Rogue Contracts: Syndicate Game Cover
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"Rogue Contracts: Syndicate" is a single-player game set in a dystopic world of advanced crime syndicates. Players must utilize stealth, tactical thinking, and an array of weapons to take down a dangerous militia. The game features an expansive campaign, survival mode, and a dynamic soundtrack. Success requires quick reflexes, strategic planning, and a lethal touch.

  • PC
  • Windows

Reviews

43%
Audience ScoreBased on 15 reviews
story3 negative mentions
  • The game offers a fun and challenging experience, requiring players to be stealthy and strategic in their approach to enemies.
  • The artwork is clean and visually appealing, contributing to an enjoyable gaming atmosphere.
  • The game has a low price point, making it accessible for players looking for a budget-friendly challenge.
  • The controls are clunky and can be frustrating, making it difficult to execute actions smoothly.
  • There is a lack of controller support and limited settings, which detracts from the overall gameplay experience.
  • The enemy AI can be overly aggressive and cheap, leading to a frustrating experience for players.
  • story3 mentions

    The story emphasizes resilience and the unpredictability of life, highlighting the importance of perseverance in the face of challenges. While the narrative is considered believable and well-integrated with the game's design, players note that gameplay mechanics can hinder the experience, particularly in combat situations. Overall, the game draws comparisons to "Hotline Miami" in both style and storytelling.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “This game is definitely a Hotline Miami clone, has a believable story, good level design.”
    • “The story feels disjointed and lacks a coherent flow, making it hard to stay engaged.”
    • “The characters are one-dimensional and fail to evoke any real emotional connection.”
    • “The plot twists are predictable and fail to deliver any real surprises or excitement.”
  • gameplay3 mentions

    The gameplay is generally well-received, with players noting its interesting mechanics that attempt to emulate Hotline Miami, though it distinguishes itself as a top-down shooter where players can die in a single shot.

    • “Game clearly tries to emulate Hotline Miami mechanics, but being a top-down shooter where you die in a single shot is the only actual similarity.”
    • “Very interesting gameplay.”
    • “The game clearly tries to emulate Hotline Miami mechanics, but being a top-down shooter where you die in a single shot is the only actual similarity.”
    • “The controls feel clunky and unresponsive, making it frustrating to navigate through levels.”
    • “Enemy AI is predictable and lacks depth, which makes encounters feel repetitive and uninspired.”
  • graphics2 mentions

    The game's graphics are praised for their clean and appealing artwork, reminiscent of a blend between Metal Gear and Hotline Miami. However, it lacks options for adjusting graphic resolution.

    • “Pretty nice game; it feels like a mix between Metal Gear and Hotline Miami. I really like the game; the artwork is very clean and nice.”
    • “There are no graphic resolution settings available, which limits customization.”
    • “The graphics feel outdated and lack the polish expected from modern games.”
    • “The textures are low quality, making the overall visual experience disappointing.”
  • music1 mentions

    The music in the game is described as soothing and calming, providing a relaxing experience that can help players feel at ease.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • replayability1 mentions

    Overall, users indicate that the game has limited replayability, suggesting that once completed, there is little incentive to play through it again.

    • “There isn't much replayability in this game.”
    • “The game lacks significant replay value.”
    • “I found the replayability to be quite limited.”
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