- December 15, 2023
- Tanxun Studio
- 4h median play time
Return from Core
Platforms
About
"Return from Core" is a sci-fi FPS game that takes you on a mission to save a dying starship. Battle against alien creatures and repair the ship's systems to survive. With various weapons, abilities, and customization options, players must strategize and adapt to progress through the game's intense challenges.









- The game features unique graphics and a refreshing departure from the pixel art style, making it visually appealing.
- Gameplay is engaging with a satisfying crafting and automation system, providing a rewarding experience as players progress.
- The concept of monster girls adds an interesting twist to the gameplay, enhancing the overall charm of the game.
- The English translation is poorly executed, often resulting in broken dialogue and cut-off text that detracts from the overall experience.
- Numerous bugs and janky mechanics hinder gameplay, including issues with control responsiveness and quest clarity.
- The game suffers from pacing problems, particularly in the early stages, making it difficult for players to understand objectives and progress.
story
40 mentions Positive Neutral NegativeThe game's story is a mixed bag, with many players struggling due to poor translation that obscures plot details and quest instructions, making it difficult to engage with the narrative. While some find the main storyline intriguing and appreciate the inclusion of character relationships, others criticize the pacing and coherence of quests, leading to frustration. Overall, the story has potential but suffers from significant presentation issues that detract from the overall experience.
“The main storyline is intriguing, but the random dialogues with characters often lack cohesion, leaving room for improvement in narrative development.”
“Its a great game and there is a lot to do story-wise and side quests.”
“Some noticeable differences are there's an actual story in return from core, there are NPCs you can form relationships with, mining isn't an absolute slog like it is in CK, mining actually feels like mining instead of whacking sponges with a pickaxe, the graphics are way better than the fuzzy CK graphics, and the combat isn't simply finding where to stand to cheese the enemies.”
“The translation is 90% nonsense at the moment, like they just ran the whole Chinese script through Google Translate and pasted it straight in, which makes quest logs and instructions almost useless.”
“First and foremost, I want to say to the devs that although many of the reviewers dismiss the English translation as laughable and funny, I think that it's probably the biggest problem with the game in its current state because a lot of potential players will likely be immediately turned off by how confusing it can be early on even before the automation quest starts.”
“What's the point of having a story if you can't understand what's happening?”