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ReSizE Game Cover

About ReSizE

ReSizE is a single player shooter game with a science fiction theme. It was developed by VI GAMES LLC and was released on October 12, 2017. It received neutral reviews from players.

This is a space puzzle to challenge your brain in which you should try to get through all of the rooms.

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Reviews

52%Audience ScoreBased on 27 reviews
optimization3 positive mentions
atmosphere2 negative mentions

  • Unique resizing mechanic offers creative puzzle solutions and fresh logic challenges.
  • Many puzzles require thoughtful spatial reasoning and adaptability with a gradually increasing complexity.
  • Minimalistic laboratory-style visuals and subtle soundtrack create a focused and cozy atmosphere that highlights puzzle elements.
  • The game is plagued by technical issues including broken achievements, buggy physics, lack of FOV and resolution options, and uncustomizable controls.
  • Puzzles often lack depth or meaningful resizing elements; many are simplistic cube placement tasks with awkward and slow gameplay segments.
  • The overall presentation feels like an unpolished asset flip with poor-quality graphics, uninspired voice acting, inconsistent style, and a frustrating user experience.
  • gameplay

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The gameplay centers around the unique resizing mechanic, offering thoughtful and engaging puzzle challenges that gradually introduce its possibilities. However, the limited mechanics and lack of environmental variety make the experience feel repetitive and somewhat clunky, with some players finding it lacking clear vision and polish. Overall, it provides a solid but niche puzzle experience that may not satisfy those seeking deeper narrative or more diverse gameplay.

    • “Resize, developed by vi games llc and published by my way games, is a first-person puzzle experience built around a single defining mechanic: the ability to enlarge and shrink objects within a controlled laboratory environment.”
    • “Early rooms introduce the resizing mechanic in straightforward ways, allowing players to grasp its limitations and possibilities.”
    • “Ultimately, Resize succeeds in delivering a thoughtful puzzle adventure centered on an inventive resizing mechanic.”
    • “The author also tried adding inertia to jumps from moving platforms (instead of using portal mechanics), but it’s super clunky and awkward.”
    • “You'd think fan-made stuff can be quirky, but Resize is a prime example of how lacking a clear vision and not bothering with basic details can turn a game into a pointless collection of mechanics.”
    • “For others, the lack of additional mechanics or environmental variety may cause the novelty to diminish over time.”
  • graphics

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The game's graphics are generally seen as weak and inconsistent, with uninspired textures and a lack of a cohesive visual style. While the minimalist, laboratory-themed aesthetic creates a cozy atmosphere, the simple visuals feel mismatched with the complex puzzles and offer limited customization or modern interface features.

    • “Visually, Resize adopts a minimalist laboratory aesthetic.”
    • “The atmosphere is also great – the music, visuals, and even the small details create something cozy and unique.”
    • “While functional and stable, it does not offer an extensive range of graphical customization or modern interface conveniences.”
    • “Technically, the project looks pretty weak: Unreal Engine again and awful graphics with boring textures.”
    • “The puzzles are quite interesting and complex, but they don't fit into the current graphic style at all.”
    • “It seems like the game doesn't have a single graphic style at all, which is really off-putting.”
  • music

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The music features a subtle, low-key soundtrack that complements the game's methodical pace and cozy atmosphere, blending classical elements with seasonal Christmas themes for a unique auditory experience.

    • “The soundtrack remains subtle throughout, providing a low-key accompaniment that reinforces the methodical pace of the experience.”
    • “The atmosphere is also great – the music, visuals, and even the small details create something cozy and unique.”
    • “Bombastic soundtrack.”
    • “Soundtrack: odd mix between classical and seasonal Christmas music”
    • “Soundtrack: odd mix between classical and seasonal Christmas music”
    • “Bombastic soundtrack”
  • atmosphere

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The atmosphere receives mixed feedback, with some criticizing the game for lacking originality and humor, feeling sterile and unengaging, while others praise its music, visuals, and attention to detail for creating a cozy and unique environment.

    • “The atmosphere is also great – the music, visuals, and even the small details create something cozy and unique.”
    • “The whole thing is made worse by the blatant asset copying from Portal: instead of the oily goo, you get acid pools, and instead of the sharp, witty GLaDOS, there’s dumb Google Translate voiceover with zero attempt at humor or atmosphere (seriously, it feels like a screen reader is just reading the text as-is).”
    • “In the end, there’s no atmosphere, and the puzzles and overall level design leave a lot to be desired.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is heavily criticized for being unethical, as the developers are accused of plagiarizing assets without credit and producing low-effort, cash grab shovelware primarily by reusing basic templates. This pattern of asset flipping and exploiting others' work for profit has been repeatedly noted.

    • “The developers here didn't credit any of the artists and real, actual game developers who created the assets, so this is plagiarism, as well as cash grab shovelware.”
    • “In this case, the asset flipper took a basic Unreal blueprint for making puzzle games and rearranged it slightly to make a minimum viable product... more shovelware cash grab asset flip junk from Russian asset flippers.”
    • “My Way Games/VI Games LLC have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or closely linked alternate accounts.”
  • optimization

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's optimization has significantly improved, with performance issues reportedly resolved, leading to a smoother experience.

    • “Game optimization: performance issues seem to have been resolved.”
    • “Game optimization: performance issues seem to have been resolved.”
    • “And yeah, the optimization.”
  • humor

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The humor is widely criticized for lacking originality and wit, relying on uninspired voiceovers that feel robotic and fail to capture any comedic or atmospheric charm. Attempts at humor, including Easter eggs, are deemed unfunny and ineffective.

    • “Easter eggs not funny.”
  • story

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The story in Resize is minimal and primarily serves as a backdrop to its clever puzzle-solving mechanics, focusing on size and scale manipulation. While narrative exposition is limited, the game features a captivating story enhanced by great voice acting that complements the engaging gameplay.

    • “Resize offers engaging puzzle gameplay, creative mechanics, and a captivating story with great voice acting.”
    • “Rather than relying on narrative exposition or character-driven storytelling, Resize keeps its focus tightly on puzzle-solving, presenting each room as a contained problem that must be overcome through clever manipulation of size and scale.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game’s stability is somewhat compromised by occasional buggy physics, which can affect the overall experience.

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Frequently Asked Questions

ReSizE is a shooter game with science fiction theme. Common tags for ReSizE include science, trading and physics.

ReSizE is available on PC and Windows.

ReSizE was released on October 12, 2017.

ReSizE was developed by VI GAMES LLC.

ReSizE has received neutral reviews from players. Most players liked ReSizE for its optimization but disliked it for its gameplay.

ReSizE is a single player game.

Similar games include Number 217721, Six Sides of the World, The Albatross, Gravity Field, Glitchspace and others.