Sentris Game Cover
A vibrant presentation doesnt save Sentris from a lack of depth or direction.

"Sentris is a single-player musical performance game with a phenomenal soundtrack. Experiment with sound blocks, key signatures, and musical modes to create unique loops and remixes. Export your creations, challenge yourself in Endless mode, and express yourself through deceptively simple and deep gameplay."

  • Mac OS
  • PC
  • Windows
  • Linux
  • Xbox

Reviews

46%
Audience ScoreBased on 39 reviews
music24 positive mentions
story1 negative mentions
  • Sentris offers a unique approach to music creation, allowing players of all skill levels to engage with musical theory through simple visual cues and puzzle mechanics.
  • The game provides a fun and educational experience, encouraging creativity and experimentation without harsh critique, resulting in a satisfying sense of composition.
  • The visual design and sound representation in the game are praised for their creativity, making the process of dropping notes into the wheel enjoyable.
  • The tutorial is vague and unhelpful, leaving players confused about the game's mechanics and objectives, which detracts from the overall experience.
  • Many players feel that Sentris lacks clear goals or rewards, making it difficult to stay motivated and engaged over time.
  • The game struggles to balance its identity as both a puzzle game and a music creation tool, leading to a clunky experience that can feel more like work than fun.
  • music74 mentions

    The music in Sentris is described as a unique blend of puzzle-solving and music creation, appealing to both seasoned musicians and novices alike. While some players appreciate its innovative approach to musical theory through visual cues, others find it lacks the depth and engagement typical of traditional rhythm games. Overall, the game offers a pleasant auditory experience, encouraging experimentation and creativity, though it may not fully satisfy those seeking a more structured music-making tool.

    • “Sentris is an outstanding way for a person of any level of knowledge or experience to approach making music.”
    • “What makes Sentris so intriguing is the way it brings players into music creation without judgment.”
    • “Whether you're smashing notes together until something sticks (or doesn't!) or meticulously crafting a pre-meditated loop from scratch, Sentris is really a unique and wonderful take on musical creativity.”
    • “It's a cool concept, but it's terrible and clunky as a song-making tool and borderline mindless as a puzzle game.”
    • “You'd have an easier, more fun time downloading a sequencer yourself and actually making music if you're looking for that.”
    • “It's not quite a tool to create music, and it's not quite a puzzle game, or even a game at all.”
  • gameplay8 mentions

    The gameplay is characterized by simple puzzle mechanics that provide guidance while encouraging experimentation, making it accessible yet engaging. Players who appreciate music-related games will find enjoyment in the straightforward playstyle and fun mechanics, although some may feel it lacks depth compared to other titles in the genre. Overall, the game reflects a strong dedication to its design, appealing particularly to fans of music-driven gameplay.

    • “The level of guidance offered by the simple puzzle mechanics serves to push the player along while also leaving ample room for experimentation.”
    • “A very straightforward playstyle, and a fun set of mechanics.”
    • “A lot of love and dedication went into this game, and if you're like me and enjoy items like Audiosurf, Beat Hazard, Savant: Ascent, or anything in general that has in-depth gameplay pertaining to music, you will enjoy this...eventually.”
  • story4 mentions

    The "story" mode appears to be underwhelming for some players, leading them to abandon the narrative in favor of creating music and enjoying the gameplay in a more freeform manner. The focus seems to shift from the storyline to the creative aspects of the game, such as building beats.

    • “Gave up on the storyline, kicked out the windows of my house, set up some speakers facing the street.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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