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Splash Carnival Game Cover

About

"Splash Carnival" is a paintball-themed rogue-like action game where players must grab weapons and splash enemies to move forward in a non-stop carnival experience. With a variety of weapons available and opportunities to rest and explore, players must run, splash, and survive in this intense combat experience. The game features WASD movement, mouse-based attacking and weapon changing, rolling, ultimate attacks, and various UI and interaction options.

70%
Audience ScoreBased on 20 reviews
music2 positive mentions
gameplay3 negative mentions

  • The game offers a fun and joyful experience with its colorful paintball-themed gameplay.
  • It features a creative concept that adds a unique twist to the roguelike shooter genre.
  • The game is accessible to a wide audience, including teens and adults, and is free to play.
  • The heavy reliance on RNG mechanics leads to frustrating and unpredictable gameplay experiences.
  • The single-player experience lacks consistency and depth, making it less enjoyable.
  • Some gameplay mechanics, such as weapon effectiveness and enemy difficulty, feel unbalanced and can detract from the overall experience.
  • gameplay
    14 mentions Positive Neutral Negative

    "Splash Carnival" offers a unique take on the roguelike genre with its paintball-themed mechanics and a variety of low-durability weapons. However, the game's heavy reliance on RNG for weapon drops and enemy encounters can lead to frustrating experiences, detracting from its overall enjoyment and strategic depth. While its vibrant visuals and creative concept are commendable, the inconsistent gameplay may not appeal to players seeking a more balanced experience.

    • “Sip 'n' savor: "splash carnival" brings a fresh twist to the roguelike genre with its paintball-themed gameplay and diverse array of low-durability weapons.”
    • “Roar factor: "splash carnival" shows promise as a unique addition to the roguelike shooter genre, but its reliance on RNG mechanics hampers its overall appeal.”
    • “Despite its creative premise and colorful aesthetics, 'Splash Carnival' struggles to find its footing due to its reliance on RNG mechanics.”
    • “The randomness of weapon drops and enemy encounters can lead to frustrating and unfair gameplay experiences, undermining the game's potential for enjoyment.”
    • “The game's vibrant visuals and creative concept set it apart, but its inconsistent gameplay experience may deter players looking for more strategic depth and balance.”
  • graphics
    6 mentions Positive Neutral Negative

    "Splash Carnival" features vibrant visuals and a creative aesthetic that distinguish it from other games. However, while the graphics are colorful and engaging, the reliance on RNG mechanics may detract from the overall experience, leaving some players wanting more strategic depth and consistency.

    • “The game's vibrant visuals and creative concept set it apart.”
    • “The game's vibrant visuals and creative concept set it apart, but its inconsistent gameplay experience may deter players looking for more strategic depth and balance.”
  • story
    4 mentions Positive Neutral Negative

    The reviews indicate that there is no story present in the game, suggesting a lack of narrative depth or engagement.

    • “No story.”
    • “No story.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is praised for its quality, contributing positively to the overall experience. However, some players feel that the gameplay mechanics, such as ability and attack speeds, detract from the enjoyment, leading to mixed reviews. Overall, the music is a highlight, but it doesn't fully compensate for other gameplay issues.

  • grinding
    2 mentions Positive Neutral Negative

    Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of time akin to having a "second life" to keep up with the demands.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”

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