- August 25, 2016
- Go Dark Studios
Rogue Contracts: Syndicate
39%Game Brain Score
story, graphics
59% User Score 22 reviews
Critic Score 70% 1 reviews
Platforms
About
"Rogue Contracts: Syndicate" is a single-player game set in a dystopic world of advanced crime syndicates. Players must utilize stealth, tactical thinking, and an array of weapons to take down a dangerous militia. The game features an expansive campaign, survival mode, and a dynamic soundtrack. Success requires quick reflexes, strategic planning, and a lethal touch.











+1
Audience ScoreBased on 23 reviews
gameplay3 negative mentions
- The game offers a fun and challenging stealth experience, requiring players to carefully time their attacks and approach enemies without being detected.
- The artwork is clean and visually appealing, contributing to an enjoyable gaming atmosphere.
- Players have found the game to be a source of joy and motivation, helping them through difficult personal times.
- The game suffers from poor optimization, leading to frustrating frame drops and a lack of settings to adjust for a better experience.
- Controls are clunky and can hinder gameplay, making it difficult to execute actions smoothly, which detracts from the overall enjoyment.
- The AI can be overly punishing, with enemies capable of spotting players too easily and causing instant deaths, leading to a frustrating experience.
story
4 mentions Positive Neutral NegativeThe story conveys a moral about perseverance and the unpredictability of life, though some players find it underwhelming. While it features a believable narrative and good level design, the gameplay mechanics can hinder the experience, making combat feel frustrating and clunky. Overall, it draws comparisons to "Hotline Miami" but lacks the same level of engagement.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“This game is definitely a Hotline Miami clone, has a believable story, good level design.”
“The story is meh, too.”
“You start every mission with punches, shurikens, and a sword, but because of clunky commands, you'll never be able to hit anything, neither with shurikens nor the sword (which won't work if you're close to a wall, which always happens).”
70%Critics’ scoreBased on 1 reviews