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Rune Factory: Guardians of Azuma

Rune Factory: Guardians of Azuma Game Cover
92%Game Brain Score
story, gameplay
grinding, monetization
92% User Score Based on 1,456 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox Game PassCloudXbox Cloud GamingXboxSteam DeckWindows
Rune Factory: Guardians of Azuma Game Cover

About

Rune Factory: Guardians of Azuma is a single player role playing game. It was developed by Marvelous Inc. and was released on June 4, 2025. It received very positive reviews from players.

In Rune Factory: Guardians of Azuma, a catastrophic event shatters the land of Azuma, severing the flow of rune power and plunging the world into despair. Awaken as an Earth Dancer bestowed with mysterious powers and embark on a quest to restore the broken land and revive hope. Combine adventure, farming, and combat in this reimagined Rune Factory experience.

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92%
Audience ScoreBased on 1,456 reviews
story249 positive mentions
grinding778 negative mentions

  • The game features a vibrant and charming art style, with well-designed characters and environments that enhance the overall experience.
  • The combat system is engaging and fluid, allowing for a variety of weapon types and special abilities that add depth to battles.
  • The village management and customization aspects are enjoyable, providing players with the ability to design and develop their towns while assigning villagers to various tasks.
  • The farming mechanics have been simplified, making them feel less rewarding and engaging compared to previous entries in the series.
  • The story pacing can be uneven, with some plot points feeling rushed or predictable, leading to a lack of emotional investment.
  • Certain romance options are locked behind paid DLC, which has frustrated players and detracted from the overall experience.
  • story
    944 mentions Positive Neutral Negative

    The story in "Rune Factory: Guardians of Azuma" has received mixed reviews, with many players finding it engaging and well-written, particularly praising the character development and the depth of the bond quests. While some feel the narrative is somewhat predictable and follows typical JRPG tropes, others appreciate its emotional moments and the integration of farming and town management into the storyline. However, pacing issues and the requirement to progress the main story to unlock character interactions have been noted as drawbacks, leading to a sense of rushed progression for some players. Overall, the game is seen as a solid entry in the series, with a focus on story and character relationships that enhances the gameplay experience.

    • “The story is a lot more engaging than 5 because you can actually see the blight and stuff around you that you're trying to stop.”
    • “The story is neatly written and very plot-driven, a lot of endearing characters with their own backstories keep you invested from start to finish.”
    • “The story pulls you in, and the characters really grow on you.”
    • “The story likewise was kind of just there; it did its job, neither terrible nor anything to write home about.”
    • “The pacing of the story is a bit fast.”
    • “The story is simple and feels less like the game was made for 12-year-olds.”
  • grinding
    784 mentions Positive Neutral Negative

    The grinding aspect in "Guardians of Azuma" has been significantly simplified compared to previous entries in the Rune Factory series, with many players noting that farming feels more automated and less integral to gameplay. While some appreciate the reduction in grind, allowing for a focus on exploration and combat, others lament the loss of depth and complexity in farming mechanics, feeling that it detracts from the traditional farming sim experience. Overall, the game offers a more casual approach to farming, appealing to those who prefer a lighter, less time-consuming gameplay style.

    • “Nothing too insane, but at least it's not grindy as you'd think.”
    • “No farming tools to carry, and all the seeds and construction materials are automatically sorted into their own independent infinite storage boxes.”
    • “Progression is fully linear, no grinding to prepare yourself.”
    • “My only complaint is that the game realizes it's less grindy, and gives us a much more plain and boring skill tree system to account for that, doing away with the numerous progressive skills of the mainline series that neither wasted the player's time with menu navigation, nor felt like an afterthought.”
    • “The farming is a pointless side distraction (offering zero value once you have villagers), and the decorations are really pointless.”
    • “The farming mechanics are much more casual and low stress than other games, which might put you off or might be exactly what you're looking for.”
  • gameplay
    432 mentions Positive Neutral Negative

    The gameplay in "Rune Factory: Guardians of Azuma" has been described as a significant departure from previous titles, focusing more on village management and combat rather than traditional farming mechanics. While many players appreciate the streamlined and accessible gameplay loop, which includes addictive elements of exploration and character interaction, others feel that the simplification of core mechanics has led to a lack of depth and engagement. Overall, the game offers a fun and casual experience, but may not satisfy those seeking the complexity of earlier entries in the series.

    • “Incredibly fun and varied gameplay, intriguing story, quirky and likeable characters, charming art style.”
    • “The gameplay loop is addictive, the days give you plenty of time to actually get things done, and the cast of characters is fun to interact with.”
    • “The overall control scheme handles extremely well, and upholds the streamlined mechanical changes greatly.”
    • “The gameplay is shallow and the content is dry at best, with little to none keeping you invested in the story and game itself.”
    • “If you are hoping for any amount of in-depth Rune Factory-like gameplay, skip this game.”
    • “The farming mechanics are much more casual and low stress than other games, which might put you off or might be exactly what you're looking for.”
  • graphics
    209 mentions Positive Neutral Negative

    The graphics of the game have received generally positive feedback, with many players praising the vibrant art style and improved visuals compared to previous entries in the series. While some noted that the graphics are not photorealistic and may feel inspired by other titles like Genshin Impact, the overall aesthetic is described as charming and appealing, contributing significantly to the game's atmosphere. However, a few critiques mention that certain areas lack detail and that the graphics could still be enhanced further.

