Resident Evil Resistance Game Cover

Resident Evil Resistance is a horror action game with both multi-player and single-player modes. As a 1 vs. 4 asymmetric online survival horror experience, players can choose to be a Mastermind who places obstacles for Survivors, or one of the Survivors fighting to escape. With phenomenal graphics, the game offers wonderful gameplay that can be very funny, but some may find it very buggy with lots of grinding.

  • PC
  • Play​station 4
  • Play​station 5
  • Xbox One
  • Xbox Series X|S
  • Cloud
  • NVIDIA GeForce NOW
  • Play​Station
  • Xbox

Reviews

36%
Audience ScoreBased on 1,735 reviews
gameplay54 positive mentions
monetization10 negative mentions
  • The game has a unique concept that combines elements of survival horror with asymmetrical multiplayer gameplay.
  • When matches work, they can be thrilling and fun, especially when played with friends.
  • The graphics and character designs are visually appealing, showcasing the capabilities of the RE Engine.
  • The matchmaking system is severely flawed, often pairing low-level players with high-level opponents, leading to unbalanced matches.
  • There is no anti-cheat system, resulting in rampant cheating and lag-switching that ruins the experience for legitimate players.
  • The game lacks dedicated servers, causing connectivity issues and making gameplay frustratingly laggy.
  • gameplay160 mentions

    The gameplay in Resident Evil: Resistance offers a unique asymmetrical experience where players can choose to be either survivors or the mastermind, each with distinct mechanics and strategies. While the core gameplay loop is engaging and allows for various character builds, many players report issues with balance, matchmaking, and connectivity, which can detract from the overall experience. Despite its potential and enjoyable mechanics, the game suffers from significant flaws that hinder its execution and long-term enjoyment.

    • “Gameplay between the two sides is quite different, as the mastermind gets to really monitor the map as a whole with cameras and use abilities via a deck of equipment that is modifiable along with other gear that can influence certain attributes.”
    • “The gameplay loop is interesting, with many builds being possible with every character who all have their uses in each zone, making the game always fresh every time you play it!”
    • “The gameplay is where this game mostly shines, especially where the mastermind is concerned.”
    • “Resistance wants (or wanted?) to be a great piece of amazing experiences for players with its joyful gameplay, physics and graphics, but fails to achieve this because of lack of support from Capcom.”
    • “The concept is awesome and could have been a refreshing addition to the 1v4, Dead by Daylight genre, but it lacks in execution, design, mechanics, and playability.”
    • “The game is not even fully optimized; it has so many flaws such as bugs, weird glitches, random disconnections, bad connectivity, and worst of all, even the in-game mechanics can get really boring so fast.”
  • story51 mentions

    The story aspect of the game has received largely negative feedback, with many players feeling it deviates significantly from the Resident Evil franchise and lacks depth. Critics note that the narrative is minimal, often relying on repetitive missions without providing sufficient context or character development, leading to a disjointed experience. While some appreciate the unique ideas presented, the overall consensus is that the game fails to deliver a compelling story, making it feel more like a filler than a standalone title.

    • “The story, sound, and characters of this game were truly unique.”
    • “Their goals are divisive but interconnected within the story that primarily forces playable characters to escape areas orchestrated by their creators.”
    • “I enjoyed the RE3 remake story, although it was a little short... feels like they tacked this on trying to make it a full game.”
    • “There's clearly a bigger story that wasn't told because it's heavily relying on repeating missions and not giving full context.”
    • “Wasted money on 3 hours of story of RE3 and its unbreakable twin 'The Resistance'.”
    • “In the end, I don’t recommend this game because it doesn’t feel like Resident Evil outside of using some properties from the games; there is no story, it's not scary, and the worst thing is that the stuff that it does well isn’t that fun.”
  • graphics31 mentions

    Overall, the graphics of the game have received positive feedback, with many players praising the high-resolution visuals, beautiful effects, and impressive character design. While some critiques mention that graphics alone cannot compensate for gameplay issues, the aesthetic quality is frequently highlighted as a strong point, showcasing the capabilities of the RE engine. Despite mixed opinions on gameplay mechanics, the visuals are generally regarded as a standout feature of the experience.

