soon as he paid his $5 for that super limited exclusive pack, another one instantly popped up.”