- June 5, 2016
- Chris Parsons
- 16h median play time
Sol Trader
Platforms
About
In Sol Trader, players engage in a procedurally generated space trade simulation, forging relationships and building reputations across multiple generations. Version 1.4 offers UI improvements, with notifications replacing pop-ups for a smoother experience, and introducing the swift Puma ship for tactical gameplay. The revamped tutorial and character-focused events enrich the immersive universe, making it a must-play for space trading enthusiasts.











- The game offers a unique focus on relationships and social interactions, making it stand out from typical space sims.
- The procedural generation of characters and their histories creates a dynamic and engaging universe.
- The developer is responsive and actively working on updates, showing commitment to improving the game.
- Gameplay can become repetitive and tedious, with long waiting times for events and interactions.
- The user interface is clunky and confusing, making navigation and tracking of quests difficult.
- There are numerous bugs and technical issues that hinder the overall experience, leading to frustration.
story
52 mentions Positive Neutral NegativeThe game's story is described as lacking depth, primarily revolving around repetitive fetch quests and interactions with NPCs, which can lead to frustrating gameplay experiences. While some players appreciate the potential for character-driven narratives and the immersive sci-fi setting, many find the mission system awkward and unengaging, often resulting in a focus on mundane tasks rather than compelling storytelling. Overall, the narrative experience is seen as inconsistent, with some players enjoying the freedom to create their own stories amidst the flaws.
“While the UI can be confusing at times and definitely needs some work, the core conversation minigame and the impressive detailed story the game generates for each and every character weaves something that's capable of generating all sorts of space epics with you at the center.”
“It's almost like an open-generated create-your-own-story novel, with aspects of RPG, space sim, and economics thrown in.”
“I keep coming back to the game and my story in it because the game, for me, scratches the itch of actually being a person within a sci-fi world.”
“There's no interesting story.”
“To my disappointment, the game ended up being all about talking to people, getting them to trust and like you, so they ask you to do all sorts of missions for them, usually going back and forth between places or getting information about people they know.”
“No matter where you are, the main gameplay mechanic is choosing an AI to talk to, so you can impress it in order to complete one of many boring types of missions.”