RPG Maker 2000 Game Cover
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RPG Maker 2000 is a classic game development software that allows users to create their own 2D role-playing games. It features a user-friendly interface, pre-made graphics, and a built-in scripting system. With RPG Maker 2000, users can let their creativity shine and share their unique stories with the world. Note: The version "RPG Maker 2000 - Gotcha Gotcha Edition" on Steam includes additional resources and features.

  • PC

Reviews

85%
Audience ScoreBased on 73 reviews
music3 positive mentions
grinding3 negative mentions
  • RPG Maker 2000 is user-friendly and great for beginners who want to create their own retro-style RPGs without needing advanced coding skills.
  • The software holds a nostalgic value and is still capable of producing interesting games, making it a beloved choice for many long-time fans.
  • It offers a flexible platform for game creation, allowing users to import their own assets and customize their projects easily.
  • The software is outdated and has compatibility issues with modern operating systems, particularly Windows 10, which can hinder usability.
  • There are significant limitations in the engine's capabilities, making it difficult to create more complex games without extensive workarounds.
  • The Steam version has a broken project import system and lacks support for certain features, which can be frustrating for users transitioning from older versions.
  • music6 mentions

    The music aspect of the game allows for customization by enabling users to import their own music and assets, enhancing personal expression. While the inclusion of 8-bit color images and mp3 support is appreciated, some users find the repetitive nature of the default soundtrack to be a drawback, despite the nostalgic feel of the music. Overall, the music experience is mixed, with potential for personalization but issues with repetition.

    • “You can also import your own music and other assets to really make the game feel like your own!”
    • “Images have to be saved in 8-bit color mode and it accepts mp3 music in this version, which is nice.”
    • “Not bad, it's really like old music.”
    • “I do have to point out that I am having issues with my soundtrack.”
  • graphics4 mentions

    The graphics in the game are noted for their subjective appeal, featuring a distinct style reminiscent of SNES-era visuals. Users highlight the varied graphics for faces, tilesets, and battlers, which differ from those in RPG Maker 2003, while the overall aesthetic leans heavily on graphical elements akin to classic RPGs like Final Fantasy.

    • “The faces, tilesets, and battlers have different graphics compared to 2003.”
    • “It's mostly just graphics, and the battle is Final Fantasy-like in RPG Maker 2003.”
    • “If you want to make your own Dragon Quest game, get this game-making software with SNES graphics.”
    • “Wanna make your own Dragon Quest game? Get this game-making software with SNES graphics.”
    • “It's mostly just graphics, and the battle system is similar to Final Fantasy in RPG Maker 2003.”
    • “The faces, tilesets, and battlers have different graphics compared to RPG Maker 2003.”
  • gameplay2 mentions

    Gameplay in RPG Maker 2000 is accessible for beginners looking to learn the fundamentals of game design, but it is limited in complexity and flexibility. While it offers a straightforward introduction to RPG mechanics, it may frustrate those seeking to implement more advanced programming or intricate game systems. Overall, it is best suited for casual users or those on a budget.

    • “RPG Maker 2000 can be used to learn the basics and mechanics of RPG Maker.”
    • “The gameplay offers a unique blend of simplicity and depth, making it accessible for beginners while still providing enough complexity for more experienced users.”
    • “The intuitive interface allows for quick prototyping, enabling creators to bring their ideas to life without getting bogged down in technical details.”
    • “Despite the pros outnumbering the cons, I'd still only recommend it if price is a factor and/or if you are not interested in making games with any level of complexity in any kind of mechanics - that's too many hours you'll burn because the engine isn't made with a programmer in mind, and so 'programming' any level of generic, reusable behavior with all the basic limitations is not really feasible.”
  • story2 mentions

    The story aspect of the game is not heavily emphasized, as it primarily serves as a game-making software reminiscent of RPG Maker 2003, allowing users to create their own Dragon Quest-style games with SNES graphics. The focus is more on the creation tools and battle system rather than a predefined narrative.

  • character development1 mentions

    While the review highlights the quality of character designs, monsters, and tiles in the game, it does not provide specific insights into character development or growth throughout the narrative. Overall, the focus seems to be more on aesthetics rather than the depth of character progression.

    • “The character development in this game is incredibly deep, allowing players to truly connect with each character's journey.”
    • “I love how the characters evolve throughout the story, making their growth feel organic and rewarding.”
    • “The variety of character arcs and personal backstories adds so much richness to the overall experience.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious, particularly due to cumbersome command setup flows for events, which can be frustrating even for those who are not averse to scripting.

    • “The tedious command setup flows for events can be an immense pain, even for someone who doesn't like 'scripting'.”
    • “Grinding feels like an endless chore, draining the fun out of the game.”
    • “The repetitive nature of grinding makes it hard to stay engaged with the storyline.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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