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Sacred Earth: Reverie Game Cover

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Sacred Earth: Reverie is a single player tactical role playing game with fantasy, romance, comedy, anime and others themes. It was developed by Sacred Star Team and was released on November 28, 2025. It received overwhelmingly positive reviews from players.

A Point and Click RPG with Visual Novel elements, inspired by JRPG classics. Explore dungeons, build your characters, and battle foes in fast paced turn-based combat as you journey with your allies to discover the lost history of the past.

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100%Audience ScoreBased on 21 reviews
story4 positive mentions

  • Engaging and well-written narrative with deep worldbuilding and multiple endings encouraging replayability.
  • Strategic and satisfying turn-based combat system featuring chain combos, resource management, and unique character abilities.
  • Appealing hand-drawn artwork, strong character personalities, memorable cast, and excellent soundtrack with notable voice acting.
  • Exploration system with point-and-click mechanics adds strategic depth and avoids monotony.
  • New Game+ mode and additional story content enhance post-completion experience and player motivation.
  • Difficulty spikes in some boss encounters can be frustrating, with party configurations sometimes being outmatched.
  • Lack of quick-retry after game over can be inconvenient, requiring manual save reload from the title menu.
  • Certain story elements and lore dumps can feel clunky or overwhelm the player, affecting emotional investment in the plot.
  • Some minor UI and gameplay annoyances, such as cumbersome equipment upgrading and occasional bugs or balance oddities.
  • Not all content is fully voice acted and some visual inconsistencies in art were noted.
  • story

    28 mentions Positive Neutral Negative

    The story offers a compact, earnest JRPG experience with a shared narrative told through two distinct perspectives, enriched by strong worldbuilding and character interactions reminiscent of 2000s anime RPGs. While praised for its engaging lore, strategic storytelling, and meaningful character banter, some criticize the large cast for uneven character development and a mid-game plot twist that disrupts emotional investment. Overall, it delivers a compelling, old-school fantasy tale with rewarding multiple playthroughs and additional content in New Game+.

    • “The underlying story is shared, but experiencing the same arc through two distinct personalities adds enough texture to make a second playthrough feel genuinely motivated — personally, it is the kind of setup that makes trying both feel necessary.”
    • “Comparisons to Riviera: The Promised Land arise naturally among reviewers — the density of its worldbuilding and the sincerity of its storytelling appear to be what drives that affection.”
    • “One thing I really enjoyed about the story is the amount of lore the universe has.”
    • “The story works, my main complaint was mainly that there are so many characters that don’t exactly do much in the main plot and relatively not much time is given to the party members. The character arcs for each member are sort of divided between the endings, with the true ending tying up most bows at once.”
    • “There is a lore dump and plot twist in the middle of the game that pretty much flipped out everything that's happened in the game so far. Great idea but there's a clunkiness to how this part was executed that frankly lost me on the plot and my emotional investment in the story just went downhill as a result. It's a shame because I was otherwise onboard with everything that's going on in the story up to that point.”
    • “Also worth noting, I think certain quests might be missable if you go too far into the story, or at least I can't find Blueberry Girl anymore at the moment and I'm like 'what about your blueberries?'”
  • gameplay

    12 mentions Positive Neutral Negative

    The gameplay is praised for its engaging, flexible turn-based JRPG combat system that emphasizes chaining moves to exploit enemy weaknesses and strategic party mechanics like delaying turns and buffs. While generally simple and fun, some minor issues like awkward equipment management and occasional interaction quirks are noted. Overall, the gameplay is considered a standout feature, delivering a rewarding and deep combat experience.

