Road Cards
- January 22, 2022
- Dnovel
Road Cards is a hitchhiker simulator with card mechanics, where you make decisions on whether to accept rides from various drivers. With simple gameplay and variable endings, you'll encounter vivid characters and cultural references as you travel towards your destination. The outcome of your journey depends on the choices you make on the road.
Reviews
- Interesting premise with innovative gameplay mechanics.
- The game has a unique style and offers different endings.
- Good price for an early access title.
- Extremely short playtime with minimal content and poor writing quality.
- Lacks meaningful choices and randomness, leading to a repetitive experience.
- Released in early access with no updates for months, giving the impression of being abandoned.
- story4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The story is criticized for being unimpressive due to its limited branching options and brevity, with only a few hundred words and three main branch points. However, some users find the gameplay innovative and the overall narrative interesting, despite the early access limitations.
“Innovative gameplay, interesting story.”
“A branching story with only three branch points and a few hundred words is unimpressive.”
“Clicking anything outside the options in the screenshots leads to 'this story is here, but is in early access.'”
- gameplay3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The gameplay is praised for its innovative mechanics and engaging story, with users highlighting the introduction of new features that creatively break the fourth wall. Despite being in early access, the game offers a fresh and intriguing experience.
“The gameplay introduces two new mechanics that keep the experience fresh and engaging.”
“Innovative gameplay combined with an interesting story makes for a captivating experience.”
“The game introduces two new mechanics that feel underdeveloped and confusing.”
“While it's in early access, the innovative game mechanics struggle to deliver a cohesive experience, and the attempt to break the fourth wall falls flat.”