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Rush! Knights : Idle RPG

73%Game Brain Score
graphics, character development
monetization, gameplay
73% User Score Based on 106 reviews

Platforms

PhonePhoneAndroidAndroidMobile PlatformMobile PlatformTabletTablet

About

Recruit special knight commanders, merge swords, and create the best knights!

Rush! Knights : Idle RPG screenshot
Rush! Knights : Idle RPG screenshot
Rush! Knights : Idle RPG screenshot
Rush! Knights : Idle RPG screenshot
Rush! Knights : Idle RPG screenshot
Rush! Knights : Idle RPG screenshot
Rush! Knights : Idle RPG screenshot
Rush! Knights : Idle RPG screenshot
Rush! Knights : Idle RPG screenshot
Rush! Knights : Idle RPG screenshot
Rush! Knights : Idle RPG screenshot
+2

73%
Audience ScoreBased on 106 reviews
graphics2 positive mentions
monetization8 negative mentions

  • The game is addictive and offers a smooth gameplay experience with lots of rewards and character variety.
  • Players appreciate the casual and stress-relieving nature of the game, making it a good time killer.
  • The developers are responsive to issues and continuously improve the game with updates.
  • The game heavily relies on ads, which can disrupt gameplay and frustrate players, especially with high costs for ad removal.
  • There are concerns about game balance, with some players experiencing slow progress and high failure rates in upgrades.
  • Many players feel the game is a cash grab, with overpriced packages and a lack of meaningful content.
  • monetization
    10 mentions Positive Neutral Negative

    The monetization strategy of the game has received mixed reviews, with some players appreciating the option to purchase an ad-free experience, while others criticize the heavy reliance on ads that disrupt gameplay. Many users feel that the pricing for removing ads and obtaining buffs is excessive, leading to perceptions of the game as a cash grab. Overall, while the game is enjoyable, the monetization approach may detract from the overall experience for some players.

    • “It's fairly simple, and I only got the no ads package.”
    • “$10 for no ads, $10 every 28 days for permanent buffs.”
    • “I really don't understand why they cram every in-game feature with ads.”
    • “If you can spend more time watching ads than playing the game, it's not a game.”
    • “It was fun until it forced you to watch ads.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay is characterized as a casual and enjoyable idle experience, featuring appealing visuals and charming characters. Players appreciate the variety of activities available, though some suggest improvements, such as allowing quantity upgrades to reduce repetitive clicking. Overall, the game is well-received for its fun and engaging mechanics.

    • “Nice characters, good visuals, fun gameplay with lots of stuff to do.”
    • “Cute characters 😍 💖 I enjoy the gameplay, too 😊.”
    • “You got a real idle game with casual gameplay making green.”
    • “You got a real idle game with casual gameplay making it feel repetitive.”
    • “Suggestions: keep the ads not forced for the gameplay and make it better!”
    • “One of the best games ever, but one thing I find that would be more helpful is if we could upgrade in quantity instead of having to click 100,000 times during gameplay.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are praised for their appealing character designs and enjoyable art style, contributing to a visually pleasing experience. Overall, the visuals enhance the fun gameplay and create a relaxed atmosphere.

    • “Nice characters, good visuals, fun gameplay with lots of stuff to do.”
    • “Pretty nice chill game with a nice art style. I like it; not a bad game.”
  • character development
    1 mentions Positive Neutral Negative

    Reviewers appreciate the game's character design but express a desire for deeper character development, suggesting the addition of cards for monsters and more focus on villains to enhance the overall experience.

    • “The game is really wonderful, and the character design is great. I hope to see more depth in character development, perhaps by adding cards for the monsters or introducing unique aspects for the villains.”

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