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Roll-a-shark

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Project developed by André Corrêa Santos for "digital games" course. Built upon the Roll-a-ball unity tutorial, this project uses compute shaders to simulate flocking behaviour observed in groups of fish. Full code available at: https://github.com/AndreCorreaSantos/Roll-a-ball.git.  The webgl version available here limits the project as compute shaders are not yet supported in webgl at this moment…

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