Skip to main content
Schedule I Game Cover

About

Schedule I is a single player and multiplayer open world strategy game. It was developed by TVGS and was released on March 24, 2025. It received overwhelmingly positive reviews from players.

From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.

Skip User Reviews

98%
Audience ScoreBased on 190,505 reviews
gameplay3.5k positive mentions
grinding1.4k negative mentions

  • The music is widely acclaimed for its quality, enhancing the overall experience with relaxing and groovy vibes.
  • The gameplay loop is addictive and engaging, combining elements of drug production and management in a humorous aesthetic.
  • The game's monetization model is refreshing, with no microtransactions or in-game purchases, focusing on gameplay and community engagement.
  • The game suffers from significant bugs and performance issues, particularly in multiplayer mode, which can disrupt gameplay.
  • The storyline is minimal and can feel repetitive, especially in the late game where it tends to drop off.
  • The grinding aspect of the game can become tedious and overwhelming, particularly as players progress further.
  • gameplay
    6,654 mentions Positive Neutral Negative

    The gameplay of "Schedule I" is widely praised for its addictive and engaging loop, combining elements of drug production, distribution, and management in a humorous, low-poly aesthetic. Players appreciate the depth of mechanics, including crafting and automation, which keep the experience fresh despite some repetitiveness in the late game. While the game is still in early access and has some bugs, the overall consensus is that it offers a satisfying and enjoyable experience, especially in multiplayer, making it a standout title in the indie scene.

    • “The gameplay loop is incredibly addictive, and watching your operation grow from 'small-time problem' to 'local legend' is extremely satisfying.”
    • “The gameplay is fun and engaging, with satisfying automation and a chill vibe—think skateboarding around town, handing out samples, and perfecting drug recipes.”
    • “The gameplay loop is so satisfying and fun, and the manner in which you level up with new items and production chains is brought out in a very timely manner.”
    • “The only problem I have is that eventually there isn’t much to do, and the gameplay becomes extremely repetitive.”
    • “Solid game, but gets extremely boring and repetitive after about 10 hours of gameplay.”
    • “Gameplay eventually got stale.”
  • humor
    4,276 mentions Positive Neutral Negative

    The humor in "Schedule I" is a standout feature, characterized by its dark, absurd, and often crude comedic elements that resonate with players. Many reviews highlight the game's ability to blend hilarious character interactions, funny product names, and unexpected effects from drug combinations, creating a chaotic yet entertaining experience. Players appreciate the lighthearted approach to serious themes, making it a fun and engaging game, especially in multiplayer settings where the humor can be amplified through shared experiences.

    • “Always really enjoy playing this game and the little easter eggs throughout are hilarious.”
    • “The strain names are a perfect mix of real-world authenticity and hilarious excess, clearly written by someone who actually knows the culture instead of googling buzzwords.”
    • “The freedom to look ridiculous adds to the humor and keeps the whole experience from taking itself too seriously.”
    • “Late game is stressful and not funny anymore.”
    • “Instead, I got called a 'snowflake' and told to 'go touch grass.' Awesome... we get that it’s supposed to be a joke - but it’s not funny, it’s just gross.”
    • “Not funny review:”
  • graphics
    2,286 mentions Positive Neutral Negative

    The graphics of "Schedule I" are characterized by a simplistic, cartoonish art style reminiscent of shows like "Rick and Morty," which many players find charming and fitting for the game's humorous tone. While some reviews note that the graphics are not cutting-edge and may appear dated, they effectively support the gameplay and overall experience, emphasizing fun over realism. Overall, the visuals are seen as a unique strength that enhances the game's quirky atmosphere, despite some performance issues on lower-end hardware.

    • “The graphics might not be realistic, but low poly works as good as it is; I love the details about the game.”
    • “The game has high-quality graphics that blend realism and cartoons in a way I haven't experienced in a long time.”
    • “The graphics are simple but effective, creating a nice atmosphere.”
    • “The graphics look like they came from 2003 and there's bugs, yet the game is so good the negatives are almost an afterthought.”
    • “The graphics are very basic, there are lots of bugs, gameplay can get kinda grindy...”
    • “The graphics aren't impressive, but the game is very well thought out and contains a lot of interesting mechanics.”
  • story
    2,152 mentions Positive Neutral Negative

    The game's story is described as minimal yet engaging, serving primarily as a tutorial that introduces players to the mechanics of drug dealing and empire building. While many players appreciate the humor and unique premise, they express a desire for more depth and expansion in the narrative, particularly in the late game where the story tends to drop off. Overall, the game is seen as fun and addictive, with potential for future updates to enhance the storyline and add more content.