    • “Wow, what a game! I'm going to start this review positively, so I'll begin with what the game does right: the graphics look good.”
    • “High resolution graphics and superb sound quality immersed me into the RE universe.”
    • “The graphics are great for a spin-off of the franchise, and the animations are as you would expect.”
    • “The idea and the gameplay and the graphics and the new free content, even skins, are great, but what makes the game bad is the map design. It's too small, and you can't go through monsters or players blocking your way. You can't run away or dodge from monsters because there's only one way, and the levels are too small. I get what Capcom wants to do; they're trying to make an escape room.”
    • “Be prepared to get attacked by bosses while you can still only afford a pistol and hammer. 2/10, and that 2 only came from them copying and pasting the graphics out of the real game to make this one look pretty.”
    • “Bad controls, mediocre graphics for what they've done with those insulting remakes, riding entirely on the stupid 4v1.”
  • monetization30 mentions

    The monetization strategy in the game has been widely criticized, with many reviewers labeling it as a cash grab due to the prevalence of microtransactions and loot boxes. Players express frustration over the imbalance and technical issues exacerbated by these monetization tactics, suggesting that the game feels more like a vehicle for in-game purchases than a standalone title. While some acknowledge that certain cosmetics can be earned without spending money, the overall sentiment is that the aggressive monetization undermines the game's potential and enjoyment.

    • “The level of detail put into minor details like achievement names, the non-canon yet still amazing lore, and cosmetics that can all be earned in-game without microtransactions shows how much love Neobards had for this project, but they still had to include microtransactions for Capcom to be happy.”
    • “Microtransactions are completely ignorable if you play for any decent length.”
    • “If this game was either free with in-game purchases or a small fee like $10/15 while still being bundled with RE3, then it would have been great and could have had a lot more of a player base.”
    • “Resident Evil Resistance has so much potential, but it is spoiled by many technical problems, microtransactions, and loot boxes.”
    • “It feels like a cheap cash grab...”
    • “This 'game' is a joke and a pure excuse of a multiplayer game where Capcom can capitalize on its horrendous microtransactions and in-game purchases.”
  • grinding25 mentions

    The grinding aspect of the game is widely criticized for being excessively tedious and time-consuming, requiring players to invest significant hours to unlock skills and equipment. Many reviewers express frustration with the reliance on loot boxes and microtransactions, which feel like a cash grab rather than a rewarding progression system. Overall, the grind detracts from the enjoyment of the game, making it feel more like a chore than a fun experience.

    • “There's a lot of grinding involved, but it feels rewarding.”
    • “You'll need a second life for all the grinding, but it's worth it for the progress.”
    • “Grinding can be time-consuming, but it really enhances the overall experience.”
    • “Really makes the game tedious just to play 10 matches and hop out of the game to get a character outfit or a new skill and not even be rewarded for the time you played, just instead shit on by the crappy crates. Like, come on, stop with the damn crates.”
    • “The game is designed so that you keep playing it and grinding so that you level up to make your character have more equip slots and become stronger.”
    • “The progression system is a joke; a game with half a dozen small maps and it will take months of grinding the same stuff to unlock gear.”
  • stability22 mentions

    The game's stability is severely criticized, with players reporting frequent glitches, audio issues, and crashes that often require a complete system restart. Matchmaking is plagued by connectivity problems and a lack of dedicated servers, leading to frustrating experiences with disconnections and inconsistent gameplay. Overall, the game is described as a buggy mess that feels unfinished and unoptimized, detracting significantly from the player experience.

    • “It's buggy, it's inconsistent, and it's essentially a Dead by Daylight riff because Capcom is allergic to committing to too many good ideas in as many 5-year spans.”
    • “No matter how many times you reinstall it, or you get Steam to verify the install files, it is a buggy mess.”
    • “Resident Evil: Resistance had the potential to be a decent game; if the developers actually took the time to finish the game before it was launched, then it would most likely be a highly liked game. However, Resistance launched half-finished and buggy with unstable and unusable matchmaking that was connected to the mastermind player and region locked, and even after a major update, it still stands buggy and unplayable.”
  • optimization16 mentions

    The game's optimization has been widely criticized, with players reporting frequent stuttering, lag, and crashes that severely hinder gameplay. Many users noted that the game feels unresponsive, particularly in high-action scenarios, and highlighted issues with server stability affecting performance. While some mention that the underlying engine is capable, the overall execution leaves much to be desired, leading to a frustrating experience for many players.

