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Shadowverse: Worlds Beyond

Shadowverse: Worlds Beyond Game Cover
36%Game Brain Score
gameplay, story
monetization, grinding
36% User Score Based on 5,968 reviews

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Shadowverse: Worlds Beyond Game Cover

About

Shadowverse: Worlds Beyond is a single player and multiplayer casual role playing game with a fantasy theme. It was developed by Cygames, Inc. and was released on June 14, 2025. It received negative reviews from players.

Shadowverse: Worlds Beyond is a strategic card game featuring a new super-evolution mechanic that enhances follower cards with powerful attacks. Players build unique decks and engage in dynamic battles using diverse card synergies. With daily free card packs and a new compendium feature, it offers fresh content for both new and veteran players.

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36%
Audience ScoreBased on 5,968 reviews
gameplay428 positive mentions
monetization358 negative mentions

  • The game features enjoyable gameplay mechanics and a polished visual presentation, making it fun to play.
  • Players can build competitive decks as free-to-play users, especially if they focus on one or two classes.
  • The social features, such as Shadowverse Park and weekend tournaments, add a unique and engaging aspect to the game.
  • The monetization model is heavily criticized for being predatory, with high costs for packs and limited rewards for free-to-play players.
  • The balance of the game is poor, with certain classes dominating the meta and making it difficult for other decks to compete.
  • Recent events, such as the Battle Fest, have been poorly designed and perceived as rigged, leading to player dissatisfaction.
  • monetization
    1,146 mentions Positive Neutral Negative

    The monetization in "Shadowverse: Worlds Beyond" has drawn significant criticism, with many players describing it as predatory and overly aggressive compared to its predecessor. Key complaints include high pack costs, restrictive card liquefaction policies, and a general sense that the game prioritizes profit over player experience, making it difficult for free-to-play users to build competitive decks. While some players argue that the monetization isn't as dire as portrayed, the consensus leans heavily towards dissatisfaction, with calls for urgent improvements to the system.

    • “The monetization here is fair and far more generous than in most other CCGs.”
    • “Despite what some other reviews might say, the monetization is fine.”
    • “Good game, monetization is not as bad as they sound. I have played lots of TCGs and all of them ask for money, and a lot. This one is not that bad; as F2P, you can make a good deck for any of the factions within a week.”
    • “The monetization is beyond predatory, do not support this game.”
    • “The monetization is absolutely crazy batshit insane (compared to the previous game).”
    • “The monetization is a huge turn-off.”
  • gameplay
    941 mentions Positive Neutral Negative

    The gameplay of "Shadowverse: Worlds Beyond" has received mixed feedback, with many players praising the new mechanics, particularly the evolve and super-evolve systems, which add strategic depth and excitement to matches. However, concerns about balance, repetitive gameplay, and the impact of monetization on deck-building have been frequently highlighted, leading to frustrations among free-to-play players. Overall, while the core gameplay is considered fun and engaging, the economic model and balance issues detract from the experience for many users.

    • “With the newly added super-evolution mechanic and Shadowverse Park, among other brand-new content, there is lots to enjoy for both seasoned and brand-new players.”
    • “The evolve mechanic takes some getting used to, but I think it's a good strategic tool, and it makes you approach the board differently than other similar card games.”
    • “The gameplay is incredibly polished and satisfying.”
    • “In general, this game has several rather unsatisfying mechanics that aren't just run-of-the-mill bad, but surprisingly and almost willfully bad.”
    • “The actual gameplay is repetitive and rewards pattern abuse rather than good decision making and resource management.”
    • “The gameplay loop sucks; it's just board clear after board clear and the first person to throw evolve basically loses the match.”
  • story
    724 mentions Positive Neutral Negative

    The story aspect of "Shadowverse: Worlds Beyond" has received mixed feedback from players. While some appreciate the engaging narrative and improved visuals, others criticize the limited content at launch, with only a few chapters available and a lack of gameplay integration in the story mode. Additionally, many players feel that the story missions do not provide sufficient rewards, making it challenging to build competitive decks without significant grinding or spending. Overall, the story is seen as a promising element, but it currently lacks depth and pacing compared to the original game.

    • “The story mode I had zero hopes for, but kinda liked it after playing through it (to my knowledge more will be added to the story with future set releases).”
    • “The story is fun.”
    • “The story has been standard Shadowverse stuff, so cheesy as hell but fun.”
    • “The story keeps going and going with not a single fight, and it makes no sense.”
    • “The new story is an absolutely unreadable AI-written garbage.”
    • “The story is atrocious; the balance is rough, the matchmaking is non-existent in everything else but ladder, the events were very bad in my opinion, and the monetization is definitely bad.”
  • graphics
    231 mentions Positive Neutral Negative

    The graphics in "Shadowverse: Worlds Beyond" have received widespread praise for their stunning visuals, improved animations, and overall polish compared to the original game. Many players appreciate the beautiful artwork and vibrant anime art style, although some express frustration over inconsistencies in card designs and a lack of cohesive art direction. While the visuals are generally considered a highlight, concerns about the game's monetization and gameplay mechanics overshadow the aesthetic appeal for some players.

