- November 18, 2017
- Volens Nolens Games
SEGFAULT
Platforms
About
Segfault is a hacker themed shooter game that focuses heavily on progression and skill. Order not so legal equipment from the Deep Web, fuse together components, and become the ultimate hacker. Compete online for high scores, or fight through a single player map alongside a bipolar AI assistant.






- The game features tight combat and allows for skillful play with different playstyles and upgrades, making it intensely fun.
- It has a unique approach to movement that adds a challenging and engaging element to the gameplay.
- The progression system feels satisfying, with various upgrades and achievements that enhance replayability.
- The controls are frustrating, with no option to change key bindings, making it difficult for some players to enjoy the game.
- The upgrade system relies heavily on random loot boxes, which can lead to a tedious grinding experience without strategic planning.
- The game suffers from poor visibility and cheap deaths due to the zoomed-in perspective and unpredictable enemy behavior.
gameplay
9 mentions Positive Neutral NegativeThe gameplay is characterized by challenging controls and a demanding environment, where fast and unpredictable enemies make aggressive strategies less viable. While the tiered upgrade system and unique mechanics like mutators enhance replayability, players often find themselves resorting to a defensive playstyle due to the cluttered screen and ineffective shield mechanics. Overall, the game offers deep mechanics but can feel frustrating and limiting in execution.
“The tiered upgrade mechanic is rather fun and cool and would have allowed me to sink in a few hours into it, but since it's bad to buy any of the T2 boxes until you max out level 4 gear, and bad to spend the orbs for anything below max tier... it really makes no sense to experiment with the mechanic, only if the synthesize option would have a chance to give you 'mutated' upgrades, with sort of different mechanics to them, like homing bullets, different projectile speed, player speed dependent health/energy regen, and distance-based damage.”
“Some very deep, impressive mechanics and upgrade systems.”
“The game has some great gameplay mechanics, especially the mutator mode (which includes things like reversing gravity, bombs, reverse shooting, or invert controls, and many more) which could be randomized into different combinations, making the replayability great.”
“The controls are a bit difficult and the gameplay is quite demanding.”
“The gameplay provides no incentive for me to choose an aggressive approach, since the screen is small, enemies are fast and rather unpredictable in their paths, deciding to do a 180 just out of the corner of the screen, which makes the shield mechanic rather useless. Additionally, the screen is occupied by the 'coins' flying towards you, making it hard to figure out what's going on.”
“The best tactic I found is to just stay in one spot and go up and down slightly while shooting straight up, abusing the off-screen mechanics of bullets and enemies disappearing while beyond the edge.”