    • “The graphics are amazing.”
    • “The visuals are stunning, with amazing backdrop settings for the platforming style dungeons you'll find yourself spending a lot of time in.”
    • “The graphics are vibrant and polished, and the addition of voice acting (though not fully voiced) adds a lot of charm and personality to the experience.”
    • “Graphics: 3/10”
    • “Improve graphics, a 60 dollar game shouldn't have graphics worse than a 50 dollar game.”
    • “The graphics feel incredibly flat.”
  • music
    83 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players appreciating its relaxing and charming qualities, often highlighting the use of traditional Japanese instruments. While some found the soundtrack delightful and a perfect match for the game's aesthetic, others felt it was forgettable or less memorable compared to previous titles in the series. Overall, the music contributes positively to the game's atmosphere, though opinions vary on its distinctiveness and impact.

    • “The soundtrack was delightful and was a welcome companion throughout the game.”
    • “The serene, historically inspired soundtrack that plays in the background creates a deeply calming atmosphere.”
    • “The music is beautiful and understated; the villages are deliberately crafted in relation to their environment; the overworld areas are expansive and begging to be explored.”
    • “The music is hit or miss, fairly repetitive at times but with some pleasant surprises.”
    • “The in-game music is okay, but no theme really stuck with me.”
    • “Sound design and music is probably the weakest aspect of the technical side; a lot of scenes are eerily quiet and could have used more sound effects. The music is very pleasant but also a bit forgettable and non-distinct.”
  • optimization
    52 mentions Positive Neutral Negative

    Overall, the game's optimization has received widespread praise, with many users noting significant improvements over its predecessor, Rune Factory 5. Players report smooth performance across various hardware setups, including lower-end laptops and high-end PCs, achieving stable frame rates and minimal crashes. While some minor issues persist, the game is generally considered well-optimized, enhancing the overall gameplay experience.

    • “Game is gloriously optimized, which is probably the single biggest improvement we've seen since Rune Factory 5 released on Switch.”
    • “Performance: performs really well and stable at 60fps with medium-to-high settings, especially during my testing on lower-end laptops.”
    • “The performance of the game also seems insanely good, which is a stark contrast to how Rune Factory 5 was, and there are a wealth of settings that are fine-tuneable in the options menu for anyone's specific setup.”
    • “Everything is readable, the art direction is top-notch, my only problem would be the optimization of the game; at startup, I have a 50% chance of crashing.”
    • “PC version is not optimized for the NVIDIA 4070 Super graphics card.”
    • “And there are some performance issues with stuttering.”
  • humor
    48 mentions Positive Neutral Negative

    The humor in the game is largely praised for its well-written characters and engaging dialogue, with many players finding themselves laughing at the interactions and quirky scenarios, such as bond missions and character quirks. While some humor attempts fall flat, the overall character charm and comedic moments, including funny cutscenes and banter, contribute to a delightful experience. However, there are mixed feelings about certain character translations and the presence of an annoying mascot character, which detracts from the humor for some players.

    • “The story is fun and addictive, packed with humor that had me laughing throughout my playthrough.”
    • “I absolutely loved this game; I have played RF3, RF4, and RF5 on their respective handheld consoles, but this game more than any of the others has truly made me fall in love with the characters, and they have genuinely made me laugh out loud at different points in the game.”
    • “The bickering and little arguments between them had me laughing, and the cast feels alive; you actually feel it.”
    • “He's not funny; he likes to take credit for things he didn't even do, and I dislike his voice. It's the only voice I dislike so far.”
    • “The jokes fall flat and feel forced, making it hard to enjoy the game.”
    • “I expected humor, but instead, I was met with cringeworthy attempts at comedy that just didn't land.”
  • character development
    36 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising the depth and charm of the characters and their bonding quests, while others criticize the character designs as bland or unattractive. Many players appreciate the diverse cast and thematic designs, noting improvements in character writing and voice acting, but some feel that the overall aesthetic lacks the spark of previous entries in the series. Overall, while there are standout elements in character design and development, opinions vary significantly among players.

    • “Each character is designed with a theme in mind (flower/seasonal motif) and they have in-depth character development through their bonding quests.”
    • “The cast is diverse, with characters of all shapes and sizes—finally breaking the mold of the same slim character designs we've seen for years.”
    • “Character designs are charming and the best in the series, and the music is cozy and relaxing.”
    • “I tried to swallow a lot of it - saccharine characters that praised the ground I walked on after I talked to them once, writing that felt puerile and cheap, character designs I wasn't the most fond of, the drastically changed farming/'building' system and UI, the once 1 convenient village broken up into who knows how many islands with the villagers spread throughout them... I could go on for a while.”
    • “The character designs are all terrible, with not a single interesting looking character to be found throughout the whole game.”
    • “There's something off about the character design and I found most of them a bit ugly without knowing exactly why.”
  • emotional
    31 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its heartwarming story, engaging character interactions, and a cozy atmosphere that resonates with players. Many reviews praise the depth and nuance of the narrative, which includes touching moments and relatable character dynamics, while some express that certain emotional tensions feel forced or underdeveloped. Overall, the game successfully evokes a range of feelings, from laughter to heartfelt connections, making it a memorable experience for players.