    • “The graphics have been enhanced compared to the first game and the game looks more sharp in general.”
    • “The visuals are gorgeous and the music is stellar.”
    • “The game is beautiful and the graphics are a real step up.”
    • “While nearly all cards are beautiful, the lack of a consistent art direction can be slightly frustrating (for comparison, card games like Gwent or LoR have very cohesive art styles).”
    • “The artwork for the new default leaders is honestly a downgrade compared to SV1 (Kaori & Esperanza are the exception) but the new cast suffers from poor proportions or just boring designs.”
    • “The visuals are terrible.”
  • grinding
    107 mentions Positive Neutral Negative

    The grinding aspect of the game has received overwhelmingly negative feedback, with players describing it as excessively tedious and time-consuming, particularly for free-to-play users. Many report that acquiring a competitive deck requires weeks of daily grinding, often leading to burnout and frustration, especially due to restrictive crafting mechanics and low rewards from daily quests. While some players find enjoyment in the grind, the overall sentiment suggests that the game's monetization and event structures exacerbate the grindiness, making it feel punishing and discouraging for casual players.

    • “In the previous game, they made you do daily missions for a pack. In this game, you get a free pack daily with no grinding required. However, if you do choose to grind, you still receive missions like in the previous game and the Shadowverse Park chest, from which I consistently get gold and legendaries. They even give out 100 packs if you're lucky.”
    • “The grinding in this game feels rewarding, as you can earn valuable resources and packs without feeling forced to do it every day. It's a nice balance that keeps the gameplay engaging.”
    • “I appreciate that grinding isn't a chore in this game. The rewards are meaningful, and it feels satisfying to see progress without it becoming a tedious task.”
    • “Extremely grindy, extremely greedy, toxic solitaire game design.”
    • “The game will only get more grindy from here, and I already feel burned out from the experience.”
    • “The daily quests don't give you enough currency to buy even a single card pack each day, so you'll be grinding for quite a while to unlock the cards you want.”
  • optimization
    97 mentions Positive Neutral Negative

    The optimization of the game has received significant criticism, with many players reporting poor performance across various platforms, including frequent lag and low frame rates. Free-to-play players particularly struggle to build competitive decks due to resource limitations, which exacerbates feelings of frustration when matched against optimized decks. Despite some improvements in graphics and gameplay, the overall experience is marred by technical issues and a lack of meaningful optimization, leading to a perception of the game as unpolished and unfriendly to casual players.

    • “All the other mechanical and visual polish is meaningless if free-to-play players cannot reasonably create an optimized deck.”
    • “Despite some performance issues, overall a great game, simple and fun with depth, unlike other TCGs with a full paragraph of texts and interactions on every card.”
    • “The visual quality, sound, and performance are all really good.”
    • “I couldn't get enough resources to build a competitive deck and was constantly playing against optimized decks, ranked or not.”
    • “The visual presentation is admittedly better with SWB as compared to OG Shadowverse, but not by nearly enough to justify the system requirements and abysmal optimization and stability.”
    • “Performance issues: the game is a mobile game ported to Steam, most PCs should be able to tear through the game easily and yet the game has very poor performance.”
  • humor
    35 mentions Positive Neutral Negative

    The humor in the game is described as both cute and absurdly ironic, with players finding amusement in the game's unbalanced mechanics and frustrating monetization strategies. Many reviews highlight the hilarity of the crafting system and the excessive costs of card packs and cosmetics, which contribute to a comically frustrating experience. Overall, while the game has its fun moments, the humor often stems from its shortcomings and the absurdity of its design choices.

    • “Overall, the game is pretty fun, but probably not for everyone (funny despite all the review bombs, it's still the highest played CCG atm lol)”
    • “Absolutely hilarious.”
    • “Customize your avatar and make super cute, cool, and even funny looking avatars.”
  • music
    32 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and emotional impact, contributing positively to the overall experience. However, several users report frustrating issues with the music randomly stopping, requiring a game restart to resolve. Despite these technical glitches, many players appreciate the effort put into the soundtrack and sound design, noting that it enhances the game's presentation.

    • “The music is amazing.”
    • “Music and sound design is great.”
    • “The visuals are gorgeous and the music is stellar.”
    • “Sometimes voices, sounds, and music completely stop.”
    • “- music randomly stops working sometimes and the only way to fix it is to reopen the game.”
    • “Sound issue, sometimes the music cuts off, I reopen the game and there was no sound at all.”
  • stability
    19 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with users reporting numerous bugs, glitches, and performance issues across various platforms. Common complaints include a buggy user interface, laggy matchmaking, and audio problems, which detract significantly from the overall experience. While some players note improvements over time, the persistent instability and lack of optimization continue to frustrate many.

