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Soaring Machinariae Game Cover

About

A girls' adventure story, told through a traditional action RPG! Control Iris the Machinariae to explore fields and dungeons, and fight against monsters with sword combos, items, and special moves!

Soaring Machinariae screenshot
Soaring Machinariae screenshot
Soaring Machinariae screenshot
Soaring Machinariae screenshot
Soaring Machinariae screenshot
Soaring Machinariae screenshot
Soaring Machinariae screenshot
Soaring Machinariae screenshot
Soaring Machinariae screenshot

92%
Audience ScoreBased on 12 reviews
grinding3 negative mentions

  • The game features a well-thought-out battle system with a variety of elemental attacks and a solid upgrade mechanic for the character Iris.
  • The story is engaging with well-written characters, particularly the dynamic between Iris and her master, and includes a decent amount of voice acting.
  • Gameplay is fluid and reminiscent of classic action RPGs, making it accessible and enjoyable for players who appreciate the genre.
  • There are controller support issues, including double-inputs that can lead to unintentional actions during gameplay.
  • The worldbuilding is minimal, leaving some interesting concepts underexplored and characters lacking depth.
  • The game can feel generic and may not stand out compared to other RPG Maker titles, making it less appealing for players familiar with the genre.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is reminiscent of classic titles, drawing influences from early RPGs and old-school Zelda games, offering a blend of action and JRPG mechanics. While the controls are solid and the game features enjoyable voice acting, some players find the quick travel limitations and certain design choices to detract from the overall experience, making it feel somewhat tedious. Overall, the gameplay is balanced and enjoyable, but may not stand out as particularly innovative.

    • “I see that the developer is influenced by the early Ys games, but what I really love about this game is that the gameplay mechanics are very similar to Magic Knights Rayearth on the Sega Saturn.”
    • “Action JRPG + fully voiced + good controls = Zelda-like gameplay with anime charm.”
    • “The gameplay feels like old school Zelda titles, so if you want to feel those vibes again, I highly recommend you give Soaring Machinariae a try.”
    • “Tl;dr the game plays like a very simplified version of Faraway Story because of the hotbar mechanic.”
    • “Imo, the limitations on quick travel just makes the gameplay loop slightly more tedious than genuinely challenging, since it means the player will just teleport back to town, resupply, and attempt to run all the way back to the boss save point while avoiding combat.”
    • “The gameplay is solid, but you've played better before.”
  • story
    7 mentions Positive Neutral Negative

    The game's story is well-structured and effectively illustrated through various scenes, featuring a machinariae character named Iris. While it draws comparisons to "Faraway Story," it distinguishes itself with a simplified gameplay mechanic and strong voice acting, contributing to an overall engaging narrative experience. The simplicity in design enhances the storytelling, making it a notable aspect of the game.

    • “The story is more focused and has a decent amount of scenes to paint a good picture.”
    • “Great voice acting and a decent storyline.”
    • “While everything looks simple, that's actually to its benefit, with combat, story, and design choices being very well done.”
    • “According to the story, a machinariae, which is a type of automaton, is who Iris is.”
    • “Tl;dr the game plays like a very simplified version of Faraway Story because of the hotbar mechanic.”
    • “This is, in my opinion, the only thing the game really does better than Faraway Story, since the ability to pause combat is a necessary feature for action RPGs that also feature a wide variety of items.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious due to limited quick travel options, which forces them to repeatedly trek back to boss locations after resupplying, rather than providing a genuinely challenging experience.

    • “In my opinion, the limitations on quick travel make the gameplay loop more tedious than genuinely challenging. Players end up teleporting back to town, resupplying, and then running all the way back to the boss save point while trying to avoid combat.”
    • “The grinding in this game feels excessive and repetitive, making it hard to stay engaged with the story.”
    • “I find the grinding mechanics to be frustratingly monotonous, as it often feels like I'm just going through the motions without any real sense of progress.”

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