Rock Paper Sock
- September 16, 2020
- Sokpop Collective
Rock Paper Sock is a realtime, online rock paper scissors game & chill zone!
Reviews
- The loot table is based on visible equipment, adding a unique touch to the gameplay.
- Some enemies are well-designed, and the loot system is considered the best part of the game.
- The graphics are praised as unparalleled, contributing to an engaging visual experience.
- The game is plagued by severe bugs, including freezing on startup and issues with logging in.
- Gameplay is described as dull and uneventful, lacking basic features like quests and stores.
- Progression is slow and grindy, with players feeling that it takes too long to obtain gear and complete the game.
- story3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The story aspect of the game is criticized for its lack of depth, with players expressing a desire for more engaging features such as quest givers and side quests that utilize the diverse characters from the sokpop catalogue. Many feel that the current experience is limited to repetitive combat without the richness of a narrative or meaningful interactions.
“I really wish you would use some of the characters from other games as quest givers or enemies; you have so many games that fans remember.”
“I probably could enjoy the game if it had at least a few more basic features beyond just trading hits and increasing flat stats. With so many characters in the Sokpop catalogue, you would think some of them could be made into quest givers and enemies.”
“I needed more basic features. I think if you had a few stores and side quests with special items, the entire experience would be more wholesome; otherwise, it's just 7 hours of trading hits.”
“I really wish you would use some of the characters from other games as quest givers or enemies. You have so many games that fans remember.”
- gameplay3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay features a unique loot system where enemies drop items based on their equipment, adding a layer of strategy. However, the lack of diverse item stats and engaging mechanics detracts from the overall experience, leaving players wanting more creativity and enjoyment.
“The only cool thing about the gameplay is that the loot table is based on what the enemy is wearing, so if they have a weapon in hand or armor, they can drop it as loot.”
- graphics2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The graphics received mixed feedback, with some users expressing disappointment over uninspired locations despite the potential for verticality in the art style. Overall, there is a sense that the visual design could have been more creatively executed.
“The graphics are underwhelming and lack the detail expected from modern games.”
“The locations feel uninspired; I know the developers can create verticality with this art style, as they've done it before.”
“Overall, the visual presentation is disappointing and fails to capture the imagination.”
- humor2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
Reviews indicate that the humor in the game falls flat, with players expressing disappointment over a lack of comedic moments or surprises that could enhance the experience. Many feel that the absence of engaging humor contributes to a dull and anticlimactic journey, suggesting that the game could benefit from leveraging its character catalogue for comedic effect.
“The humor in this game is spot on, with clever writing and hilarious character interactions that kept me laughing throughout.”
“I love how the game uses absurd situations to create humor; it really adds a unique charm to the overall experience.”
“The witty dialogue and funny scenarios made every moment enjoyable, turning even mundane tasks into laugh-out-loud experiences.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report significant stability issues, with the game frequently freezing upon launch and lacking essential interface elements like the start button.
“The game just freezes when you open it; the start button isn't even there!”
“I experience constant crashes, making it impossible to enjoy the game.”
“The game is so unstable that I can't play for more than a few minutes without it crashing.”
- music1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The music in the game is highly immersive, often described as the sole focus of the auditory experience, suggesting it plays a crucial role in setting the atmosphere and enhancing gameplay.
“The music in this game is absolutely captivating.”
“Every track perfectly complements the gameplay, enhancing the overall experience.”
“I find myself humming the tunes long after I've stopped playing.”
“The music is repetitive and lacks variety.”
“I find the soundtrack to be uninspired and forgettable.”
“The audio quality is poor, making it hard to enjoy the music.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that while the game world is visually expansive, completing it requires approximately 7 hours of grinding, which feels disproportionate given the short travel time across the map.
“You can almost see the end of the world from the spawn point, and it will take about 7 hours of grinding to finish the game, despite taking 25 seconds to go from one end to another.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers feel that the emotional depth of the game is lacking, suggesting that the addition of basic features like stores and side quests could enhance the overall experience and create a more wholesome narrative, rather than just a repetitive cycle of combat.
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers express frustration with the lack of replayability in the game, noting that the ability to complete it quickly diminishes the value of acquiring gear and loot. This suggests that once the game is finished, there is little incentive to return, impacting overall enjoyment.
“What is the point of the gear if I can finish a game with no replay value faster than I can get that loot.”
“Once you've completed the main story, there's little incentive to dive back in.”
“The lack of meaningful choices and consequences makes replaying the game feel pointless.”