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Sands of Slumber: The RPG

64%Game Brain Score
story, humor
replayability
100% User Score Based on 15 reviews

Platforms

PCPCWindowsWindows

About

A 2D Old-school RPG based on the Dungeons and Dragons Custom World Campaign of the same name. Players play as the 4 main heroes of the story as they adventure around Tanaviak, leveling up, gaining new skills and exploring the land.

Sands of Slumber: The RPG screenshot
Sands of Slumber: The RPG screenshot
Sands of Slumber: The RPG screenshot
Sands of Slumber: The RPG screenshot
Sands of Slumber: The RPG screenshot

100%
Audience ScoreBased on 15 reviews
story3 positive mentions
replayability3 negative mentions

  • The game features engaging voice-over work and a charming atmosphere, reminiscent of playing D&D with friends.
  • There is a lot of hidden lore and depth, with multiple protagonists that change the gameplay experience based on the party leader.
  • As a free game in early access, it shows great potential and is highly recommended for both D&D fans and newcomers.
  • The game is relatively short due to being in early access, leaving players wanting more content.
  • The introduction feels a bit too long and could benefit from better pacing alongside gameplay.
  • Some players may find the humor and meta-commentary hit or miss, depending on personal taste.
  • story
    3 mentions Positive Neutral Negative

    The story in the game shows great potential, with players expressing interest in its development and praising the storytelling abilities of the creator, Socalashez. While still in early access, there are concerns about balancing story progression and humor to maintain engagement.

    • “I can see the story they have to tell, and I'm interested in more.”
    • “Socalashez is an incredible person to work with and an amazing storyteller.”
    • “It's still in early access, but its potential is huge if they don't overdo the story progression or the DM's funny reminders!”
  • replayability
    2 mentions Positive Neutral Negative

    Players find the game highly replayable due to its engaging mechanics, such as persuasion and D&D-related skills, which lead to humorous and varied outcomes. The experience evokes the charm of a tabletop game, encouraging multiple playthroughs.

    • “It's a small snippet of a game, but even with that, it seems very replayable.”
    • “The mechanics of the check systems with persuasion and other D&D-related skills are the main source of replayability, with humorous mishaps along the way that really give a nice homey feel of an actual tabletop game.”
    • “The mechanics of the check systems with persuasion and other D&D-related skills are the main stake of replayability, with humorous mishaps along the way that really give a nice homey feel of an actual tabletop game.”
    • “Once you've experienced the main story, there's little incentive to go back and replay it. The choices feel superficial and don't significantly alter the outcome.”
    • “The game lacks meaningful side quests, making the replay experience feel repetitive and uninspired.”
  • humor
    2 mentions Positive Neutral Negative

    Players appreciate the humor in the game, noting that the mechanics of persuasion and other D&D-related skills lead to amusing mishaps that enhance the tabletop experience. The early access version shows promise for further comedic elements, provided the developers maintain a balance in story progression and the DM's humorous reminders.

    • “The mechanics of the check systems with persuasion and other D&D-related skills are the main stake of replayability, with humorous mishaps along the way that really give a nice homey feel of an actual tabletop game.”
    • “It's still in early access, but its potential is huge if they don't overdo the story progress or the DM's funny reminders!”
  • gameplay
    2 mentions Positive Neutral Negative

    Gameplay is characterized by engaging mechanics involving persuasion and D&D-related skills, enhancing replayability through humorous mishaps that evoke a tabletop gaming atmosphere. However, the introduction is considered overly lengthy, suggesting that a more balanced pacing with gameplay would improve the experience.

    • “The mechanics of the check systems with persuasion and other D&D-related skills are the main stake of replayability, with humorous mishaps along the way that really give a nice homey feel of an actual tabletop game.”
    • “The gameplay is engaging and offers a variety of choices that keep each session fresh and exciting.”
    • “The combination of strategy and storytelling in the gameplay creates a unique experience that feels both immersive and rewarding.”
    • “The intro felt a little too long; if it were spaced alongside gameplay, it would be better.”
    • “The mechanics of the check systems with persuasion and other D&D-related skills are the main stake of replayability, but the execution can feel clunky at times.”

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This game contains adult content