- November 15, 2011
- Fuel Entertainment
Sideway New York
Platforms
About
In Sideway New York, players navigate a graffiti-covered 3D city as Nox, solving puzzles and battling enemies in a unique 2D/3D perspective. Unlock new abilities to soar, slide, jump, and blast foes while surviving a vibrant, dangerous world influenced by your chosen color. Experience local co-op and eccentric boss battles, all set to an original soundtrack by Mr. Lif.
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- Unique and interesting art style that enhances the gameplay experience.
- Creative level design with multiple pathways and engaging platforming mechanics.
- Fun and imaginative concept that appeals to fans of classic platformers.
- Awful framerate issues and floaty, imprecise controls that hinder gameplay.
- Repetitive music and short length make the experience feel lacking.
- Frustrating enemy designs and level communication lead to confusion and annoyance.
music
33 mentions Positive Neutral NegativeThe game's soundtrack, featuring hip-hop artists like Mr. Lif and Akrobatik, is initially enjoyable but quickly becomes repetitive, with players noting that only a few songs are used throughout. While some fans appreciate the music, many find it tiresome and wish for more variety or additional tracks to enhance the experience. Overall, the music is a mixed bag, appealing primarily to diehard fans of the genre but potentially grating for others.
“Sideway is really more of an old school platformer 'collectathon' with a nice art style, head-boppin' rap music, and an intriguing yet a tad gimmicky 'play on the walls of a building' gameplay.”
“The music in the game surprised me a lot.”
“The soundtrack, which was prepared by Skullcandy (headphone maker) and hip hop artist Mr. Lif, is unfortunately reused a lot throughout the game, but they're good enough tunes for me to not mind too much.”
“The music will get repetitive reeeeeallly quickly.”
“The game itself isn't terrible and has a fair amount of enemy variety and player skills (a slide, swing, dive kick, etc...), but the game runs choppy as shit and the music they use, although enjoyable (I'm a big fan of the Perceptionists), seems like the game repeats the same 2 songs over and over and over.”
“A cool concept and it isn't broken, but it seems like the level designs are all pretty generic. I will still play through more of it here and there, but the choppy display and especially the repetitive music are wearing thin on me already and I haven't even made it very far into the game.”