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In Sideway New York, players navigate a graffiti-covered 3D city as Nox, solving puzzles and battling enemies in a unique 2D/3D perspective. Unlock new abilities to soar, slide, jump, and blast foes while surviving a vibrant, dangerous world influenced by your chosen color. Experience local co-op and eccentric boss battles, all set to an original soundtrack by Mr. Lif.

Sideway New York screenshot
Sideway New York screenshot
Sideway New York screenshot
Sideway New York screenshot
Sideway New York screenshot
Sideway New York screenshot
Sideway New York screenshot
Sideway New York screenshot
Sideway New York screenshot
Sideway New York screenshot
Sideway New York screenshot
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56%
Audience ScoreBased on 81 reviews
music10 positive mentions
stability4 negative mentions

  • The game features a unique and appealing art style reminiscent of 2000's Cartoon Network, enhancing the overall experience.
  • The level design is innovative, effectively utilizing the '2D platformer in a 3D world' mechanic, providing diverse and engaging gameplay.
  • The hip-hop soundtrack, while repetitive, fits the game's theme well and adds to the atmosphere.
  • The game suffers from significant technical issues, including a locked framerate at 30 FPS, sluggish controls, and frequent crashes.
  • Many players find the controls to be floaty and imprecise, leading to frustrating gameplay experiences.
  • The soundtrack is limited, with only a few tracks that quickly become repetitive, detracting from the overall enjoyment.
  • music
    39 mentions Positive Neutral Negative

    The game's hip-hop soundtrack, featuring artists like Mr. Lif, is generally well-received for its quality but suffers from significant repetitiveness, with only a few tracks cycling throughout gameplay. While some players appreciate the music's fit with the game's aesthetic, many find it tiresome due to its limited variety, leading to a frustrating listening experience. Overall, the music is enjoyable for fans of the genre but may become a drawback for others.

    • “The art looks like something out of 2000's Cartoon Network, and the hip-hop soundtrack fits the game like a glove.”
    • “The soundtrack, which was prepared by Skullcandy (headphone maker) and hip hop artist Mr. Lif, is unfortunately reused a lot throughout the game, but they're good enough tunes for me to not mind too much.”
    • “The platforming, the art style, the music, it all works.”
    • “The music will get repetitive really quickly.”
    • “The music is just as limited and consists of a few hip hop tracks that get old really fast.”
    • “The soundtrack seems to have only about three or four songs that loop endlessly, which makes for quite the repetitive listening experience.”
  • gameplay
    31 mentions Positive Neutral Negative

    The gameplay is characterized by a unique "2D platformer in a 3D world" mechanic that offers creative level design and diverse enemy encounters, making it enjoyable for players who appreciate innovative concepts. However, some reviews highlight issues such as generic level designs, framerate problems, and a lack of clear mechanics, which can detract from the overall experience. While the game has its merits, including a compelling visual style and fluid movement, it may not appeal to everyone, particularly those seeking a more polished platforming experience.

    • “I also liked the level design, making good use of the '2D platformer in a 3D world' mechanic.”
    • “The levels are diverse and well designed, enemy variety is interesting, the attacks and move sets you unlock and can combine together are compelling and feel fluid, and the boss fights are creative and make good use of the game's various mechanics.”
    • “Brilliant side-scrolling puzzler with a twist on gameplay.”
    • “Just look at gameplay videos to see how the game should be, then replay the video at half speed to see how this version is.”
    • “Thought I'd give this game a bash, but a good idea is poorly executed. There are lots of simple mechanics that could have made this game fun but were overlooked.”
    • “Sideway's primary conceit of providing 2D gameplay on a 3D plane is never realized in any truly creative capacity, leaving you with a horrible platformer in which the protagonist's jumps have all the propulsion power of a baby's fart.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their distinctive, cartoony art style that effectively creates a playful and engaging atmosphere. Reviewers appreciate the love and effort put into the visuals, which complement the gameplay, although some express a desire for more interactive elements related to the graffiti theme. Overall, the aesthetic is considered a highlight, enhancing the nostalgic feel of the platforming experience.

