Strategy & Tactics: Medieval C
Platforms
About
Strategy & Tactics: Medieval C is a turn-based strategy game set in the Middle Ages, offering battles and campaigns inspired by historical events. Players can choose to lead any of six European powers, engaging in military struggles, diplomacy, and economic development. The game features detailed graphics, a variety of unit types, and a challenging AI, providing an immersive and realistic medieval warfare experience.
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- The game offers a unique and engaging turn-based strategy experience that requires careful planning and tactics.
- It is not pay-to-win, allowing players to progress without spending money, which is a refreshing change in mobile gaming.
- The AI provides a challenging opponent, making gameplay interesting and requiring players to adapt their strategies.
- The game suffers from a lack of variety, with only one map available for free play, leading to repetitive gameplay.
- There are significant issues with the user interface and controls, making it difficult to navigate and execute strategies effectively.
- Many players have reported technical problems, including crashes, black screens, and difficulties with saving progress.
story
16 mentions Positive Neutral NegativeThe story aspect of the game is criticized for its lack of depth and coherence, with players noting significant gaps and repetitive gameplay that detracts from the overall experience. Many users express frustration over the unclear mission objectives and the tedious nature of completing tasks, which can lead to boredom. Suggestions for improvement include adding a compelling storyline, more diverse maps, and reducing paywalls to enhance player engagement.
“Add a good storyline, a lot more maps, and nix pay to win and this could be a great game.”
“I've played the tutorial and 2 missions, so far so good.”
“Nice gameplay after the 1st mission.”
“Unfortunately, there are a few holes: no story, repeating the map over and over, oddly placed paywalls, and a few UI problems.”
“Gameplay was basic but solid; little carryover between missions makes each boring start hardly worthwhile.”
“I love the game, but when you finish capturing the towns and castles of enemies, the last mission won't finish. I thought capturing the mainlands was the quest, but instead, it means capturing every block. This makes the game superbly boring.”