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Rogue Loops Game Cover

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Rogue Loops is a single player role playing game. It was developed by Fubu Games and was released on April 4, 2025. It received mostly positive reviews from players.

Rogue Loops is a strategic roguelike where each buff you select forces you to choose a curse, intensifying the challenge as you grow stronger. Defeat powerful bosses guarding loop exits to unlock new paths and progress toward freedom. Learn from failures, build powerful synergies with skills and relics, and refine your strategy to break the endless cycle.

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79%
Audience ScoreBased on 142 reviews
gameplay32 positive mentions
grinding8 negative mentions

  • Rogue Loops features a unique buff and debuff system that adds strategic depth to gameplay, making each run feel fresh and engaging.
  • The combat is fast-paced and responsive, rewarding aggressive play and providing a satisfying experience as players learn enemy patterns and abilities.
  • The developers are actively listening to player feedback and implementing updates, showing a commitment to improving the game and enhancing the overall experience.
  • The game feels underbaked and lacks content variety, leading to repetitive gameplay after a few hours, which may deter long-term engagement.
  • Balancing issues, particularly with the curse system and enemy health, can lead to frustrating experiences, especially for new players unfamiliar with roguelite mechanics.
  • The meta-progression system is slow and grindy, making it difficult for players to feel a sense of meaningful advancement early in the game.
  • gameplay
    76 mentions Positive Neutral Negative

    The gameplay of "Rogue Loops" is characterized by its innovative integration of a loop mechanic that enhances both strategy and storytelling, creating a compelling and addictive experience. While the core mechanics are polished and engaging, some players note a steep learning curve and a lack of content variety, with comparisons drawn to other titles in the genre. Overall, the game offers a dynamic blend of fast-paced action and tactical decision-making, making it a strong contender for fans of roguelites.

    • “What sets the game apart from other entries in the genre is how tightly it integrates the loop mechanic into not only the story but also the gameplay systems.”
    • “The gameplay is addictive, and the mix of roguelike elements with smooth mechanics keeps you coming back for more.”
    • “The blend of risk vs reward gameplay, fluid combat, and creative arena design make it a standout entry in the genre.”
    • “Some players might find the learning curve steep, especially if they’re unfamiliar with roguelite mechanics.”
    • “Fun enough, but full of bugs (run-ending ones) and under-baked on variety and mechanical depth.”
    • “This should be an early access title for $5, as it provides the very simplest cores of all the mechanics you might know from other games.”
  • graphics
    34 mentions Positive Neutral Negative

    The graphics of "Rogue Loops" are characterized by a clean, stylized aesthetic that combines 2D sprite work with modern lighting effects, creating a unique and immersive atmosphere. While not aiming for ultra-realism, the visuals are praised for their charm and consistency, contributing to the overall enjoyment of the gameplay. Players appreciate the art style's distinctiveness and how it enhances the game's vibe, with many noting the smooth performance and engaging combat.

    • “Graphically, Rogue Loops presents a clean, stylized aesthetic that mixes 2D sprite work with modern lighting effects.”
    • “The graphics are stunning, with this unique art style that fits the vibe perfectly.”
    • “You can tell a lot of care went into the presentation, from the visuals to the sound design.”
    • “Apart from visuals and music and a more or less fluid combat, the game hasn't done its homework at all.”
    • “The visuals are sparse, and the atmosphere is flat - like, flat flat.”
    • “The graphics are simple but the atmosphere is solid.”
  • story
    17 mentions Positive Neutral Negative

    The game's story is characterized by a subtle and fragmented narrative that integrates with its gameplay mechanics, allowing players to unlock story elements through progression. While the environmental storytelling and occasional dialogue create a mysterious allure, many players feel that the overall narrative lacks depth and clarity, leaving them wanting more character interactions and a stronger emotional connection. Overall, the storytelling approach is effective for the genre, but some players find it insufficient for a more immersive experience.

    • “What sets the game apart from other entries in the genre is how tightly it integrates the loop mechanic into not only the story but also the gameplay systems.”
    • “While it’s not a story-heavy game in the traditional sense, there’s a mysterious allure to the fragmented tale of the family you’re playing as.”
    • “Story, narration, understanding of what motivates each of them... that is what made the Bergson family such a classic.”
    • “Game is not optimized, has poor input design, has a decent concept but falls before it starts with the story.”
    • “Lack of story.”
    • “It's unexplained as I have no idea what I'm fighting for; it's just a 'here's your guy, go' thing. If you need even a subtle backstory, it really isn't here so far.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game is widely praised for its immersive, moody, and synth-heavy soundtrack that enhances the overall atmosphere and intensity of gameplay. While some players feel the music complements the action well, others suggest it could be improved to better match the game's challenges. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's aesthetic and emotional impact.

