Subterrain: Mines of Titan Game Cover
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In "Subterrain: Mines of Titan," you must manage a mining colony on Titan after it goes dark due to a meteor strike. Reboot resource production, uncover the fate of the first colonists, and ensure the survival of the remaining colonists in this challenging, dynamic, and persistent world. Every action matters as time is of the essence to prevent the colony's collapse.

  • PC
  • Windows

Reviews

84%
Audience ScoreBased on 432 reviews
story77 positive mentions
grinding22 negative mentions
  • Engaging gameplay with a satisfying progression system that combines exploration, crafting, and combat.
  • Strong atmosphere and art style that enhances the sci-fi horror experience.
  • Active developer support with frequent updates and responsiveness to community feedback.
  • The game suffers from a convoluted economy that can feel punishing, with resource management and credit systems that frustrate rather than enhance gameplay.
  • Writing quality is inconsistent, with heavy-handed exposition and dialogue that can detract from immersion.
  • Inventory management is cumbersome, with limited space and poorly categorized items leading to frustration during exploration.
  • story281 mentions

    The game's story has received mixed reviews, with some players finding it engaging and well-written, while others criticize it for being generic and filled with tedious fetch quests. Many appreciate the unique setting and character backstories, but feel that the narrative often conflicts in tone and logic, leading to a disjointed experience. Overall, while the story has its moments of intrigue, it tends to fall flat due to repetitive quests and a lack of meaningful choices.

    • “The storytelling and the premise is quite interesting to me -- I've always loved space colonies gone wrong.”
    • “The story kept me interested all the way through and a lot of the characters were memorable but don't expect anything groundbreaking.”
    • “Great atmosphere, excellent systems and gripping story.”
    • “The world and story are not good.”
    • “Story elements can feel contrived, and they sometimes conflict with each other not just in tone, but also in logic.”
    • “The story conflicts with itself and the combat's unrefined.”
  • gameplay161 mentions

    The gameplay is a mix of turn-based combat and resource management, reminiscent of titles like Pokémon Mystery Dungeon, with a focus on survival mechanics and base management. While many players appreciate the engaging gameplay loop and depth of mechanics, some criticize the repetitiveness, tediousness in mid to late game, and the obfuscation of certain mechanics that can hinder enjoyment. Overall, the game offers a solid experience for those who enjoy strategic gameplay, though it may not appeal to everyone due to its complexity and reliance on reading.

    • “Fun, concise gameplay loop.”
    • “The gameplay and basic systems here are amazing.”
    • “I'm loving the gameplay here.”
    • “Also, once you get a good distance in, the status effects enemies apply to you become more annoying than a genuine mechanic, and they're so stupidly overpowered if you don't have the specific medical supply that handles it. You're going to burn through all of your medical supplies running back, so at times you're pretty much forced to save scum because a 95% hit misses over and over, resulting in huge poison/bleed/acid stacks that eat up all your supplies after traveling just one room.”
    • “A reasonably decent gameplay loop that starts to significantly suffer from tedium in the mid to late game.”
    • “Almost every mechanic made to waste your time.”
  • graphics42 mentions

    The game's graphics are widely praised for their polish, charming pixel art style, and atmospheric effects, making them a standout feature of the experience. While many players appreciate the crisp visuals and attention to detail, some note that the stuttery turn-based movement can detract from the overall aesthetic. Overall, the graphics are considered a strong point, contributing significantly to the game's appeal, especially for fans of retro styles.

    • “The polish on the game's visuals is really apparent and it's a highlight of the experience.”
    • “Beautifully crafted 2D pixel graphics, I love it.”
    • “The artwork is pretty excellent which helps set the right atmosphere with all the worn-out base facilities and grotesque enemies; it's simple but satisfying.”
    • “High points are the graphics and atmosphere, but the atmosphere is unfortunately undercut by the writing and lack of reactivity.”
    • “There are good things about the game, like the UI scaling options, elevator placement, and the graphics remaining true to Subterrain's original grimy/industrial aesthetic, but even those are tarnished by how stuttery turn-based movement looks like when you want to make a long trip with little combat (or a short distance over environmental hazards).”
    • “In short, it's an enjoyable game, though coming from the original Subterrain, the change in art style is a bit jarring.”
  • music25 mentions

    The music in the game is generally well-received, with many praising its atmospheric quality and effective sound design, though it is often described as mostly ambient and can become repetitive. Some players noted the absence of background music during certain interactions, which felt awkward, while others suggested enhancing the music and ambience volumes for a better experience. Overall, the soundtrack contributes positively to the game's immersive atmosphere, despite some criticisms regarding its limited use and occasional monotony.

    • “Final note, some of the music actually reminded me of 'The Thing' and I would highly recommend upping the music and ambience volumes as this does have a pretty decent bit of sound design to it.”
    • “Great immersive story, atmospheric design, and great UI, with atmospheric music.”
    • “Surprisingly good soundtrack.”
    • “It's a little weird when there is no background music, especially when speaking with NPCs.”
    • “The tutorials are extremely dry, and the scenes with all the exposition are just walls of text with zero background music and very little movement.”
    • “The music gets old quickly, but I play background music from Spotify, so it is a non-issue for me.”
  • atmosphere23 mentions

    The game's atmosphere is praised for its dark, gritty aesthetic reminiscent of Doom and Stoneshard, enhanced by excellent artwork and immersive design. However, some players feel that the atmosphere is diminished by a lack of reactivity in the writing and a shift away from the isolation that characterized the first installment. Overall, while the graphics and atmospheric elements are strong, they are somewhat undermined by gameplay changes and narrative shortcomings.

