- September 18, 2023
- Trophy Games
- 3986h median play time
Shipping Manager
47%Game Brain Score
monetization, gameplay
47% User Score 114 reviews
Platforms
About
Create and manage your own shipping empire. Control every aspect from route creation to marketing to staff handling and beat other managers to top the leaderboards.


Audience ScoreBased on 114 reviews
gameplay3 negative mentions
- Fun and interesting management game that tests strategic abilities and business acumen.
- Good idle game that can be played casually without needing to stay constantly engaged.
- Unique concept that combines elements of popular games like SimCity and FedEx.
- Heavy reliance on microtransactions and in-game purchases, making progression frustrating.
- Technical issues and bugs, including problems with logging in and game stability.
- Slow-paced gameplay with real-time shipping that can lead to long wait times between actions.
monetization
13 mentions Positive Neutral NegativeThe monetization model of the game has received mixed reviews, with many players criticizing the aggressive pay-to-play microtransactions that hinder progression and create a frustrating experience. While some appreciate the option to earn points through achievements, the overall sentiment leans towards the game feeling more like a mobile title laden with in-game purchases rather than a traditional tycoon game. Additionally, technical issues further exacerbate the negative perception of its monetization strategy.
“I personally love this game. I have 3986 hours on record, and it's an amazing slow-paced game where you are a manager of a budding shipping company. Unlike what others say, this is not a pay-to-win situation. Yes, there are in-app purchases, but you can also earn points by completing achievements. It's just very good, and there are two modes: easy and realistic. I'm playing on realistic, and I love it!”
“Shipping Manager aims to deliver an in-depth business simulation focused on building a logistics empire, but ultimately sinks under the weight of its monetization model and technical issues.”
“Maybe it is just me, but I would rather pay for a game than have to make in-game purchases to advance the gameplay.”
“It doesn't take long until the pay-to-play microtransactions have to kick in, and they only last for a short time before you need to pay for upgrades in a never-ending microtransaction loop.”
“However, progression is frustratingly slowed to a crawl or outright halted unless you make in-game purchases.”
“The solid core concept drowns under the barrage of monetization gates and technical problems.”
3986h Median play time
3986h Average play time
3986-3986h Spent by most gamers