Subject 264
- December 12, 2018
- Virtual Guys
You wake up in a room with a total black out, a lot of creepy noises can be heard, you want to leave but this place doesn't want to let you go. Your only chance to escape will be to remember your past and to overcome any obstacles placed on your paths. Will you escape ?
Reviews
- The game offers a deeply immersive atmosphere with well-designed graphics and sound, enhancing the overall experience.
- Puzzles are challenging and unique, providing a satisfying sense of accomplishment when solved.
- The game has a strong emotional impact, helping players find joy and hope during difficult times.
- The controls can be problematic, especially for players using different VR systems, leading to a less enjoyable experience.
- Some puzzles may feel obscure or illogical, causing frustration and hindering progress for players.
- There are technical issues such as clipping through walls and walking outside the map, which detract from the game's quality.
- graphics5 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
The game's graphics are generally praised for their quality and atmospheric design, effectively enhancing the immersive experience across various environments like a morgue and hospital. However, some users noted issues with graphical glitches, such as clipping through walls and walking outside the map, which detracts from the overall visual experience.
“Graphically, the game is nicely done and offers different environments to enjoy.”
“Graphics and sound are also very well done.”
“Graphics are quite good, and it's fairly atmospheric. This game is like a series of escape rooms set in various locations including a morgue and a hospital clinic, where your every move is being monitored on camera in some twisted experiment.”
“The graphics are sloppy; you can clip through walls really easily and walk outside the map.”
- story3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The story of "Subject 264" is a gripping psychological horror narrative that explores themes of resilience and the unpredictability of life, immersing players in a dark and atmospheric experience as they unravel the protagonist's troubled past through engaging puzzles.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“Subject 264 is a very atmospheric psychological horror puzzle game that will immerse you in the story and dark past of Subject 264.”
“The story feels disjointed and lacks a coherent narrative arc, making it hard to stay engaged.”
“The characters are one-dimensional and fail to evoke any emotional connection.”
“The plot twists are predictable and do not add any depth to the overall experience.”
- atmosphere3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised, with players noting its immersive qualities that enhance the psychological horror experience. The combination of effective sound design, challenging puzzles, and a compelling narrative contributes to a deeply engaging environment that keeps players on edge.
“The game is very atmospheric, and I was fully immersed in it, which made me tiptoe around the rooms and corridors. My immersion was broken only after I ran headfirst into a real-life cabinet or table.”
“Subject 264 is a very atmospheric psychological horror puzzle game that will immerse you in the story and dark past of Subject 264.”
“What a great game! Difficult puzzles, lots of atmosphere, great sound design, and some lovely jump scares.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is noted for its relaxing qualities, with a mix of tense compositions, background noise, and voices that enhance the overall atmosphere. Players find it effective in creating a calming experience.
“The sound is good; there is some tense music, background noise, and voices.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”