- February 7, 2022
- Coffeenauts
Spacelines from the Far Out: Flight School
Platforms
About
Learn the basics of space-faring and get a taste of Spacelines from the Far Out... for free!A CRASH COURSE IN FUN Welcome, applicant! Do you have what it takes to become a full-fledged space flight attendant? Then pack your bags, invite your friends, and take on a space captain's first challenge: surviving the trip from the flight school to the Company Terminal.ENTER THE WORLD OF SPACELINES Flig…
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- The game is a fun and chaotic experience, especially when played with friends, combining elements of management and action.
- The art style and graphics are appealing, enhancing the overall enjoyment of the game.
- The demo offers significant replay value with its procedural generation, making each playthrough feel fresh and engaging.
- Joining friends in multiplayer can be frustrating due to the requirement of a 4-digit code, making it difficult to connect with others.
- The tutorial can be overly restrictive and frustrating, taking control away from players and not allowing them to explore mechanics at their own pace.
- There are several bugs and issues, such as glitches during gameplay and confusing upgrade mechanics that can lead to downgrading equipment unintentionally.
gameplay
8 mentions Positive Neutral NegativeGameplay reviews highlight a mix of frustration and enjoyment; while some players find the mechanics irritating and chaotic, leading to a sense of losing control, others appreciate the frantic pace and improvements in need management and tutorials. The game features a unique dance mechanic for passenger entertainment, but the overall experience can feel overwhelming, especially during critical moments.
“Cute game with some fun frantic gameplay.”
“Significant gameplay improvements and much clearer tutorials; the only thing missing was the horn on the ship, hahahaha.”
“Also, one of the first things it tutorializes is a DDR-like dance mechanic, which is apparently used to entertain and/or distract passengers.”
“It's got irritating gameplay that made me feel constantly out of control, one passenger's rapidly growing demand for entertainment while I'm struggling to get the thing to target the hungry passenger and not everything else nearby. The ship's rocketing by the fuel station halfway through its last bit of fuel, and I'm supposed to just let somebody starve to mess with the power system to turn something off and turn on the phone so I can dock with the refueling station after I turn around. So, of course, I do that, then leave the ship docked while I take care of a passenger's need, and, of course, the ship's thrown out of the refueling station because on the literal second level I can't have a full six seconds to breathe.”
“Its the same in terms of gameplay, and flavorless art style.”
“Also, one of the first things it tutorializes is a DDR-like dance mechanic, which is apparently used to entertain and/or distract passengers?”