    • “It's such a heartwarming detail!”
    • “It has a great touching story that brings you through the tough trials and decisions of the main character.”
    • “It’s long, well-paced, emotional, and even heartbreaking at times.”
  • stability
    18 mentions Positive Neutral Negative

    Overall, the game's stability is praised, with users reporting smooth performance across various platforms, including the Steam Deck and Linux. While some minor graphical glitches and bugs have been noted, they are generally not game-breaking, allowing for an enjoyable experience. Players appreciate the time-freezing mechanics that enhance gameplay without causing stability issues.

    • “Much more optimized than Rune Factory 5 and runs great.”
    • “I've been playing this game solely on the Steam Deck - it runs great and I haven't noticed any clunky mechanics at all!”
    • “Performance-wise, the game runs great on my middle to high range PC.”
    • “Already thought it was a little weird that paid DLC was added for two base-game characters, but the characters it does let you romance seem a little buggy.”
    • “I experienced some bugs and visual glitches, but nothing game-breaking in 15 hours of gameplay.”
    • “Though time freezes while you do this, so most of your in-game time is meant to be spent on exploring, fishing, or burning time with villagers in exchange for strengthening your bond with them.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its cozy, stylish visuals and serene soundtrack, creating an inviting and immersive world that players want to explore. While it maintains the signature Rune Factory identity, some reviewers note that the cheerful tone sometimes glosses over darker themes, leaving a desire for deeper exploration. Overall, the vibrant and calming ambiance is a refreshing departure from previous titles, enhancing the overall experience.

    • “The visuals are cozy but stylish, and the whole atmosphere makes me want to stay in this world as long as possible.”
    • “The world, music, and atmosphere are beautiful, colorful, and alive.”
    • “The serene, historically inspired soundtrack that plays in the background creates a deeply calming atmosphere.”
    • “The setting sometimes leaves something to be desired - many of the bad things in the world are glossed over or swept under the rug in order to maintain the game's cheery atmosphere, but I wish they would have acknowledged and explored more of it.”
    • “While it leans more toward town management than farming and combat simulation like previous Rune Factory games, the cozy atmosphere remains intact, and it never loses that unmistakable Rune Factory identity.”
    • “But aside from that, it is refreshing to have a completely different atmosphere from the other games.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn mixed reactions, with some players feeling it leans towards exploitative advertising, particularly through character design and promotional materials. While many appreciate that it avoids gacha mechanics, concerns remain about the game's overall polish and the potential for monetization strategies that could enhance player experience. Overall, players find it enjoyable but lacking in depth, suggesting that improvements could be made to its monetization approach.

    • “I am an avid fan of the Rune Factory series, so I was wary diving into this, expecting it to be a cash grab since it wasn't part of the other numbered series.”
    • “I think it's a fun game, but it really just worked as an advertisement to drag me back to Rune Factory 4 for the 5th time. It lacks a lot of things to make it last or feel truly 'finished', but it was a fun ride.”
    • “This could be easily remedied by allowing you to choose between people wanting to move in or having a paid advertisement system.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers a charming experience with fun characters, but it lacks the robust replayability found in other titles, particularly compared to Rune Factory 4. While it may have some replay value, players are likely to return to it after a long break rather than repeatedly engage with it. Overall, it is considered slightly less replayable than its predecessors.

    • “I'd say it could have replay value to it, but I feel it's one of those games you'd come back to after a long time.”
    • “Overall, I'd still put this game slightly below RF4 in terms of replayability.”
    • “A really cool spin on the usual Rune Factory formula, a lot of fun and very charming characters, but not quite as much replayability as a lot of the other titles.”
    • “I'd say it could have replay value to it, but I feel it's one of those you'd come back to after a long time.”
    • “They've gutted so much of what made the core game not only so robust but so replayable.”
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38h Median play time
49h Average play time
7-90h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

Rune Factory: Guardians of Azuma is a role playing game.

Rune Factory: Guardians of Azuma is available on Nintendo Switch, Xbox Series X|S, PC, Steam Deck and others.

On average players spend around 49 hours playing Rune Factory: Guardians of Azuma.

Rune Factory: Guardians of Azuma was released on June 4, 2025.

Rune Factory: Guardians of Azuma was developed by Marvelous Inc..

Rune Factory: Guardians of Azuma has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Rune Factory: Guardians of Azuma is a single player game.

Similar games include Rune Factory 5, HARVESTELLA, Rune Factory 4 Special, FANTASY LIFE i: The Girl Who Steals Time, My Time at Sandrock and others.