    • “Reverie uses what to me is one of the best ways to do JRPG combat, and that is with flexible initiative/turn order mechanics based on speed.”
    • “Gameplay: a turn based RPG with your usual tank, healer, nuker etc. but with a focus on chaining your party's moves together to hit the opponent's weaknesses until their defenses shatter and to stun them before they do the same to you.”
    • “Character have lots of mechanics involved in them, such as delaying enemy turns, cutting down damage, and skills that produce different effects when the characters are buffed a certain way.”
    • “Gameplay: a turn-based RPG with your usual tank, healer, nuker, etc., but with a focus on chaining your party's moves together to hit the opponent's weaknesses until their defenses shatter and to stun them before they do the same to you.”
    • “Regardless of the few flaws I noticed where proofreading seemed to be needed and an odd interaction with one of the combat mechanics, I do love this game very much; would give it a 9/10, would give 10/10 but not enough kanna /j.”
    • “Characters have lots of mechanics involved in them, such as delaying enemy turns, cutting down damage, and skills that produce different effects when the characters are buffed a certain way.”
  • music

    10 mentions Positive Neutral Negative

    The music in the game is highly praised, especially the boss themes and overall soundtrack, which enhances immersion and evokes classic JRPG melodic synth styles. Players often highlight the quality of the audio, voice acting, and express enthusiasm about potentially purchasing the soundtrack.

    • “The OST earns consistent praise, particularly its boss compositions, and together with the English full voice cast, it delivers a level of immersion unusual for an indie JRPG.”
    • “Eclipse Sound Team has always been good at creating the type of video game music that I love, which can be best summed up as 'melodic synth-based goodness' a la the JRPGs of SNES-PS2 time.”
    • “Lots of fantastic music tracks, especially the boss themes.”
  • graphics

    8 mentions Positive Neutral Negative

    The game's hand-drawn and stylized artwork is widely praised for its warmth, personality, and beauty, with particular appreciation for character designs and CGs. While the art style may take some getting used to, it effectively enhances the overall experience and is consistently highlighted as a strong visual element.

    • “The hand-drawn character artwork is a genuine pleasure to look at, and the personality of the allies it depicts comes through clearly — reviews expressing particular fondness for Kanna are numerous enough to speak for themselves.”
    • “The hand-drawn artwork is genuinely warm and inviting — but the game itself pulls no punches, so anyone not looking for a real challenge might want to start on easy!”
    • “I am really enjoying this game so far, the art style is beautiful.”
  • humor

    3 mentions Positive Neutral Negative

    The humor is subtle and natural, with enjoyable character banter that avoids being forced or annoying. Some repeated voice lines in combat add a lighthearted touch without becoming tiresome. Overall, the humor complements the gameplay without overwhelming it.

    • “It could be them bantering or speaking their minds about something or asking a question but none of it was either boring or obnoxious, nor does it try too hard being funny or random.”
    • “There's one fight where the voice lines repeat a lot after every individual hit of a multi-hit move but it was funny.”
    • “I wish she became a canon skit-participating party member like Phonon too, plus I feel like she would have some funny interactions with Phonon and the fairies.”
  • character development

    1 mentions Positive Neutral Negative

    Character development is praised for its memorable NPCs with distinct quirks and personalities, making interactions engaging and worthwhile, despite the simple but striking character designs.

    • “The character designs are simple, but striking, and every NPC I met was memorable and had their own distinct quirks and personalities that made talking to them again and again worthwhile!”
  • emotional

    1 mentions Positive Neutral Negative

    The emotional aspect of the game has a strong concept but suffers from clunky execution, which undermines the plot and diminishes players' emotional engagement.

  • replayability

    1 mentions Positive Neutral Negative

    The game offers strong replayability through multiple endings and a New Game+ mode, encouraging players to revisit and explore different outcomes.

    • “There's multiple endings for the game and a New Game+ which adds to its replayability.”
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Frequently Asked Questions

Sacred Earth: Reverie is a tactical role playing game with fantasy, romance, comedy, anime and others themes.

Sacred Earth: Reverie is available on PC and Windows.

Sacred Earth: Reverie was released on November 28, 2025.

Sacred Earth: Reverie was developed by Sacred Star Team.

Sacred Earth: Reverie has received overwhelmingly positive reviews from players. Most players liked Sacred Earth: Reverie for its story.

Sacred Earth: Reverie is a single player game.

Similar games include The Legend of Heroes: Trails in the Sky, Loren The Amazon Princess, Chained Echoes, Skyborn, The Legend of Heroes: Trails of Cold Steel and others.