    • “I liked the game's crux and graffiti-themed concept in general, and the overall game graphics and elements are quite alluding.”
    • “The first half of the game was so endearing and fun, and I can see a lot of love went into the art style and scope of the game.”
    • “The overall presentation and aesthetic is quite pleasing to the eyes, as well as to the gamer in general.”
    • “The platforming isn't all that great and platforming is an old, mostly dead genre as 3D graphics were invented a couple of decades ago.”
    • “I was hoping that with the graffiti-based art style that there would be more painting/tagging involved like Jet Set Radio.”
    • “For $9.99, it's kinda pricey, but if you like the art style or the move-inside-walls mechanic, I recommend getting it.”
  • story
    10 mentions Positive Neutral Negative

    The game's story revolves around a graffiti boy battling against rival graffiti that disrupts his art, but it is generally considered plain and lacking depth, with a short runtime of 3-4 hours. While the narrative does not significantly detract from the gameplay experience, it follows familiar tropes and lacks a satisfying resolution, leaving some players feeling underwhelmed. Overall, the story serves as a simple backdrop to the platforming mechanics rather than a compelling narrative.

    • “The storyline is short and casual, not going very far away from the usual 'beat the bad guys who kidnapped my girlfriend' fare, but this does not get in the way of gameplay gratification, as you will be mostly busy platforming and appreciating the levels and environments.”
    • “That's the extent of the story, which would be perfectly fine for a platformer if there was a resolution at the end.”
    • “Nothing exciting, but platforming games don't need a huge story to be good.”
    • “The story is pretty plain.”
    • “However, due to the floaty controls, short story (only about 3-4 hours), and just aggravating second half, I can't recommend this at full price.”
    • “The storyline is short and casual, not going very far away from the usual beat the bad guys who kidnapped my girlfriend fare, but this does not get in the way of gameplay gratification, as you will be mostly busy platforming and appreciating the levels and environments.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is severely compromised by numerous glitches and bugs, rendering it largely unplayable for many users. Despite attempts to troubleshoot and adjust compatibility settings, players report persistent issues, including repetitive audio loops and overall poor performance.

    • “As you play, you eventually realize that not just the game is full of unavoidable glitches; it turns out to be unplayable due to those glitches.”
    • “All compatibility settings were tried along with support troubleshooting.”
    • “Seriously, I don't know if the game is just that buggy, but I only heard one track loop over and over in the hour I tried to enjoy this bland, half-assed platformer.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be frustrating and tedious, often leading to a desire to quit due to long, repetitive processes and unskippable cutscenes. The mechanics, such as limited health pickups and cumbersome jumping distances, contribute to a sense of monotony that detracts from the overall experience.

    • “I nearly wanted to quit when you have to go through a long, tedious process to hit him, with no health or magic pick-ups. After you go through the process of hitting him each time, he does a one-hit kill move that you have to dodge, or else you have to sit through his long, unskippable intro.”
    • “Quickly becomes tedious, and when looked at face value, the whole concept makes no sense.”
    • “Jumping distance is lame and makes it a little tedious, which could have been avoided quite easily.”
  • atmosphere
    1 mentions Positive Neutral Negative

    Reviewers praise the game's artwork for effectively enhancing the overall atmosphere, contributing to an enjoyable and immersive experience.

    • “The artwork is great and fits the game very well, creating an enjoyable atmosphere.”
    • “The immersive sound design enhances the overall atmosphere, making every moment feel alive.”
    • “The lighting and environmental details contribute to a hauntingly beautiful atmosphere that draws you in.”
  • humor
    1 mentions Positive Neutral Negative

    The game is characterized as a humorous 2D platformer that incorporates unique twists, enhancing its comedic appeal.

    • “A funny 2D platformer with a twist.”
    • “The humor is cleverly woven into the gameplay, making every level a delightful surprise.”
    • “I found myself laughing out loud at the witty dialogue and hilarious character interactions.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is highlighted by eye-catching and organic design, enhanced by fluid animations and a smooth camera movement that effectively follows the character, creating an immersive experience.

    • “The character design is eye-catching and organic, with its fluid animations further complemented by the smoothness of the camera as it rotates around corners while following the character.”
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