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Sideway New York Game Cover

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Sideway New York is a single player and multiplayer arcade action adventure game. It was developed by Playbrains and was released on November 15, 2011. It received mostly positive reviews from critics and neutral reviews from players.

Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life and death! Jump into one of the most unique and visually compelling 3D game worlds ever created. Follow the twisted journey of Nox, through a fast-paced 2D adventure set in a 3D world. Unlock new abilities to defeat enemies and rescue friends. Beware, in Sideway New York, you’re …

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56%
Audience ScoreBased on 81 reviews
music11 positive mentions
stability4 negative mentions

  • Unique and creative gameplay mechanic combining 2D platforming on 3D surfaces, with well-designed levels that make use of rotating perspectives around buildings.
  • Art style is vibrant, distinctive, and reminiscent of early 2000s cartoons, contributing to a visually pleasing urban graffiti atmosphere.
  • Soundtrack featuring hip-hop music by respected artists fits the game's theme well and adds to the experience, despite being repetitive.
  • Severe technical issues including frequent crashes, buggy controls, input delays, and a locked 30 FPS framerate that causes sluggish and unresponsive gameplay.
  • Floaty, imprecise, and sluggish controls make platforming frustrating and difficult, detracting significantly from player enjoyment.
  • Repetitive music tracks and lack of variety in soundtrack become tiresome quickly, with some players finding it annoying and needing to mute audio.
  • music
    38 mentions Positive Neutral Negative

    The game features a hip-hop/rap soundtrack that fits its style well and includes contributions from notable artists, but the music is limited to only a few tracks that repeat frequently, leading to a repetitive and sometimes annoying listening experience. While fans of the genre may appreciate it, many players find the soundtrack grows tiresome quickly.

    • “The art looks like something out of 2000's Cartoon Network, and the hip-hop soundtrack fits the game like a glove.”
    • “The soundtrack, which was prepared by Skullcandy (headphone maker) and hip hop artist Mr. Lif, is unfortunately reused a lot throughout the game, but they're good enough tunes for me to not mind too much.”
    • “Sideway is really more of an old school platformer "collectathon" with a nice art style, head-boppin' rap music, and an intriguing yet a tad gimmicky "play on the walls of a building gameplay".”
    • “The music is just as limited and consists of a few hip hop tracks that get old really fast.”
    • “The soundtrack seems to have only about three or four songs that loop endlessly, which makes for quite the repetitive listening experience.”
    • “Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure).”
  • gameplay
    31 mentions Positive Neutral Negative

    The gameplay is praised for its creative "2D on 3D surfaces" mechanic, diverse level design, and fluid move combinations, offering a unique platforming experience that some consider ahead of similar games. However, it is also criticized for clunky execution, unintuitive mechanics, repetitive elements, and occasional frustration that may limit appeal beyond dedicated fans of the genre or style. Overall, it’s recognized as a clever concept with fun moments but uneven in pacing and innovation.

    • “I also liked the level design, making good use of the '2d platformer in a 3d world' mechanic.”
    • “The levels are diverse and well designed, enemy variety is interesting, the attacks and move sets you unlock and can combine together are compelling and feel fluid, and the boss fights are creative and make good use of the game's various mechanics.”
    • “A brilliant and creative game that did the whole 2d action on 3d surfaces gameplay mechanic before The Legend of Zelda: A Link Between Worlds or Super Mario Odyssey ever did.”
    • “Sideway's primary conceit of providing 2D gameplay on a 3D plane is never realized in any truly creative capacity, leaving you with a horrible platformer in which the protagonist's jumps have all the propulsion power of a baby's fart.”
    • “Thought I'd give this game a bash but a good idea is poorly executed; there are lots of simple mechanics that could have made this game fun but were overlooked.”
    • “The mechanic of playing a 2D game on the sides of 3D buildings so you can wrap around and end up sideways in a previous section is kind of a neat idea, but it mostly ends up being problematic because it frequently makes it non-obvious how different sections are connected.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics feature a distinctive, playful, and graffiti-inspired art style that effectively enhances the game's atmosphere and presentation. The blend of 3D elements with classic 2D platformer visuals creates a unique aesthetic that many find charming and creatively executed. Overall, the artwork is praised for its originality and strong fit with the game's theme, despite some expectations for more interactive graffiti elements.

