- November 18, 2017
- Volens Nolens Games
SEGFAULT
Platforms
About
Segfault is a hacker themed shooter game that focuses heavily on progression and skill. Order not so legal equipment from the Deep Web, fuse together components, and become the ultimate hacker. Compete online for high scores, or fight through a single player map alongside a bipolar AI assistant.






- The game features tight combat that allows for skillful play and different playstyles, making it intensely fun.
- It has a unique approach to movement, requiring players to constantly fight against gravity, which adds an interesting challenge.
- The progression system feels satisfying, with various upgrades and a mutator mode that enhances replayability.
- The controls can be frustrating, especially since they are keyboard-only and cannot be remapped, making gameplay difficult for some players.
- The upgrade system relies on random loot boxes, which can lead to a lack of strategic planning and frustration.
- The game has a steep learning curve, and many players find the initial grind tedious and the gameplay mechanics confusing.
- gameplay18 mentions Positive Neutral Negative
The gameplay is characterized by demanding controls and a small screen that complicates navigation, making aggressive strategies less viable due to fast and unpredictable enemies. While the tiered upgrade system and mutator mechanics offer depth and replayability, players feel limited by the need to max out lower tiers before experimenting, leading to a somewhat frustrating experience. Overall, the game presents interesting mechanics but struggles with execution, particularly in terms of visibility and control responsiveness.
“The game has some great gameplay mechanics, especially the mutator mode (which includes things like reversing gravity, bombs, reverse shooting, or inverted controls) that can be randomized into different combinations, greatly enhancing replayability.”
“Some very deep, impressive mechanics and upgrade systems.”
“Don't mind the graphics (they fit the theme); it's the gameplay that matters here.”
“The gameplay makes no incentive for me to choose an aggressive approach, since the screen is small, enemies are fast and rather unpredictable in their paths, deciding to do a 180 just out of the corner of the screen, which makes the shield mechanic rather useless, and the screen is occupied by the 'coins' flying towards you making it hard to figure out what's going on.”
“Best tactic I found is just to stay in one spot and go up and down slightly while shooting straight up, abusing the off-screen mechanics of bullets and enemies disappearing while beyond the edge.”
“This adds nothing of interest to the gameplay; it should be judged as a retro pixel shooter.”