    • “The storyline and the interactions are so fun!”
    • “The story is pretty good, but not so full.”
    • “The characters actually feel alive, and the story had a few moments where I just sat there like 'damn, okay.' It’s simple but effective.”
    • “Game is very solid, would 100% buy again; however, I would love there to be a better story as the quests lead to nowhere, which is why I'm looking forward to the new updates coming to schedule 1!”
    • “Bought this game on release day and it's a great game in the making, just the current play loop gets repetitive and the story has gaps that take hours just to grind to the next point in the storyline.”
    • “The story just comes to an end without anything else, and you just deliver your products day in and day out.”
  • grinding
    1,589 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback from players. Many enjoy the addictive nature of the grind, finding it satisfying and engaging, especially when playing with friends, as it allows for cooperative gameplay and shared experiences. However, several players criticize the grind for becoming tedious and repetitive, particularly in the late game, where tasks can feel overwhelming and lacking in variety. Overall, while the game offers a fun and immersive experience, the grind can be a double-edged sword, appealing to some while frustrating others.

    • “I enjoy this game because it's not too grindy, and it's also just super chill.”
    • “Great game mechanics, addictive and not too grindy.”
    • “The progression system in the game seems perfect—not too grindy, not too cheeseable.”
    • “The changes they made to how you unlock everything and how much grinding it takes to unlock a simple shotgun is ungodly. Do not recommend a game with this level of grind with such a lack of content.”
    • “This game just gets more and more boring and tedious the further you progress. This game is pretty trash and only has good reviews because of children who watched streamers blow the game up.”
    • “The end game is super grindy and repetitive.”
  • music
    1,497 mentions Positive Neutral Negative

    The music in this game has received widespread acclaim for its quality and ability to enhance the overall experience, with many players describing it as unexpectedly excellent and addictive. Reviewers appreciate the chill, groovy vibes that complement the gameplay, although some express a desire for more frequent music play to maintain the atmosphere. Overall, the soundtrack is considered a standout feature, elevating the game's appeal and making it a memorable experience for players.

    • “The music is so relaxing and groovy, and honestly my only complaint is that it doesn't play enough!”
    • “The soundtrack is really underrated; I listen to it as background music in my car all the time.”
    • “The music fits perfectly, and the sound effects make everything feel more immersive.”
    • “I get one song, and then it feels like an hour of silence before I get to hear a song play again.”
    • “I wish the music came on more.”
    • “The same songs over and over again gets really old.”
  • stability
    1,152 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players noting that it is quite buggy, particularly in multiplayer mode, where issues like desynchronization and glitches can disrupt gameplay. While some players find the bugs amusing and part of the charm, others report significant frustrations, including game-breaking glitches and lost progress. Overall, the game is considered playable but requires further optimization and bug fixes, especially given its early access status.

    • “The game runs great, no issues, smooth controls.”
    • “It's relatively bug free for early access and very addicting, like the products sold in-game.”
    • “This game is solidly put together, not buggy or incomplete, for the price it offers many hours of play and replay.”
    • “I genuinely wish it wasn't so buggy; it is a decent game, but the bugs make me not want to play it every time.”
    • “Buggy mess with no communication from devs. On one save, I have four game-breaking bugs.”
    • “The game is extremely buggy, especially in co-op, which in general is borderline unplayable.”
  • optimization
    711 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback from players, with many citing significant performance issues, including stuttering and low frame rates, even on high-end hardware. While some players report smooth performance and enjoyable gameplay, others express frustration over bugs and the game's inability to run efficiently, particularly in late-game scenarios with numerous automated processes. Overall, there is a consensus that the game requires substantial optimization improvements to enhance the player experience.

    • “The game is a lot of fun, I've got to say, not to mention simple graphic design, so performance is solid and consistent even on low-end devices.”
    • “I’m the kind of player who thrives on optimization, and this game scratches that itch perfectly.”
    • “The level of optimization you can achieve in this game is just... lovely.”
    • “Sadly, there are still performance issues that make it unplayable.”
    • “My biggest complaint though is how unoptimized the game is as of writing this, and even with a somewhat beefy GPU and 32GB of RAM I'm still only getting 40-60 FPS with occasional lag spikes.”
    • “But at the same time, this is one of the most poorly optimized games I have ever played, freezes every single time I downsize the game, the game crashes every time I go to the main menu, pretty frequent lag spikes, it's just really not optimized well.”
  • replayability
    318 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players noting that while it offers a substantial amount of content and engaging gameplay, it can become repetitive after reaching certain milestones. Some reviews highlight strong replay value due to constant updates, co-op features, and diverse gameplay options, while others express concerns about limited long-term replayability once the main objectives are completed. Overall, the potential for future updates and modding could enhance its replayability, making it appealing for both solo and multiplayer experiences.

    • “The gameplay loop is super addictive and super replayable from start to finish.”
    • “High replayability, with so many different ways to play, you'll be coming back to this game again and again.”
    • “The amount of content, polish, and replayability packed into this title is astonishing.”
    • “This game was very entertaining to play to completion, but I don't believe it has much replayability afterward, unfortunately.”
    • “The game has almost no content and has no replayability once you get to the top or finish it one time; Tyler doesn't know what he's doing, and it shows.”
    • “My only nitpick is that once you complete the game, there isn't much to do, and there isn't crazy replayability.”
  • atmosphere
    259 mentions Positive Neutral Negative

    The atmosphere of "Schedule 1" is widely praised for its immersive and engaging qualities, blending gritty visuals with a captivating soundtrack that enhances the gameplay experience. Players appreciate the game's ability to create a unique vibe that balances tension and humor, making it feel alive and dynamic. The minimalist design and attention to detail contribute to a compelling environment that keeps players hooked, despite occasional concerns about content updates and pacing.

