Shards of Infinity
- May 7, 2019
- Temple Gates Games
"Shards of Infinity" is a deckbuilding game, a sequel to "Ascension," where players recruit allies and champions from four different factions to build their armies. The goal is to defeat adversaries and rebuild the Infinity Engine, which was destroyed a century ago. The game supports 2-4 players, has a playing time of around 30 minutes, and features network multiplayer, local pass and play, and solo play against AI. The game's unique mechanics include the use of mercenaries for surprise attacks and mastering the Shard of Infinity for limitless power.
Reviews
- Fun and addictive deck-building game that is great to play with friends.
- Smooth gameplay with a well-designed UI and interesting mechanics like fast play and mastery.
- Offers a unique twist on traditional deck builders with direct player combat and strategic depth.
- Lacks sufficient content and replayability, with many players feeling it becomes stale quickly.
- Frequent crashes and bugs, along with poor AI behavior, detract from the overall experience.
- Absence of expansions and a limited card pool make the game feel unfinished and less engaging.
- gameplay28 mentions
- 32 % positive mentions
- 57 % neutral mentions
- 11 % negative mentions
The gameplay is characterized by a mix of smooth mechanics and engaging new features, such as the mastery and mercenary systems, which enhance strategy and keep matches dynamic. While the game offers fast-paced play and simple card designs, it suffers from limited content and some imbalances in card value, which can affect strategic depth. Overall, it provides a fun and accessible deck-building experience, though it may feel shallow for seasoned players.
“This is a fun deck builder game with some interesting mechanics.”
“Fast gameplay, nice and clean UI.”
“It is a very fun deck builder that focuses on simplicity and speed with interesting new game mechanics adding to the punch (shields, mercenaries, and mastery).”
“The game is severely lacking in content and has poor mechanics.”
“Why I now consider this a con is that the fast-play mechanic can favor aggro plays and make games even shorter.”
“It can be a bit glitchy and the UI is a bit clunky, but not enough to affect the gameplay in a serious way.”
- graphics4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics of the game receive mixed reviews; while some appreciate the cool artwork and rich visuals, others feel that the overall design lacks depth and effort. The user interface and sound are described as unremarkable, and the simplicity of the graphics may not meet the expectations set by its origins as a physical card game.
“Fast pace, rich visuals, massive replayability.”
“The artwork is cool and very nice, as you would expect of a game ported over from a physical card game.”
“The artwork doesn't seem to have as much effort put into it; the system is extremely simple.”
“In terms of graphics, UI, and sound, this game isn't anything too flashy.”
- replayability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, the game's replayability is seen as limited, with some players noting that the PvP mode offers a slight increase in replay value. While the fast pace and rich visuals are appreciated, the absence of expansions diminishes the potential for varied gameplay experiences.
“Fast pace, rich visuals, massive replayability.”
“It's possible one might find a bit more replay value with PvP mode.”
“Ascension but without any of the expansions that enhance the replayability value.”
- music3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The music in the game has received mixed reviews; while some players find it hypnotic and fitting for the game's theme, others criticize it as repetitive and distracting, leading them to turn it off early in their experience. Overall, the sound design seems to detract from the game's potential, despite its engaging visuals and lore.
“The instant animation speed and compact presentation of information with the hypnotic music sparks the pleasure synapses.”
“I disliked the repetitive music so much I turned it off within the first hour of playing.”
“My only issues with this digital version are the injustice done by the sounds and music provided for the game, given the awesome theme and brief lore.”
“The music is hypnotic, but it doesn't fit the overall theme of the game.”
- story2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story aspect of the game is criticized for being underdeveloped, with players expressing a desire for more depth and backstory, while some note the absence of a campaign or narrative altogether.
“However, it is only hinted at; personally, I would have liked a bit more flavor and backstory.”
“There is no campaign or story.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect allows players to create and share promotional content, such as experience highlights and advertisement videos, enhancing engagement while potentially generating revenue opportunities.