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Sokocat: Dungeon

58%Game Brain Score
graphics
gameplay, monetization
93% User Score Based on 14 reviews

Platforms

PCPCWindowsWindows

About

Sokocat: Dungeon is a puzzle-based video game where players control a cute cat navigating through 50 challenging stages. The objective is to collect treasures, unlock skills, and avoid various traps while enjoying the captivating graphics and charming soundtrack. Simple gameplay and gameplay variations ensure an engaging and fun adventure full of surprises.

Sokocat: Dungeon screenshot
Sokocat: Dungeon screenshot
Sokocat: Dungeon screenshot
Sokocat: Dungeon screenshot
Sokocat: Dungeon screenshot
Sokocat: Dungeon screenshot
Sokocat: Dungeon screenshot
Sokocat: Dungeon screenshot
Sokocat: Dungeon screenshot
Sokocat: Dungeon screenshot

93%
Audience ScoreBased on 14 reviews
graphics3 positive mentions
monetization2 negative mentions

  • Cute presentation and charming graphics make it appealing, especially for beginners and children.
  • Offers a decent number of levels (50) that provide a mix of easy to moderate challenges, making it enjoyable for puzzle enthusiasts.
  • Some innovative gameplay mechanics, such as the ability to rotate the board, add a unique twist to the traditional Sokoban formula.
  • The game is criticized for being an asset flip, lacking originality and proper crediting of asset creators, which raises ethical concerns.
  • Controls are unresponsive and cannot be customized, making it difficult for some players to enjoy the game fully.
  • The presence of fake positive reviews and poor sales figures indicate a lack of genuine interest and quality in the game.
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay is characterized by a generally low difficulty level and unbalanced design, with sokoban puzzles that lack memorability. While the introduction of new mechanics like the boomerang and traps adds some variety, they do not significantly enhance the core experience, which remains focused on block-pushing. The isometric 3D perspective complicates navigation unnecessarily, leading players to revert to a simpler 2D approach for effective puzzle-solving.

    • “Great elements and good gameplay innovations.”
    • “The dungeon adds some new mechanics, such as dart traps, spike traps, and a boomerang to remote-activate switches, but these mechanics actually play a relatively minor role, and this is still a sokoban block-pushing puzzle game at its core.”
    • “I'm effectively using the degrees of freedom that were granted to me to make my own retro-active design decision and play the game as close as I can to a 2D, top-down sokoban -- because that's all that's required to support core gameplay, and because it works better for puzzle-solving than any of the isometric perspectives, where occlusion is often more of a problem.”
    • “Unbalanced but generally low difficulty with generally unmemorable sokoban puzzle design -- you get a 'boomerang' that you can use on some levels to flick switches, but very rarely does this mechanic really stack up to increase complexity; ~2 hours play.”
    • “We're left with a game that is paradoxically both under-designed -- because not enough thought has gone into the early stages of design to craft the right 'container' for the intended gameplay -- and over-designed -- because the tactic was instead to pile up truly novel, truly innovative, ad hoc workarounds.”
    • “I'm effectively using the degrees of freedom that were granted to me to make my own retroactive design decision and play the game as close as I can to a 2D, top-down sokoban -- because that's all that's required to support core gameplay, and because it works better for puzzle-solving than any of the isometric perspectives, where occlusion is often more of a problem.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for being exploitative, with accusations of plagiarism and asset flipping, as well as a lack of proper credit to original creators. Users have noted a pattern of suspicious reviews and accounts that appear to promote these cash grab tactics shortly after the game's release.

    • “The developers didn't credit any of the artists and real game developers who created the assets, which feels like plagiarism and a cash grab.”
    • “The reviews are all written in either Russian or broken English, appearing almost simultaneously shortly after the game launched on Steam. They all have a direct Steam purchase of the game and are consistently used to write fake reviews for asset flips and other cash grabs.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics are described as cute, complementing the overall aesthetic of the game.

    • “The graphics are absolutely stunning, bringing the game world to life in vibrant detail.”
    • “The art style is charming and perfectly complements the gameplay.”
    • “The visuals are breathtaking, with beautifully designed environments and characters.”
  • music
    1 mentions Positive Neutral Negative

    Players appreciate the inclusion of separate music and sound effects sliders, allowing for customizable audio experiences that enhance gameplay immersion.

    • “The separate music and FX sliders allow for a personalized audio experience, letting players adjust the sound to their liking.”
    • “The soundtrack is incredibly immersive, enhancing the overall atmosphere of the game.”
    • “I love how the music dynamically changes with the gameplay, making every moment feel unique and engaging.”
    • “The lack of separate music and sound effect sliders makes it difficult to enjoy the game without being overwhelmed by the sound effects.”
    • “The music is repetitive and lacks variety, making it feel monotonous after a short period of play.”
    • “The soundtrack doesn't match the game's atmosphere, which detracts from the overall experience.”

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