In the world of Stilt, you are a furball with two arms. You were routinely flying your spaceship delivering gift packages until a giant octopus living atop a volcano decided to steal your spaceship, dispersing the precious cargo all over the hills. You equip yourself with a springy stilt in each hand to bounce through the challenging landscape to retrieve the lost gifts and eventually get back you…
Reviews
- The movement mechanics are highly praised, offering an intuitive and enjoyable experience that feels unique in VR.
- The game features a well-designed single-player mode with plenty of levels, fresh content, and a good difficulty ramp.
- It captures the charm and fun of classic platformers, drawing comparisons to games like Super Mario and Quake III.
- The graphics and art direction are criticized for being bland and lacking emotional connection, making the game feel less engaging.
- There are issues with glitches and unforgiving death triggers that can frustrate players during challenging sections.
- The multiplayer aspect suffers from a lack of populated lobbies, limiting the potential for competitive play.
- graphics4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics are criticized for lacking distinct art direction, resulting in a repetitive visual experience that fails to create an emotional connection with characters and collectibles. Despite this, some users express a desire for multiplayer lobbies, suggesting that the gameplay could evoke nostalgia for classic arena shooters like Quake, even if the graphics do not meet modern standards.
“It does lack in art direction, as the graphics get very same-y, and there is no emotional connection between you and your character/collectibles.”
“I wish multiplayer lobbies were populated because I bet multiplayer would be the closest thing to a modern Quake arena (despite the graphics, of course).”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game fails to establish an emotional connection between players and their characters or collectibles, resulting in a lack of motivation to engage with challenges. Additionally, the repetitive graphics contribute to a diminished emotional impact, making it difficult for players to feel invested in the experience.
- grinding2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate that the game avoids grinding and repetitive content, with each new level offering fresh and engaging experiences, akin to the mechanics found in "Neon White."
“Similar to Neon White, you get power-ups in the level and there's no grinding or bloated repeated content; every new level feels fresh and interesting.”
- gameplay2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players praise the game's movement mechanics, particularly the parkour system that allows for creative navigation through levels. However, this freedom comes with a trade-off, as skipping sections results in missing collectible stamps and gifts, though players can replay levels to gather them.
“The one thing I absolutely love about this game is the movement mechanic, and the fact that you can do cool parkour to practically skip most parts of levels. Though this is punished because you don't get to collect stamps or gifts, you can just do the level again and collect more; it stacks (gifts don't stack).”