Roll-a-shark
- March 17, 2024
- AndreCorrea
Project developed by André Corrêa Santos for "digital games" course. Built upon the Roll-a-ball unity tutorial, this project uses compute shaders to simulate flocking behaviour observed in groups of fish. Full code available at: https://github.com/AndreCorreaSantos/Roll-a-ball.git. The webgl version available here limits the project as compute shaders are not yet supported in webgl at this moment…