- June 19, 2017
- Naivus Luo
Secret in Story
Platforms
About
"Secret in Story" is a puzzle-based game that tells a wordless love story through montage techniques and beautiful piano music. Players unlock puzzles to reveal memories and reconnect with their past. The game features challenging puzzles and a unique narrative style, making it a memorable and immersive experience.
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- The game features beautiful monochrome artwork and soothing piano music that enhances the emotional experience.
- It offers a unique and experimental gameplay style that combines point-and-click mechanics with timed QTEs, providing a fresh take on storytelling.
- The game has a reasonable price point and includes challenging achievements that encourage replayability and deeper exploration of its themes.
- The fast-paced nature of the gameplay can make it difficult to appreciate the story, as text and scenes change too quickly for players to fully engage.
- Some players find the point-and-click mechanics frustrating and the overall gameplay experience to be boring or confusing.
- There is a lack of options for sound and graphics settings, which can detract from the overall user experience.
story
26 mentions Positive Neutral NegativeThe story of "Secret in Story" revolves around the female protagonist's recollections, enhanced by beautiful monochrome visuals and piano music, but is marred by a frustrating point-and-click mechanic that hinders comprehension. Players often find the narrative difficult to follow due to rapid text transitions and the need to focus on clickable objects, leading to a disjointed experience. While the story itself is brief, lasting around ten minutes, some players appreciate the artistic elements and the challenge of unlocking additional content.
“It is in this prologue that the secret in the story begins, giving us a glimpse of the female protagonist's recollections accompanied by tender piano music and striking monochrome frames.”
“As you master each QTE flashback, it opens up more of the story until the finale; I admired the beautifully illustrated scenes, especially when in a monochrome setting.”
“There are moments where the protagonist will be drawing a scene from the flashback; this has to be memorized as it will feature later in the storyboard, and there are also portraits of the protagonist to be collected for use as lives in the game alongside other items that activate hidden levels.”
“Boring and stupid point and click with an okayish story.”
“The story that pretends to show the game is ruined by a stupid system of point and click; the text is shown so fast that you can barely read half of the piece when the other scene begins and you have to look for the clickable objects.”
“Even though you have to pay attention to the picture to understand the story, it happens so fast that you can't appreciate anything there.”