"Routine Feat" is a suspenseful first-person exploration game set in a derelict space station. You'll need to uncover the fate of the station's crew while avoiding hostile robotic enemies. Featuring a unique approach to permadeath, each playthrough offers a different experience as you delve deeper into the station's eerie secrets.
The game offers a soothing and meditative experience, allowing players to explore themes of loneliness and the search for meaning in everyday life.
It features beautiful visuals and sound design that enhance the feeling of tranquility and immersion in the game world.
Players appreciate the freedom to engage in various activities, such as cooking and exploring, which adds depth to the otherwise simple gameplay.
The game suffers from control issues, including problematic mouse sensitivity and delayed interactions, which can hinder the overall experience.
Some players find the lack of a settings menu frustrating, as it prevents them from adjusting controls and audio settings to their liking.
The gameplay can feel monotonous and repetitive, leading to a sense of boredom for some players who expected more dynamic interactions.
music
3 mentions Positive Neutral Negative
100%
100%
The music in the game is described as jarring and out of place, with background sounds like children's laughter and playground music contributing to a sense of overwhelming loneliness. Players express frustration over the lack of options to adjust the music volume or other settings, which detracts from the overall experience.
“The music in this game creates an immersive atmosphere that enhances the overall experience.”
“The background music perfectly complements the game's themes, adding depth to the emotional journey.”
“The soundtrack is beautifully composed, making every moment feel more impactful.”
“Additionally, 'overwhelming loneliness' is within this game's about section, which would've been fine if it wasn't for the children laughing in the background along with a guy playing music in the playground.”
“Mind you, they never existed and only acted as some weird theme music wherever I went.”
“There aren't even any settings, so I can't turn the music down nor change my mouse sensitivity.”
story
2 mentions Positive Neutral Negative
100%
The story aspect of the game is minimal, focusing more on the immersive world and player freedom rather than structured missions. While there is a definitive ending that can be easily discovered, the emphasis is on exploration and personal choice.
“Although the goal is nothing but the look and feeling of the world, and you can virtually do whatever you want, there is an ending to the story, one which you can find quite easily.”
“If you're like me, you love games where there's no missions and you are free to do what you want.”
humor
2 mentions Positive Neutral Negative
100%
The humor in the game is perceived as jarring, with the contrast between themes of "overwhelming loneliness" and the persistent sounds of children laughing and playground music creating an unsettling experience for players. This dissonance detracts from the overall enjoyment, leading to frustration rather than amusement.
“The overwhelming loneliness in this game is contrasted by the sounds of children laughing in the background, creating a surreal and humorous atmosphere.”
“The juxtaposition of eerie loneliness with the cheerful sounds of children laughing adds a unique layer of humor to the experience.”
monetization
1 mentions Positive Neutral Negative
300%
The monetization aspect of the game appears to be minimal or non-intrusive, as players can engage in various activities without any significant impact on gameplay or progression. This suggests a focus on exploration and creativity rather than aggressive monetization strategies.
“The monetization system feels exploitative, pushing players to spend money to enjoy basic features.”
“It's frustrating that progress is locked behind paywalls, making it hard to enjoy the game without spending extra.”
“The constant prompts to purchase in-game currency ruin the immersion and enjoyment of the gameplay.”
gameplay
1 mentions Positive Neutral Negative
300%
100%
The gameplay features unconventional mechanics, as jumping is not a standard action; instead, players can navigate environments by backing into objects and crouching to be automatically pulled up onto them.
“The gameplay is incredibly intuitive, allowing players to easily navigate the environment and interact with objects in creative ways.”
“I love how the mechanics encourage exploration; even without a traditional jumping mechanic, I found unique ways to reach new areas.”
“The fluidity of movement and the ability to interact with the environment make for a truly engaging gameplay experience.”
“As far as I could tell, jumping isn't a mechanic, but by backing into things and crouching a few times, I could simulate the effect, as the game would drag me up onto whatever I wanted to get onto.”