Rock Paper Sock
- September 16, 2020
- Sokpop Collective
Rock Paper Sock is a realtime, online rock paper scissors game & chill zone!
Reviews
- The loot table is based on visible equipment, adding a unique aspect to the gameplay.
- Some enemies are well designed, and the loot system is considered the best part of the game.
- The graphics are praised as unparalleled, contributing to an engaging visual experience.
- The game is plagued by severe bugs, including freezing on startup and being unable to log in or create an account.
- Gameplay is described as a tedious grind with a lack of engaging features, making it feel like a lonely MMO experience.
- Technical issues, such as enemies getting stuck and a slow drop rate for items, detract from the overall enjoyment.
- story6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The story aspect of the game is criticized for its lack of depth, with players expressing a desire for more engaging features such as quest givers and side quests. Many feel that the game relies too heavily on repetitive combat and flat stat increases, missing the opportunity to incorporate beloved characters from the Sokpop catalogue into a richer narrative experience. Overall, the absence of meaningful story elements detracts from the enjoyment of the game.
“I really wish you would use some of the characters from other games as quest givers or enemies; you have so many games that fans remember.”
“I think if you had a few stores and side quests with special items, the entire experience would be more wholesome.”
“With so many characters in the Sokpop catalogue, you would think some of them could be made into quest givers and enemies.”
“I probably could enjoy the game if it had at least a few more basic features beyond just trading hits and increasing flat stats. With so many characters in the Sokpop catalogue, you would think some of them could be made into quest givers and enemies.”
“I think the game needed more basic features. If you had a few stores and side quests with special items, the entire experience would be more wholesome; otherwise, it's just 7 hours of trading hits.”
“I really wish you would use some of the characters from other games as quest givers or enemies. You have so many games that fans remember.”
- gameplay6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay features a unique loot system where enemies drop items based on their equipped gear, which adds a layer of strategy. However, the lack of diverse item stats and engaging mechanics detracts from the overall experience, leaving players wanting more creativity and enjoyment.
“The only cool thing about the gameplay is that the loot table is based on what the enemy is wearing, so if they have a weapon in hand or armor, they can drop it as loot.”
“The stats on items should have been a bit more diverse; they really don't add anything interesting to the gameplay.”
“If you don't have time to make proper mechanics, add something funny, use your character catalog to your advantage, and give me something to enjoy about this game.”
- graphics4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The graphics have received mixed feedback, with some users expressing disappointment over uninspired locations despite the potential for creative verticality within the art style. Overall, while the graphics showcase a recognizable aesthetic, they lack the innovation and depth that players expect.
“The graphics are underwhelming.”
“The locations are so uninspired; I know you can achieve verticality with that art style, as you've done it before.”
“The graphics are disappointing.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers express disappointment in the game's humor, noting a lack of funny moments or surprises that could enhance the experience. Many felt the game was dull and anticlimactic, suggesting that humor could have compensated for weaker mechanics. Overall, the absence of engaging comedic elements left players wanting more.
“And if you don't have time to make proper mechanics, add something funny; use your character catalog to your advantage. Give me something to enjoy about this game.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with users reporting frequent freezes upon launch and the absence of the start button, rendering it unplayable.
“The game just freezes when you open it; the start button isn't even there!”
“The game just freezes when you open it; the start button isn't even there!”
- music2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The music in the game is a standout feature, with users emphasizing its prominence and immersive quality. It appears to play a crucial role in enhancing the overall gaming experience.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that the game requires approximately 7 hours of grinding to complete, despite the relatively short travel time between locations, which can be as quick as 25 seconds. This suggests a significant disparity between the game's pacing and the time investment needed to progress.
“You can almost see the end of the world from the spawn point, and it will take about 7 hours of grinding to finish the game, despite taking 25 seconds to go from one end to another.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users feel that the emotional depth of the game is lacking, suggesting that the addition of stores and side quests with special items could enhance the overall experience and make it feel more wholesome, rather than just a repetitive cycle of combat.
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers express frustration with the lack of replayability in the game, noting that it can be completed quickly, rendering the gear and loot system ineffective and unmotivating. This sentiment highlights a significant concern about the game's long-term engagement and value.
“What is the point of the gear if I can finish a game with no replay value faster than I can get that loot?”