- November 29, 2021
- MisteryJay89
Snake Pit
Platforms
About
"Snake Pit" is a pixel art puzzle game where you guide a caveman through 30 handcrafted levels. The goal is to cross each tile once, unlocking the exit to the next level. However, watch out for sneaky snakes and their leader Medusa, as the stages become increasingly complex. With chiptune sound, different game mechanics, and the addition of a speedrun mode, this game offers a lot of fun and a true challenge.





- Charming pixel art graphics and enjoyable retro music enhance the overall experience.
- The game features well-designed puzzles that gradually introduce new mechanics, providing a satisfying challenge.
- It's a short but fun game that can be completed in one sitting, making it perfect for quick gaming sessions.
- The timed achievement and speedrun mode create unnecessary frustration, as they limit the ability to pause or restart.
- Some levels can feel tedious, and the requirement to memorize them for timed achievements detracts from the enjoyment.
- Technical issues, such as launching in a tiny screen, can disrupt the gaming experience.
gameplay
16 mentions Positive Neutral NegativeThe gameplay is characterized by simple yet engaging mechanics reminiscent of classic retro games, featuring a gradual introduction of new elements and a well-paced difficulty curve across 30 varied levels. Players navigate by placing snakes on tiles and exiting through designated staircases, with the game effectively keeping interest alive by introducing new mechanics at regular intervals. While some levels may feel lengthy, the overall experience is enjoyable and offers good value for the price.
“It's got all the hallmarks of a good puzzle: slow ease in with new mechanics, ramp-up of difficulty, and as soon as you start to get bored it changes things around and gives you a new toy to play.”
“The core mechanics are simple: use directional controls to move, 'place' snakes on each walkable tile in a level, and then exit the level at the designated staircase.”
“No additional buttons are used, and the few additional mechanics are introduced sparingly and gently so as not to jar the player.”
“30 varied levels with a new mechanic every ten levels.”