STRIKERS 1945 III Game Cover
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Year 1999, fall. The countless super minimum machine group 'nano-machine', which came flying, invaded the principal weapon and military terminals of each country from outer space and began multiplication. This weapon group which is automated with the 'nano-machines' repeated attack with non discrimination and the metropoles of each country were in a devastating state. A fear of the extensive nucle…

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  • Play​station 4
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Reviews

62%
Audience ScoreBased on 40 reviews
graphics4 positive mentions
music3 negative mentions
  • The game features beautiful graphics and interesting enemy designs, providing a visually appealing experience.
  • It offers a nostalgic feel for fans of the original arcade games, making it a fun trip down memory lane.
  • The game includes a variety of aircraft with unique weapons and attacks, adding replay value.
  • The difficulty is excessively high, with little distinction between the 'Easy' and 'Very Hard' modes, making it frustrating for players.
  • Many enemies are bullet sponges, leading to a tedious gameplay experience where players feel underpowered.
  • The game suffers from balance issues, with frequent unfair deaths and inconsistent hit detection, detracting from the overall enjoyment.
  • graphics10 mentions

    The graphics are praised for their beautiful combination of sharp pixel art and subtle pre-renders, featuring interesting enemy designs and compelling settings. While the visuals are considered arcade-perfect, they show their age as a 1999 title, suggesting a need for HD remastering. Overall, the game maintains a solid graphical performance with modern support and user-friendly display options.

    • “Love the graphics, sound effects, and feel of the game.”
    • “It has beautiful graphics combining sharp pixel art with some subtle pre-renders, interesting enemy designs and compelling settings, and if you're just looking to credit through the game and enjoy the ride, it's perfect for that.”
    • “There are multiple options for display, game settings tweaking, modern graphics cards are comfortably supported and there's none of the hideous 'pulling back out to windowed then going back in just to open a menu' rubbish you see on some Japanese shmup ports like Bullet Soul, which is a much better game but a far worse port job.”
    • “Honestly, the graphics, sound, and music are pretty much the same as the previous games.”
  • music8 mentions

    The music in the game has received mixed reviews, with some players finding it disappointing and worse than previous installments, while others appreciate its fidelity to the original arcade soundtrack. Overall, the sound design is considered adequate but lacks innovation, and many feel the game would benefit from a modern remastering of its audio elements.

    • “The game's graphics are once again arcade-perfect, although due to this being a 1999 game it shows its age now and would have benefitted from some remastering for HD. This soundtrack is the same as the arcade original, which is good for what it is, as are the sound effects and controls.”
    • “This game is no fun and the music is awful; worse than the first (part 2 has great music).”
    • “Honestly, the graphics, sound, and music are pretty much the same as the previous games.”
    • “The soundtrack is the same as the arcade original, which is good for what it is, but it shows its age now and would have benefitted from some remastering for HD.”
  • story6 mentions

    The story in "Strikers 1945 III" is minimal, focusing primarily on gameplay rather than narrative depth. Players select from various military fighter planes to engage in combat across eight missions, with little context or storyline to enhance the experience. The game emphasizes challenging mechanics over storytelling, leaving players to navigate intense bullet hell scenarios with limited narrative support.

    • “There's not much of a story here, just choose a selection of different craft based on actual military fighter planes and blow stuff up while trying to survive.”
    • “Only the elite pilots of the world stand a remote chance of beating this game without 'bomb' spamming regularly after level 1; even on 'easy.' Even in Raiden, there seems to be some way out of a jam with bullets flying all over the place, but not for 'Strikers 1945 III:' they must have taken a page out of SNK's 'Alpha Mission' playbook, which probably described in great detail how much a player should be tortured for being so dumb as to believe they could possibly succeed in this game.”
    • “8 missions, 5 different planes with different shots and superpowers.”
  • gameplay6 mentions

    The gameplay experience varies significantly between the Android and PC versions of the game, with the former offering a more forgiving difficulty through upgrades and AI assistance, while the latter presents a consistently challenging environment regardless of difficulty settings. However, players have noted issues with gameplay balance and frequent unfair deaths, leading to a less satisfying overall experience.

    • “The Android version of this game is much more sensible and easier on easy and normal difficulties, mostly because of plane upgrades and the possibility to buy additional bombs during gameplay, as well as hiring an immortal AI partner.”
    • “The gameplay balance is a bit dodgy, and I often experience frequent unfair deaths, which makes it challenging to achieve a one-credit clear.”
    • “The PC version doesn't adjust difficulty effectively; regardless of whether you set it to very hard or easy, all the enemies will shoot at you with the same overwhelming amount of shots.”
    • “As a deeper gameplay experience, my thoughts on it are less positive.”
    • “I can't see myself 1ccing this ever because of the dodgy gameplay balance and frequent unfair deaths.”
    • “The Android version of this game is much more sensible and easier on easy and normal difficulties, mostly because of plane upgrades and the possibility to buy additional bombs during gameplay and even hire an immortal AI partner, while the PC version doesn't care if you set very hard or easy difficulty: all the enemies will be shooting at you with the same huge amount of shots.”
  • monetization2 mentions

    The monetization strategy for the game includes a mobile version that offers easier gameplay but is supported by ads, which may detract from the experience for some players.

    • “If you want an easier version of this game, especially in terms of plane control, you can download the Android/iPhone version to your smartphone, but be prepared for ads.”
    • “The monetization strategy is frustrating; it feels like the game is designed to push you towards spending money rather than enjoying the gameplay.”
    • “I find the constant ads and in-game purchases to be intrusive, making it hard to fully enjoy the experience.”
  • replayability2 mentions

    Players appreciate the high replayability of the game, as each ship features unique weapons and attacks, offering a diverse gameplay experience that encourages multiple playthroughs.

    • “Each ship has its own unique weapons and attacks, which provides good variety and replay value.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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