    • “Doom atmosphere meets Stoneshard style and grit.”
    • “The artwork is pretty excellent, which helps set the right atmosphere with all the worn-out base facilities and grotesque enemies; it's simple but satisfying.”
    • “Great immersive story, atmospheric design, and great UI, along with atmospheric music.”
    • “I think we also lost a bit of the closed atmosphere that was part of the first opus; you were alone and had to overcome. Now you just buy stuff from 10 different people.”
    • “High points are the graphics and atmosphere, but the atmosphere is unfortunately undercut by the writing and lack of reactivity.”
    • “The game is also missing quite a bit of the subterranean atmosphere, where I still remember getting sweaty and scared of walking around empty corridors and using the flashlight to see stuff.”
  • grinding22 mentions

    Players find the grinding aspect of the game to be largely tedious, particularly as quests require repetitive back-and-forth movement in uninspired environments. While some enjoy the resource management and crafting elements, the overall experience is marred by a lack of variety and engaging content, leading to a sense of monotony in gameplay. Despite some players appreciating the farming mechanics, the grind can feel overwhelming and unfulfilling over time.

    • “But honestly, if it didn't feel like it was worth my money, I wouldn't recommend it, because while it's very satisfying at the start, it rapidly becomes somewhat tedious as quests start requiring you to wander around the base (the most boring and featureless part of the game) from NPC to NPC, and the zones you go into become quickly apparent that they're like 99% one of either a mine that looks like every other mine, or a facility floor that looks like the majority of all the other floors.”
    • “But there's a host of survival genre-related barriers and annoyances that make most of the playtime spent on it very tedious.”
    • “It gets very tedious.”
  • replayability14 mentions

    The game's replayability is a mixed bag; while some players appreciate the ability to boost class stats and unlock new character portraits through multiple playthroughs, others find the overall experience lacks depth and novelty after a few runs. Many reviewers suggest that the game could benefit from future updates to enhance replay value, as the current mechanics may not sustain interest beyond three playthroughs. Overall, it offers some replay potential, but it may not be enough to keep all players engaged long-term.

    • “There is some replayability via classes getting a boost on subsequent playthroughs to their stats on top of it.”
    • “I hope this will be improved with future updates as it would greatly bolster not only accessibility but also replayability.”
    • “The quests you take on have an actual gameplay impact instead of the usual 'here's random pointless loot, kthxbai.' There's some inherent replay value with being able to find ID tags, as each one unlocks a new portrait for your character and helps 'level up' one of several classes you take on at the start (improving starting stats, introducing additional starting conditions, passive buffs, etc.).”
    • “I don't know why I would ever replay it; I don't see any replayability to it.”
    • “Nice turn-based RPG - in short, I would call it a very simplified Angband-style game, more leaning towards resource grind and with limited replayability.”
    • “Plenty of replay value, though I would expect anything beyond three playthroughs would exhaust the novelty of different build possibilities.”
  • stability6 mentions

    The game suffers from numerous UI glitches that detract from the overall experience, leading to a less smooth gameplay. While it is not heavily buggy, the presence of various weird bugs suggests that additional quality assurance could have improved stability significantly. Players often feel a lack of control due to these issues, impacting their engagement with the game.

    • “The game is not buggy, which allows for a smooth experience.”
    • “The graphics are okay, and the gear-based and skill progression systems work well together.”
    • “I appreciate that there is no player-based attribute advancement, which keeps the focus on gear and skills.”
    • “There's plenty of UI glitches that make this a less than smooth ride.”
    • “There should have been a few extra hours dedicated to Q&A, as I noticed a few weird bugs and glitches during my playthrough.”
  • humor6 mentions

    The game features a blend of humor through witty dialogues, amusing item descriptions, and clever easter eggs, enhancing the overall experience. Players appreciate the lighthearted moments that punctuate the gameplay, making the journey through the strange planet more enjoyable.

    • “Also +1 for having some nice easter eggs and funny item descriptions.”
    • “I find it very good with some funny dialogues at times and some rare moments.”
    • “You get better at mining, get further into deeper levels of the mine where you encounter even nastier things, so you start to research, you craft better things, you become stronger, you use skills and funny mechanics.”
  • emotional5 mentions

    The game is praised for its compelling emotional storyline, which evokes feelings reminiscent of survival horror titles. Players appreciate the engaging battle and camp systems, alongside a complex inventory management that enhances the overall experience. Many express a desire to revisit the game in the future, particularly after potential updates and mods.

    • “It gave doom survival vibes with an excellent emotional storyline, an interesting battle and camp system, and stalker-like inventory management.”
    • “Made me feel smart.”
  • optimization4 mentions

    The game's optimization has received positive feedback, with users noting that it runs smoothly without any performance issues.

    • “Game performance is a surprise here.”
    • “Runs smoothly so far.”
  • character development2 mentions

    Reviewers appreciate the balanced integration of exploration, combat, dialogue, and story, highlighting that this equilibrium enhances character development throughout the game.

    • “The right amount of exploration, combat, character development, dialogue, and story.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

11hMedian play time
20hAverage play time
4-27hSpent by most gamers
*Based on 13 analyzed playthroughs

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