    • “The atmosphere is gritty without being cartoonish, and the mechanics reward planning, patience, and adaptability rather than brute force.”
    • “The attention to detail in the environments is impressive, making each location not just a backdrop but an integral part of the game's atmosphere.”
    • “The atmosphere is phenomenal; every sound, lighting choice, and environment makes you feel like something is slightly off, and that feeling keeps you hooked from start to finish.”
    • “The pacing and atmosphere are deliberately unsettling, drawing you into a distorted world where time, memory, and control constantly slip through your fingers.”
    • “What really sets it apart is the atmosphere: cold, sterile visuals mixed with unsettling sound design and dry, often eerie writing that makes everything feel just a bit off.”
    • “The atmosphere feels dark and tense, like you're constantly walking the line between success and total disaster.”
  • emotional
    237 mentions Positive Neutral Negative

    The emotional aspect of the game is described as a surprising blend of nostalgia, humor, and heartfelt moments, often evoking strong feelings ranging from joy to sadness. Players appreciate the game's ability to create emotional connections through its quirky narrative and character interactions, likening it to a wholesome yet chaotic experience reminiscent of childhood gaming. Overall, it is seen as an emotional rollercoaster that combines lighthearted fun with deeper themes, making it engaging for a wide audience.

    • “The narrative is emotional and grounded, keeping you invested from start to finish.”
    • “I’ve gone through every emotion possible playing this game; it's a true representation of the word perfection. I've never felt so moved physically, emotionally, and spiritually by a game.”
    • “The story unfolds subtly but powerfully, touching on themes of time, purpose, and identity in ways I never expected from a game like this.”
    • “I became emotionally attached to a random object.”
    • “Emotional rollercoaster.”
    • “From start to finish, it has a boring storyline and boring gameplay.”
  • monetization
    129 mentions Positive Neutral Negative

    The game's monetization model is highly praised for its absence of microtransactions, battle passes, and in-game purchases, which many players find refreshing compared to typical AAA titles. Reviewers appreciate the focus on gameplay and community engagement rather than profit-driven schemes, labeling it a passion project rather than a cash grab. Overall, players feel that the game offers great value for its price, emphasizing a return to the essence of gaming without the burden of excessive monetization.

    • “No microtransactions, no season passes for FOMO, just an addictive gameplay loop.”
    • “Honestly, it is so refreshing to play a game that has zero in-game purchases and that isn't made by giant developers/publishers such as Activision, EA, Ubisoft, and the list goes on.”
    • “In a decade of triple-A releases that do nothing but want your money and turn you into a recurring customer with addictive microtransactions, it is the indie developer that reminds us what video games were meant to be.”
    • “It's a quick and easy cash grab.”
    • “At the end of the day, I won’t be supporting a dev, a team, or any community that treats their own project like a half-baked cash grab instead of a passion project.”
    • “Cash grab where the dev refuses to fix or acknowledge the bugs in the game.”
  • character development
    40 mentions Positive Neutral Negative

    Character development in the game is characterized by a mix of quirky and humorous designs that enhance the overall experience, with many players appreciating the unique charm and backstories of the characters. While some reviews note that the depth of character development could be improved, the engaging storytelling and memorable character interactions keep players invested. The vibrant art style and comedic elements contribute to a fun atmosphere, making the character designs a standout feature of the game.

    • “The character development is superb, with each character having their own backstory and motivations that players can explore.”
    • “The storytelling is one of its strongest points—each interaction feels meaningful, and the depth of character development keeps you engaged.”
    • “I believe the game would benefit from deeper character development, but even as it is, the storytelling leaves you curious and engaged.”
    • “It appears the focus is squarely on the mechanics rather than a deep storyline or character development.”
    • “The story is entertaining, controls are mostly fluid, the concept is intriguing (although not very unique), character development is balanced (but lacks variety), and the gameplay mechanics (i.e. resource, time, customer, and money management; enemy fighting and evasion) provide a nice challenge without overwhelming the player.”
Skip Game Offers

Buy Schedule I

21h Median play time
47h Average play time
10-49h Spent by most gamers
*Based on 988 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Schedule I

Games Like Schedule I

Weed Shop 3 Image
Drug Dealer Simulator Image
TCG Card Shop Simulator Image
Drug Lord Tycoon Image
Big Ambitions Image
Skip Game News
Skip FAQs

Frequently Asked Questions

Schedule I is a open world strategy game.

Schedule I is available on PC and Windows.

On average players spend around 47 hours playing Schedule I.

Schedule I was released on March 24, 2025.

Schedule I was developed by TVGS.

Schedule I has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Schedule I is a single player game with multiplayer and local co-op support.

Similar games include Weed Shop 3, Drug Dealer Simulator, TCG Card Shop Simulator, Drug Lord Tycoon, Big Ambitions and others.