Spacelines from the Far Out: Flight School

Spacelines from the Far Out: Flight School Game Cover

Learn the basics of space-faring and get a taste of Spacelines from the Far Out... for free!A CRASH COURSE IN FUN Welcome, applicant! Do you have what it takes to become a full-fledged space flight attendant? Then pack your bags, invite your friends, and take on a space captain's first challenge: surviving the trip from the flight school to the Company Terminal.ENTER THE WORLD OF SPACELINES Flig…

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Reviews

88%
Audience ScoreBased on 91 reviews
humor3 positive mentions
stability1 negative mentions
  • The game is a fun and chaotic experience, especially when played with friends, combining elements of management and action.
  • The art style and graphics are appealing, enhancing the overall enjoyment of the game.
  • The demo offers significant replay value with its procedural generation, making each playthrough feel fresh and engaging.
  • Joining friends in multiplayer can be frustrating due to the requirement of a 4-digit code, making it difficult to connect with others.
  • The tutorial can be overly restrictive and frustrating, taking control away from players and not allowing them to explore mechanics at their own pace.
  • There are several bugs and issues, such as glitches during gameplay and confusing upgrade mechanics that can lead to downgrading equipment unintentionally.
  • gameplay8 mentions

    Gameplay reviews highlight a mix of frustration and enjoyment; while some players find the mechanics irritating and chaotic, leading to a sense of losing control, others appreciate the frantic pace and improvements in need management and tutorials. The game features a unique dance mechanic for passenger entertainment, but the overall experience can feel overwhelming, especially during critical moments.

    • “Cute game with some fun frantic gameplay.”
    • “Significant gameplay improvements and much clearer tutorials; the only thing missing was the horn on the ship, hahahaha.”
    • “Also, one of the first things it tutorializes is a DDR-like dance mechanic, which is apparently used to entertain and/or distract passengers.”
    • “It's got irritating gameplay that made me feel constantly out of control, one passenger's rapidly growing demand for entertainment while I'm struggling to get the thing to target the hungry passenger and not everything else nearby. The ship's rocketing by the fuel station halfway through its last bit of fuel, and I'm supposed to just let somebody starve to mess with the power system to turn something off and turn on the phone so I can dock with the refueling station after I turn around. So, of course, I do that, then leave the ship docked while I take care of a passenger's need, and, of course, the ship's thrown out of the refueling station because on the literal second level I can't have a full six seconds to breathe.”
    • “Its the same in terms of gameplay, and flavorless art style.”
    • “Also, one of the first things it tutorializes is a DDR-like dance mechanic, which is apparently used to entertain and/or distract passengers?”
  • graphics4 mentions

    The graphics of the game received mixed reviews; while some players appreciated the nice visuals and enjoyable art style that enhanced the overall experience, others found the art to be flavorless and lacking in creativity. Overall, the aesthetic elements contributed positively for many, despite some criticism regarding their originality.

    • “I really enjoyed the graphic style of the game that only served to enhance the fun factor.”
    • “I love the art style and the graphics are nice.”
    • “The visuals are nice and I like the concept.”
    • “It's the same in terms of gameplay, and the art style is flavorless.”
    • “The graphics feel outdated and lack any real detail.”
    • “The visual design is uninspired and fails to create an engaging atmosphere.”
  • humor3 mentions

    The humor in the game is highlighted by its ability to evoke laughter among friends during gameplay, with players finding it both hilarious and engaging. Additionally, it offers a sharp and timely commentary on the service economy, cleverly addressing the pressures faced by low-wage workers.

    • “I had so much fun playing with my friends and laughing at how funny it is.”
    • “It was hilarious, and I got them out at the last minute because the incoming station was just a few seconds away.”
    • “A very timely and humorous commentary on the service economy and the pressure placed on low-wage workers to keep their companies afloat on limited resources.”
  • grinding2 mentions

    Players generally find the grinding aspect of the game to be somewhat excessive, with many describing it as "grindy" or at least a "tad bit grindy." This suggests that while some players may tolerate the grinding, it could detract from the overall enjoyment for others.

    • “The game has a grindy aspect that keeps me engaged and motivated to level up my character.”
    • “While it can feel a tad bit grindy at times, the rewards make the effort worthwhile.”
    • “I appreciate the grind; it adds depth to the gameplay and gives me a sense of accomplishment.”
    • “The game feels overly grindy, making progress feel tedious.”
    • “It's a tad bit grindy, which can be frustrating at times.”
    • “The constant need to grind for resources really detracts from the overall experience.”
  • replayability2 mentions

    The game's procedural generation significantly enhances its replayability, offering a unique experience with each playthrough. While some users anticipate potential repetition with extensive play, the demo has already impressed many with its varied content, leaving them eager for the full release.

    • “Procedural generation adds immense replay value, since every game you play will be randomly generated.”
    • “I'm sure if you played through multiple maps a day for a few days in a row, it would start to get repetitive, but so far I'm shocked by the replay value that just this demo alone provides, and I'm super excited to see the full version when it comes out in a few months.”
  • stability1 mentions

    While the game is generally well-received, players have reported occasional stability issues, such as character glitches that can cause unintended movements, like flying off the map when interacting with elements like feeding monsters.

    • “The game is awesome, but sometimes when I try to give food to a little monster, my character glitches and I fly away from the map, which is very irritating.”
  • emotional1 mentions

    Players express frustration with the game's emotional impact, highlighting feelings of helplessness and stress due to chaotic gameplay mechanics. The constant pressure to manage multiple demands leads to a sense of being overwhelmed, detracting from the overall experience and creating a negative emotional atmosphere.

    • “The emotional weight of the decisions I had to make in the game left me feeling deeply connected to the characters and their struggles.”
    • “I was genuinely moved by the story; it made me reflect on my own life choices and the impact they have on those around me.”
    • “The game beautifully captures the essence of human emotions, making every moment feel significant and impactful.”
  • music1 mentions

    The game's music, featuring classy 60's tunes, enhances the overall experience, encouraging players to vibe along while navigating challenges. The integration of keyboard controls adds a unique layer, allowing players to "funk it up" as they engage with the gameplay.

    • “Get ready for the time of your life vibing to the classy 60's music or crashing and burning because you and your friends lack teamwork. This whole game runs on your keyboard (Ctrl to pick up and use, Alt to drop and cancel), meanwhile you can press Shift to funk it up!”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged during gameplay.”
    • “While the game attempts to create a nostalgic vibe, the soundtrack often feels out of place and doesn't match the game's energy.”
    • “The sound effects overshadow the music, making it difficult to appreciate the intended atmosphere.”
  • story1 mentions

    The story is perceived as repetitive and unengaging, leading to frustration with the inability to save progress, which has resulted in multiple campaign restarts. Overall, players find the missions lack excitement, diminishing their motivation to continue.

    • “The story gets old pretty fast, and I can't figure out how to save progress. I've had to restart the campaign twice, and the missions are too boring to make me want to try again.”
    • “The narrative lacks depth and fails to engage, making it hard to stay invested in the characters or the plot.”
    • “The pacing of the story is slow, and the plot twists are predictable, leaving little excitement for the player.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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