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Stickman Killing Zombie Game Cover

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Stickman Killing Zombie is a single player survival hack and slash game with horror, fantasy and dark fantasy themes. It was developed by Yurii Nikshych and was released on April 12, 2024. It received mostly positive reviews from players.

The world of stickmen has a zombie epidemic - you must kill all the stickmen zombies become the new stickman hero ( the last stickman hero saved the stick world from zombies 20 years ago - you see, this is pretty common in the stickman world). - Simple controls for running and killing: Supports gamepad as well as keyboard - 3D world with zombies - Ragdoll zombie deaths - Steam Achievem…

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80%
Audience ScoreBased on 15 reviews
optimization2 positive mentions
graphics3 negative mentions

  • Simple, straightforward, and easy to pick up gameplay that offers quick, casual zombie-slaying action.
  • Addictive combat flow with intuitive controls and satisfying ragdoll physics that make combat fun in short bursts.
  • Runs smoothly on modest hardware with stable performance and includes basic features like controller support and Steam achievements.
  • Highly repetitive gameplay with minimal variety in missions, enemy types, and combat mechanics, leading to boredom over longer sessions.
  • Graphics are very basic and unpolished, relying heavily on stock assets without proper credit, resulting in a low-quality visual experience.
  • Lacks essential technical features such as customizable controls, audio settings, and resolution options, negatively impacting accessibility and usability.
  • graphics
    6 mentions Positive Neutral Negative

    The graphics feature a basic stickman and minimalist 3D style with low-polygon, untextured models, prioritizing performance over visual fidelity. While stable and functional, the visuals are seen as underpolished and lacking customization options, leading some to view them as lazy or unrefined rather than intentionally artistic.

    • “The visual style leans heavily into a basic stickman aesthetic, using simple character models and uncluttered environments to keep the focus on action.”
    • “Artwork aside, it was fairly well made - I didn't experience any bugs or crashes or anything like that.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “The lack of textures is a method that lazy devs often use to disguise their lack of talent or interest in doing the graphics properly and trying to disguise it under the name of 'art', or 'we made it look bad on purpose', which really isn't something gamers should have to put up with.”
    • “While the graphics lack polish and variety, they serve a functional purpose, ensuring that performance remains stable across a wide range of systems.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay of Stickman Killing Zombie offers simple, hack-and-slash action focused on quick, casual fun but suffers from repetitive combat and missions due to a lack of new mechanics or enemy variety.

    • “Stickman Killing Zombie is a straightforward indie action game that embraces simplicity in both its presentation and mechanics, delivering a lightweight zombie-slaying experience aimed at players looking for immediate, uncomplicated fun.”
    • “However, the combat system remains largely unchanged throughout the game, introducing few new mechanics or enemy behaviors, which can lead to repetition over longer sessions.”
    • “While you get access to a shop, it was still the same gameplay having you do dull missions.”
    • “Gameplay revolves around a familiar hack-and-slash loop.”
  • story
    3 mentions Positive Neutral Negative

    The story is minimal, offering only a basic zombie outbreak premise with little emotional depth or world-building. Gameplay revolves around repetitive, menial missions without meaningful narrative development.

    • “There is little in the way of storytelling beyond the basic premise of a zombie outbreak, and the game does not attempt to build emotional investment or world lore.”
    • “There are four chapters that have you do menial missions such as kill x amount of zombies, finish in x time, collect x gold, finish with x amount of health, etc. At least it's possible to complete multiple at once.”
    • “While you get access to a shop, it was still the same gameplay having you do dull missions.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers limited replayability due to its short playtime, lack of depth, variety, and long-term goals, making it enjoyable mainly for a brief, one-time experience.

    • “Others note that the lack of depth, variety, and long-term goals limits its replay value.”
    • “The game is short, only 3 hours of playtime and pretty easy to get platinum, with no replayability.”
    • “Overall, the game offers little incentive to replay after completion due to its limited content and simplicity.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is well-optimized, running smoothly on modest hardware despite its simple graphics. It maintains stable performance across various systems and includes helpful features like controller support and Steam achievements.

    • “While the graphics lack polish and variety, they serve a functional purpose, ensuring that performance remains stable across a wide range of systems.”
    • “It runs smoothly on modest hardware and includes basic quality-of-life features such as controller support and Steam achievements.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization is heavily criticized for being a cash grab, relying on uncredited asset flipping and plagiarism rather than original development. Users view it as a lazy attempt to profit quickly without proper credit or effort.

    • “The developers here didn't credit any of the artists and real, actual game developers who created the assets, so this is plagiarism as well as a cash grab shovelware.”
    • “In this case, the asset flipper took a basic Unity blueprint for making a brawler and populated it with lazy stickmen assets and a few assets from Synty like the 'Simple Apocalypse' pack, to make a minimum viable product cash grab.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is largely driven by its funny ragdoll physics, which add a lighthearted and entertaining element to the casual, pick-up-and-play zombie slaying experience.

    • “The ragdoll physics are hilarious, and the pick-up-and-play design is perfect for casual, cathartic zombie slaying.”
  • emotional
    1 mentions Positive Neutral Negative

    The game offers minimal emotional engagement, with a basic zombie outbreak premise and little effort to develop storytelling or world-building that fosters player investment.

  • music
    1 mentions Positive Neutral Negative

    The game's music is criticized for lacking proper audio controls, forcing players to use external methods like the Windows sound mixer to mute the annoying background music.

    • “Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying sound/background music; you'll need to alt+tab out and stop it using the Windows sound mixer.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Stickman Killing Zombie is a survival hack and slash game with horror, fantasy and dark fantasy themes.

Stickman Killing Zombie is available on PC, Mac OS, Windows and Linux.

On average players spend around 3 hours playing Stickman Killing Zombie.

Stickman Killing Zombie was released on April 12, 2024.

Stickman Killing Zombie was developed by Yurii Nikshych.

Stickman Killing Zombie has received mostly positive reviews from players. Most players liked this game for its optimization but disliked it for its graphics.

Stickman Killing Zombie is a single player game.

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