    • “I liked the game's crux and graffiti-themed concept in general, and overall game graphics and elements are quite alluding.”
    • “The first half of the game was so endearing and fun, and I can see a lot of love went into the art style and scope of the game.”
    • “The platforming isn't all that great and platforming is an old, mostly dead genre as 3D graphics were invented a couple of decades ago.”
    • “Sideway™ New York is an excellent re-working of classic 8 and 16 bit console platformers from days gone by, but with far better graphics and a twist that smacks of a new genre in itself; the clever way the author has created a 3-dimensional 2D platformer is quite remarkable.”
    • “I was hoping that with the graffiti-based art style there would be more painting/tagging involved like Jet Set Radio.”
  • story
    10 mentions Positive Neutral Negative

    The story is short, straightforward, and fairly typical for a platformer, focusing on a graffiti boy's quest with minimal narrative depth or resolution. While some find it unexciting and lacking impact, it doesn't significantly detract from the gameplay experience for those primarily interested in platforming. Overall, the narrative is casual and minimal, serving mainly as a backdrop rather than a driving force.

    • “The storyline is short and casual, not going very far away from the usual beat the bad guys who kidnapped my girlfriend fare, but this does not get in the way of gameplay gratification, as you will be mostly busy platforming and appreciating the levels and environments.”
    • “[h1][b]story[/b][/h1] good.”
    • “[h1][b]game modes[/b][/h1] story mode; local co-op story mode”
    • “The story is pretty plain.”
    • “However, due to the floaty controls, short story (only about 3-4 hours), and just aggravating second half, I can't recommend this at full price.”
    • “The storyline is short and casual, not going very far away from the usual 'beat the bad guys who kidnapped my girlfriend' fare, but this does not get in the way of gameplay gratification, as you will be mostly busy platforming and appreciating the levels and environments.”
  • stability
    4 mentions Positive Neutral Negative

    The game suffers from numerous unavoidable glitches and bugs that severely impact playability, making it frustrating and unstable. Despite attempts at troubleshooting and compatibility adjustments, stability issues persist, undermining the overall experience.

    • “As you play, you eventually realize that not just the game is full of unavoidable glitches, it turns out to be unplayable due to those glitches.”
    • “Seriously, I don't know if the game is just that buggy but I only heard one track loop over and over in the hour I tried to enjoy this bland, half-assed platformer.”
    • “All compatibility settings were tried along with support troubleshooting.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is often seen as tedious and frustrating, especially due to the lack of health or magic pick-ups and the punishing enemy attacks that force repeated attempts. The long, unskippable intros and awkward mechanics like limited jumping distance further exacerbate the sense of repetitiveness and hinder smooth progression.

    • “I nearly wanted to quit when you have to go through a long, tedious process to hit him, with no health or magic pick-ups, and after you go through the process of hitting him each time, he does a one-hit kill move that you have to dodge or else you have to sit through his long unskippable intro.”
    • “Quickly becomes tedious, and when looked at face value, the whole concept makes no sense.”
    • “Jumping distance is lame and makes it a little tedious, which could have been avoided quite easily.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is enhanced by impressive artwork that perfectly complements the game, creating an enjoyable and immersive experience.

    • “The artwork is great and fits the game very well, creating an enjoyable atmosphere.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is lighthearted and fun, adding an enjoyable twist to the 2D platformer experience.

    • “Funny 2D platformer with a twist.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is praised for its visually striking and organic design, enhanced by fluid animations and smooth camera movements that effectively follow the character.

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Sideway New York is a arcade action adventure game.

Sideway New York is available on PC, Windows, PlayStation 3 and PlayStation.

Sideway New York was released on November 15, 2011.

Sideway New York was developed by Playbrains.

Sideway New York has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its music but disliked it for its story.

Sideway New York is a single player game with multiplayer and local co-op support.

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