In "RPG Time: The Legend of Wright" , after-school homework sessions take a fantastical turn as you enter Kenta's handcrafted RPG realm within his notebook. This adventure offers a delightful blend of action, adventure, bullet hell, and turn-based combat, bringing nostalgia and innovation together seamlessly. Dive into this 10-years-in-the-making game, brimming with surprises and heartfelt creativity.
The game is incredibly charming and creative, capturing the essence of childhood beautifully with its unique art style and presentation.
It features a variety of gameplay styles and funny writing, making it engaging and enjoyable despite some inconsistencies.
The level of detail and love put into the game is evident, creating a nostalgic experience reminiscent of childhood imagination and creativity.
The game lacks a proper menu and quit function, forcing players to use ALT + F4 to exit, which is frustrating and inconvenient.
There are significant issues with dialogue pacing and control responsiveness, leading to a slow and sometimes annoying gameplay experience.
Gameplay can be inconsistent, with bugs and unclear mechanics that detract from the overall enjoyment, making it feel unpolished at times.
graphics
22 mentions Positive Neutral Negative
64%
22%
14%
The graphics of the game are characterized by a charming homemade aesthetic, featuring cardboard structures, paper-mâché, and notebook drawings that evoke nostalgia for childhood tabletop RPGs. Reviewers praise the art style as beautiful and quirky, highlighting its heartwarming and fun presentation, which enhances the overall gameplay experience. The visuals are described as both unique and engaging, contributing significantly to the game's narrative and charm.
“The homemade aesthetic of it is incredibly cute and the idea of your friend hand crafting a game for you to play after school is so fun.”
“From the beautiful sketchbook graphics to the quirky controls and the well-written story and interaction with the narrator in the tutorial, the controls are smooth even though the visual control is very different from anything I have used before.”
“Very charming game, great artwork and soundtracks.”
“The concept is you're a kid in school playing a D&D style tabletop RPG that your friend made, and the visuals are made up of cardboard structures, paper-mâché, and drawings in a notebook.”
“The homemade aesthetic of it is incredibly cute, and the idea of your friend hand crafting a game for you to play after school is so fun.”
“This game is pretty awesome, but the artwork for this game is pretty bad. I love the way the book comes alive.”
story
16 mentions Positive Neutral Negative
25%
56%
19%
The game's story is charming and engaging, reminiscent of a D&D session with a friend, featuring a well-written narrative and delightful visuals. Players appreciate the balance of storytelling and gameplay, although some express frustration over the inability to reset progress for a fresh experience. Overall, the narrative is celebrated for its cuteness and artistic representation, making it a highlight of the game.
“The story is fun; I enjoyed the commentary of the in-game game master. The gameplay is just varied enough, and the game doesn't overstay its welcome; it's exactly the length I wanted it to be.”
“This game is a point-and-click puzzle with a little bit of action-adventure and a lot of narrative and storytelling.”
“It's really unfortunate that I started the game, enjoyed it, and then when I put it down for a few months and came back and wanted to start over because I had forgotten the story and wanted to show it to some friends, there is literally no way to reset the game's progress it seems where I am at.”
“The story is so cute, especially how they are represented in the game.”
“From the beautiful sketchbook graphics to the quirky controls and the well-written story and interaction with the narrator in the tutorial (which I highly recommend you play first), the controls are smooth even though the visual control is very different from anything I have used before.”
gameplay
14 mentions Positive Neutral Negative
21%
58%
21%
The gameplay in RPG Time is characterized by its genre-switching variety, which keeps it engaging but suffers from inconsistent quality. While it offers charm and fun visuals, some players find the gameplay simplistic and lacking essential features, such as proper settings. Overall, it appeals to those who appreciate its unique style, but may not satisfy those seeking thrilling RPG experiences.
“The story is fun, I enjoyed the commentary of the in-game game master, the gameplay is just varied enough, and the game doesn't overstay its welcome; it's exactly the length I wanted it to be.”
“The visuals and gameplay are very fun.”
“Gameplay is a bit simple, but it's oozing with variety and charm, and Kenta would make an amazing DM with all the effort he put into this project of his, in universe.”
“If you are looking for thrilling RPG gameplay, I won't recommend this game at all.”
“It seems way overpriced, and mostly relies on its charm, not gameplay. It's hard to overlook the fact that when they decided to port this from whatever tablet or console this was originally on, they did a mostly good job, but forgot one very important thing that every PC game is supposed to have!”
“If you're okay with some inconsistent gameplay that features very high highs and very low lows, as well as a baffling lack of settings (including a way to exit the game without using Alt + F4), this is definitely worth playing.”
humor
10 mentions Positive Neutral Negative
100%
The game is praised for its charming and humorous writing, offering a fun experience filled with funny moments throughout. Players appreciate the combination of well-crafted graphics and eccentric turn-based combat that adds to the overall humor. Overall, it is considered a delightful RPG that maintains its comedic tone from start to finish.
“In addition to being stylistically striking, the game also features some surprisingly charming and funny writing.”
“The game itself is fun and has lots of funny moments.”
“A great and funny RPG to play from start to finish.”
music
8 mentions Positive Neutral Negative
25%
37%
38%
The music in the game has received mixed reviews; while some players find the soundtrack charming and fitting, many are frustrated by the lack of volume control, leading to excessively loud audio that forces them to mute the game entirely. Overall, the absence of a menu for sound adjustments detracts from the experience for some users.
“Very charming game, great artwork and soundtracks.”
“There's no menu, so you won't be able to adjust the volume of the annoying soundtrack.”
“I had to adjust my computer sound settings specifically for this program because the music and sound were absolutely blasting.”
“I had to mute the game to stop hearing the music.”
emotional
4 mentions Positive Neutral Negative
100%
Players find the game to be exceptionally fun, cute, and wholesome, often expressing surprise that it isn't more widely recognized in cozy game lists. Its emotional appeal lies in its ability to evoke joy and comfort, making it a standout experience in the genre.
“I am shocked this game is not on more cozy/wholesome game lists.”
“This has to be the most fun, cute, and wholesome game I have played in a very long time.”
optimization
2 mentions Positive Neutral Negative
100%
The game's optimization has been criticized for being poor, with users highlighting the lack of a quit function as a significant oversight. Overall, the optimization issues detract from the overall user experience.
“How can a game not have a quit function? The optimization of this game is equally bad.”
“How can a game not have a quit function? The optimization of this game is equally bad.”
stability
2 mentions Positive Neutral Negative
100%
Players have reported a significant stability issue on the Steam Deck, specifically a bug that causes the game to freeze when falling into a gap during a particular level, necessitating a restart. This recurring problem highlights concerns about the game's overall stability on this platform.
“There seems to be a bug though - I'm playing on Steam Deck, on the level where double jump was first given and Wright had to jump over the gap. If you fall into the gap, the game freezes and must be restarted.”