- September 16, 2020
- Sokpop Collective
Rock Paper Sock
14%Game Brain Score
gameplay, humor
story, graphics
41% User Score 20 reviews
Platforms
About
Rock Paper Sock is a realtime, online rock paper scissors game & chill zone!








Audience ScoreBased on 20 reviews
gameplay6 positive mentions
graphics3 negative mentions
- The loot table is based on visible equipment, adding a unique aspect to the gameplay.
- Some enemies are well designed, and the loot system is considered the best part of the game.
- The graphics are praised as unparalleled, contributing to an engaging visual experience.
- The game is plagued by severe bugs, including freezing on startup and being unable to log in or create an account.
- Gameplay is described as a tedious grind with a lack of engaging features, making it feel like a lonely MMO experience.
- Technical issues, such as enemies getting stuck and a slow drop rate for items, detract from the overall enjoyment.
story
6 mentions Positive Neutral NegativeThe story aspect of the game is criticized for its lack of depth, with players expressing a desire for more engaging features such as quest givers and side quests. Many feel that the game relies too heavily on repetitive combat and flat stat increases, missing the opportunity to incorporate beloved characters from the Sokpop catalogue into a richer narrative experience. Overall, the absence of meaningful story elements detracts from the enjoyment of the game.
“I really wish you would use some of the characters from other games as quest givers or enemies; you have so many games that fans remember.”
“I think if you had a few stores and side quests with special items, the entire experience would be more wholesome.”
“With so many characters in the Sokpop catalogue, you would think some of them could be made into quest givers and enemies.”
“I probably could enjoy the game if it had at least a few more basic features beyond just trading hits and increasing flat stats. With so many characters in the Sokpop catalogue, you would think some of them could be made into quest givers and enemies.”
“I think the game needed more basic features. If you had a few stores and side quests with special items, the entire experience would be more wholesome; otherwise, it's just 7 hours of trading hits.”
“I really wish you would use some of the characters from other games as quest givers or enemies. You have so many games that fans remember.”