Routine Feat
- May 11, 2022
- sad3d
"Routine Feat" is a suspenseful first-person exploration game set in a derelict space station. You'll need to uncover the fate of the station's crew while avoiding hostile robotic enemies. Featuring a unique approach to permadeath, each playthrough offers a different experience as you delve deeper into the station's eerie secrets.
Reviews
- The game offers a calming and meditative experience, allowing players to explore the mundane aspects of life in a soothing environment.
- It features an interesting open-world concept where players can interact with their surroundings and enjoy simple activities like cooking.
- Many players find the game to be a hidden gem, appreciating its minimalistic design and the emotional depth it provides.
- The game suffers from control issues, including high mouse sensitivity and problematic interactions, making gameplay frustrating for some players.
- There is a lack of settings options, preventing players from adjusting volume or sensitivity, which detracts from the overall experience.
- Some players feel that the game can become monotonous and lacks complexity, leading to a loss of interest after a short period.
- music3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The music in the game is described as unsettling, with an eerie juxtaposition of children's laughter and playground music that contributes to a sense of overwhelming loneliness. Players express frustration over the lack of options to adjust the music volume or other settings, which detracts from the overall experience.
“The music in this game creates a haunting atmosphere that perfectly complements the theme of overwhelming loneliness.”
“The background music adds a unique layer to the gameplay, acting as a strange yet fitting accompaniment to my journey.”
“The sound design, including the music, immerses you in the environment, enhancing the overall experience.”
“Additionally, 'overwhelming loneliness' is within this game's about section, which would've been fine if it wasn't for the children laughing in the background along with a guy playing music in the playground.”
“Mind you, they never existed and only acted as some weird theme music wherever I went.”
“There aren't even any settings, so I can't turn the music down nor change my mouse sensitivity.”
- story2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The story aspect of the game is characterized by a flexible, open-world experience that allows players to explore freely, despite having a clear ending that can be easily discovered. This design appeals to those who prefer a non-linear gameplay style without the constraints of missions.
“If you're like me, you love games where there's no missions and you are free to do what you want.”
“Although the goal is nothing but the look and feeling of the world, and you can virtually do whatever you want, there is an ending to the story, one which you can find quite easily.”
“The story feels underdeveloped and lacks depth, making it hard to connect with the characters.”
“The narrative is predictable and fails to engage, leaving players wanting more substance.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is perceived as jarring, with the contrast between themes of "overwhelming loneliness" and the persistent sounds of children laughing and playground music creating an unsettling experience for players. This dissonance detracts from the overall enjoyment, leading to frustration rather than amusement.
“Additionally, 'overwhelming loneliness' is within this game's about section, which would've been fine if it wasn't for the children laughing in the background along with a guy playing music in the playground.”
“The sounds of children laughing followed me around and drove me nuts.”
- gameplay1 mentions
- 300 % positive mentions
- -300 % neutral mentions
- 100 % negative mentions
The gameplay features unconventional mechanics, as jumping is not a standard action; instead, players can achieve vertical movement by backing into objects and crouching, which allows the game to automatically pull them up onto surfaces.
“The gameplay is incredibly intuitive, allowing players to easily navigate the environment and interact with objects in creative ways.”
“I love how the mechanics encourage exploration; I found myself experimenting with different actions to see how the game would respond.”
“The fluidity of movement makes every action feel satisfying, and the game rewards players for trying out new strategies.”
“As far as I could tell, jumping isn't a mechanic, but by backing into things and crouching a few times, I could simulate the effect, as the game would drag me up onto whatever I wanted to get onto.”