    • “The game runs great.”
    • “Runs great on deck and is pretty fun, that's why the monetization hurts even more.”
    • “The UX on PC is lackluster; whenever you hover over a card to read its effects, the popup window that shows you the information is quite buggy. Even if you hover over to another card, it may, and in most cases will, still show the card you previously checked.”
    • “The new client is buggy and laggy compared to the old one.”
    • “Not only is there heavy monetization models, but there is also a big issue trying to link any email addresses to get the last reward so you are able to get a free deck. This game is no different from the original Shadowverse, just a reskin and a lobby that is already implemented into other games. This will be a modern-day cash grab with nothing else to offer... avoid this buggy mess of a game at all costs.”
  • emotional
    13 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a range of responses, from players feeling heartbroken over in-game events to appreciating the well-crafted storyline and voice acting. While some express frustration with the game's monetization and its impact on enjoyment, others find the emotional depth and engaging narrative compelling, likening the experience to that of a high-budget anime. Overall, players are experiencing a mix of emotional highs and lows, influenced by both the game's content and its economic model.

    • “The game has a really nice storyline for only having a prologue and chapter 1, but has emotional tones, great voice acting and backgrounds to boot.”
    • “I love the story beats here; it really does remind me of Shadowverse (a tinge of edge, a bit of the usual anime tropes of course, but always, always emotional. Simple, but effective. It does not need to be a super deep story to entertain, simply be written well. And it is written well).”
    • “Everything from the super evolution system to the gorgeous card art made me feel like I was playing a high-budget anime where I’m the protagonist.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is highlighted by impressive and diverse character designs that are often described as beautiful and memorable, contributing to the overall aesthetic appeal. However, some players express frustration with the slow currency acquisition for unlocking new characters, which can create an imbalance for those unwilling to spend money. Overall, while the character designs receive high praise, concerns about monetization and gameplay balance are prevalent.

    • “The animation for the game is on point, great character design and overall fun gameplay, 10/10.”
    • “Beautiful character designs – the art is top-tier, with a wide variety of striking and memorable characters.”
    • “So, to complete my compliment sandwich, I will reiterate that I like the gameplay, character designs, graphics, music, and story of Shadowverse: Worlds Beyond.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters.”
    • “I was disappointed by the lack of meaningful choices that impact character growth throughout the game.”
    • “The characters seem one-dimensional, and their arcs don't evolve in a way that feels satisfying or engaging.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is enhanced by regular tournaments and a lively lobby system, creating a sense of interaction and personality. However, some players feel it has shifted away from the darker fantasy elements of the original, leaning more towards a general anime style, which may detract from the competitive vibe. Overall, while the event-driven atmosphere has attracted many players, opinions on its effectiveness vary.

    • “Regular short tournaments and the lobby system add a lot to the atmosphere.”
    • “It adds a layer of personality, interaction, and atmosphere that makes the experience feel alive.”
    • “However, it seems to have lost some of the darker fantasy atmosphere of the first game and pivoted more towards a general anime style.”
    • “Not even worth it to try out; just skip and go next if you want any kind of competitive atmosphere.”
    • “I think most people actually really enjoyed the idea of the event, and my god, it actually brought so many people to the park; it was exciting to see the atmosphere.”
  • replayability
    5 mentions Positive Neutral Negative

    Players find the game's replayability to be promising due to the variety of viable classes and deck archetypes, which prevents a single dominant strategy from emerging. The auto-fill tool enhances accessibility for players with incomplete collections, allowing for competitive deck-building even with limited resources. However, concerns remain about the long-term competitiveness for free-to-play players until future expansions are released.

    • “You can make most decks work with only 2 of the required copies of a card, so I guess that change could make the game more playable for a complete free-to-play player.”
    • “Meta complaints are baffling; all classes are playable, and there is no clear best deck in the meta as opinions are divided between 3 archetypes.”
    • “The auto-fill tool even makes it easy to plug gaps in decklists when you don’t have every card, and the resulting decklists are playable as long as you're not missing key components.”
    • “You can make most decks work with only 2 of the required copies of a card, so I guess that change could make the game more playable for a complete free-to-play player. But until the next expansion hits, it's hard to say how difficult it will be for non-spenders to remain competitive since I have also spent more than 10k gold on packs to fill the collection early on.”
    • “Please make this game more playable for free-to-play players, I'm begging you.”
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22h Median play time
285h Average play time
5-100h Spent by most gamers
*Based on 25 analyzed playthroughs
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Frequently Asked Questions

Shadowverse: Worlds Beyond is a casual role playing game with fantasy theme.

Shadowverse: Worlds Beyond is available on PC, Phone, Steam Deck, Windows and others.

On average players spend around 285 hours playing Shadowverse: Worlds Beyond.

Shadowverse: Worlds Beyond was released on June 14, 2025.

Shadowverse: Worlds Beyond was developed by Cygames, Inc..

Shadowverse: Worlds Beyond has received negative reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Shadowverse: Worlds Beyond is a single player game with multiplayer support.

Similar games include Shadowverse, Bloons Card Storm, Artifact, Stella Sora, Hearthstone and others.