    • “Audio design supports the game’s immersive qualities with a moody, synth-heavy soundtrack that shifts in tone depending on your progress through the loop.”
    • “I really liked its art style and soundtrack which add an extra layer of tension and excitement to every encounter.”
    • “The soundtrack perfectly matches the action, making every fight feel even more intense.”
    • “Apart from visuals and music, and a more or less fluid combat, the game hasn't done its homework at all.”
    • “The agile combat keeps the action lively, but after a while, the challenges start to feel like a catchy song stuck on repeat.”
    • “I also understand that not every studio can have genius composers like Darren Korb, but the music should really complement the game better.”
  • grinding
    8 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and overly time-consuming, often leading to a boring experience. The upgrade system is criticized for forcing players to choose between grinding for currency or progressing in the game, which detracts from the overall enjoyment. While some improvements have been made to reduce grindiness in character unlocking, the meta-progression remains a point of contention, with many feeling it still requires excessive effort for minimal rewards.

    • “Boring, the upgrade system is just bad and grindy. To get the money to permanently upgrade your heroes, you have to choose them over in-run upgrades, so you have to choose to either grind or try to beat the game, since picking the money will make you pass on in-run upgrades.”
    • “It appears at first glance to be very grindy for small bonuses.”
    • “Meta progression at launch was way too grindy.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is generally well-received, with a clean art style and fitting music that enhances the experience. However, some users note that the visuals can feel sparse and flat at times. Overall, the game successfully creates a fun and immersive atmosphere, particularly within the roguelite genre.

    • “Clean art style and good atmosphere overall.”
    • “ The music and atmosphere fit the pace of the game perfectly.”
    • “Really fun and atmospheric, with an innovative take on the roguelite genre.”
    • “The visuals are sparse, and the atmosphere is flat - like, flat flat.”
    • “The graphics are simple, but the atmosphere is solid.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is mixed; while it runs smoothly and features appealing graphics, it suffers from poor input design and lacks effective optimization, which detracts from the overall experience. Despite these issues, players find the game enjoyable and appreciate its concept.

    • “Optimization, bug fixing, quality of life features, and much more.”
    • “Overall, it runs smoothly, has very nice graphics, and is a lot of fun!”
    • “The game runs smoothly.”
    • “The game is not optimized and has poor input design. It has a decent concept but falls flat before it even starts with the story.”
    • “Optimization, bug fixing, quality of life features, and much more are desperately needed.”
  • replayability
    3 mentions Positive Neutral Negative

    Overall, the game's replayability is limited due to its short length, though some players feel that the introduction of equipment or artifacts could enhance variety in builds. However, the well-designed boss mechanics do provide some incentive for players to revisit the game.

    • “I think something like equipment or artifacts would add more replayability to the game and would allow for more variety in the builds per run.”
    • “The game is very short and has little replay value.”
    • “I think something like equipment or artifacts would add more replayability to the game and allow for more variety in the builds per run.”
    • “The bosses have well-designed mechanics that encourage replayability.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability has been criticized for being buggy and chaotic, with players reporting issues that lead to a frustrating experience.

    • “The game is a buggy, run-in-a-circle mess.”
    • “Frequent crashes make it nearly unplayable.”
    • “I experienced constant lag and glitches throughout my gameplay.”
  • emotional
    1 mentions Positive Neutral Negative

    While the mysterious storytelling effectively captivates players, enhancing emotional engagement through additional character interactions or narrative moments would further enrich the experience.

    • “The mysterious storytelling works, but a few more character interactions or narrative moments would strengthen emotional engagement.”
  • character development
    1 mentions Positive Neutral Negative

    Reviewers highlight that the hand-crafted environments and character designs contribute to a vibrant and immersive experience, enhancing the overall excitement of each gameplay session.

    • “The hand-crafted environments and character designs feel alive, making every run visually exciting.”
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5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Rogue Loops is a role playing game.

Rogue Loops is available on Xbox Series X|S, PC, Xbox One and Windows.

On average players spend around 5 hours playing Rogue Loops.

Rogue Loops was released on April 4, 2025.

Rogue Loops was developed by Fubu Games.

Rogue Loops has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Rogue Loops is a single player game.

Similar games include Curse of the Dead Gods, Windblown, Hell Clock, Jotunnslayer: Hordes of Hel, SWORN and others.