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Space Runaway

Space Runaway Game Cover
57%Game Brain Score
gameplay
graphics, music
81% User Score Based on 21 reviews

Platforms

PCSteam DeckWindows
Space Runaway Game Cover

About

Space Runaway, a compelling intergalactic journey soaked in bullet hell. Enemy vessels, lasers and larger than life bosses coming at you full speed in a 16-bit authentic arcade experience like no other. It was created as an arcade mini-game within Wanted: Dead.

Space Runaway screenshot
Space Runaway screenshot

81%
Audience ScoreBased on 21 reviews
gameplay3 positive mentions
music3 negative mentions

  • The game features good graphics and music, reminiscent of classic arcade games from the late 80s and early 90s.
  • It offers a unique gameplay mechanic where players can use defeated enemies to create chain explosions, adding a tactical layer to the experience.
  • As a free game, it provides a nostalgic experience for fans of old-school shmups, making it worth a try.
  • The game suffers from unbalanced weapon mechanics, with one weapon being overwhelmingly powerful while others are nearly useless.
  • Boss patterns can be frustratingly difficult and unbalanced, leading to a steep learning curve that may deter some players.
  • There are technical issues such as lag, lack of control remapping, and visual clutter from defeated enemies that can hinder gameplay.
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, with many users appreciating the modern aesthetic that evokes nostalgia for early 90s titles, particularly from the SNES and TurboGrafx-16 eras. However, some players criticize the graphics as subpar, noting issues like a lack of full-screen options and unbalanced gameplay elements. Overall, the visual presentation is a mixed bag, featuring both appealing artwork and significant drawbacks.

    • “It's a free game with good graphics, good music, and the overall gameplay feels fine.”
    • “The artwork on the sides of the pillarboxed screen is stunning.”
    • “I must admit the graphic details look good, reminiscent of an early 90's game for the SNES.”
    • “It feels like an arcade or a TurboGrafx-16 game from 1989-1991.”
    • “Shitty graphics, no option for full screen, unbalanced weapons, stupid enemy and boss patterns.”
    • “// Fast game with modern-day graphics with easy controls that moves from location A to B to C and so on.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay features a variety of weapons, power-ups, and stages, offering a unique mechanic of freezing enemies to create chain explosions, which enhances both scoring and strategy. While the initial learning curve can feel overwhelming and the visual clutter from defeated enemies may obscure important elements, players find the gameplay becomes addictive once they grasp the mechanics and level design.

    • “As far as gameplay, you have access to bombs, three weapons (normal, homing, and laser), four power-ups ('P' for power, 'S' for speed, 'B' for bombs, and an option you can manually redirect), and seven stages with seven distinct bosses.”
    • “The concept of freezing enemies to then blow them up in a chain as a bomb is very interesting from both a scoring and gameplay perspective.”
    • “It took me a while to click with it and understand the gameplay loop and level design. It can seem clunky or even daunting at first, but it becomes addicting once you understand how it's meant to be played.”
    • “It took me a while to click with it and understand the gameplay loop and level design; it can seem clunky or even daunting at first, but it becomes addicting once you understand how it's meant to be played.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally considered average, with some reviewers noting a nostalgic 16-bit era influence. While initial impressions may be underwhelming, there is a consensus that the quality improves as the game progresses.

    • “It's a free game with good graphics, good music, and the overall gameplay feels fine.”
    • “The music is average, seems to call back to 16-bit era days with very average composition.”
    • “The music isn't great.”
    • “The music gets better later on.”

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