    • “Looks great and very optimized, but the game overall, content-wise, needs work.”
    • “Also, the optimization of the game is good, just like other games on that engine.”
    • “Re engine is well optimized, so it runs and looks good.”
    • “The game runs like absolute garbage, stuttering every five seconds. You can't even hardly get through one phase of the game as a survivor because the mastermind just spams traps and zombies all over you.”
    • “The game is very unoptimized and full of bugs that not only kill the desire to play but also prevent you from playing normally. The game stutters very often, crashes, or throws you out of the game lobby as soon as you start a match.”
    • “The game was poorly unoptimized with terrible lag compensation; sometimes the framerate may drop exponentially in certain locations.”
  • replayability15 mentions

    The game is praised for its high replayability, featuring endless customization options, numerous character skins, and diverse playstyles that keep the experience fresh. Players appreciate the progression system and deck-building mechanics, which contribute to its significant replay value, making it a standout in the genre. Overall, it offers a fun and engaging experience that encourages repeated play.

    • “There's tons of stuff to customize, so the replayability is endless.”
    • “Regardless, it's a fun game and offers plenty of replayability with its progression system.”
    • “The gameplay offers huge replay value!”
    • “Tons of content and playstyles for a lot of replayability.”
    • “Additionally, the game has a deck-building aspect with many moving parts, adding a lot of variety, experimentation, and replay value.”
  • music12 mentions

    The music in the game is praised for its variety and ability to enhance the atmosphere, with each level featuring unique tracks that adapt to gameplay events, such as increasing intensity during critical moments. However, some players criticize the soundtrack for being repetitive and boring, with complaints about the inability to turn it off and issues like music glitches. Overall, while the soundtrack has its highlights, it also has notable drawbacks that affect the player experience.

    • “The soundtrack is also something to admire.”
    • “Each map has its own different background music to set the mood for your surroundings, and it even changes according to what's going on at the moment; for example, the music gets more intense whenever a mastermind controls a zombie.”
    • “The music is awesome.”
    • “Awful soundtrack you can't turn off in the options.”
    • “Music is boring.”
    • “The queue times are as awful as everyone else has stated them to be, and the static black screen with the same 2 minutes of music going over and over doesn't help.”
  • humor11 mentions

    The humor in the game is a mixed bag; while some players find enjoyment in the devious gameplay and character interactions, others criticize the repetitive taunts and overall poor maintenance that detracts from the fun. Characters like Valerie and Jan provide comedic moments, but frustrations with matchmaking and game issues overshadow the humor for many players. Overall, the game's potential for humor is hampered by technical problems and a lack of ongoing support from the developers.

    • “At first, it was fun to play as a mastermind; setting traps up, controlling monsters...being devious and laughing wickedly...”
    • “It's a hilarious fun and hard game (if you know how to play) but it needs some improvement.”
    • “Valerie is also a gem and Jan is quite funny with her retorts toward Daniel in particular.”
  • character development4 mentions

    The game features exceptional character designs and compelling backstories, enhancing the overall experience. Players appreciate the customization options for survivors and the mastermind, alongside the game's beautiful environments, which set it apart from similar titles like Dead by Daylight and Friday the 13th.

    • “The character designs and their backstories are fantastic, the game mechanics are fun, you can customize the survivors or mastermind, and the environments are beautiful.”
    • “At a glance, it may feel like a survival game, like Dead by Daylight, but it deserves praise for its differentiating elements, including high-quality graphics and character design.”
    • “I like the character designs of the game, and the game looks nice and feels different from Dead by Daylight and Friday the 13th.”
  • emotional4 mentions

    Players express a range of strong emotions regarding the game, from heartbreak over unaddressed issues to frustration and disappointment, leading some to advise against playing it altogether. The emotional response is mixed, with some feeling compelled to voice their discomfort as a means of catharsis.

    • “Resistance has made me feel many strong emotions.”
    • “I gave them a chance before to fix all of these errors, but to hear that they are done and not fixing them is truly heartbreaking.”
    • “Maybe I wanted to complain about what made me feel uncomfortable; thus I could feel better.”
  • atmosphere3 mentions

    The atmosphere of the game is highly praised, with players noting its immersive quality that encourages exploration and appreciation of the environment, even amidst chaotic gameplay. The maps contribute significantly to this ambiance, enhancing the overall experience, particularly for the mastermind role, which thrives in the current state of uncertainty.

    • “The atmosphere is incredible, and you'll often find yourself stopping to soak in the environment while your team is getting mauled to death by an enemy.”
    • “The maps feel atmospheric and are fun to explore.”
    • “The current setting creates the perfect atmosphere for the mastermind to execute its evil deeds.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

50% average critic score

Play time

9hMedian play time
24hAverage play time
5-56hSpent by most gamers
*Based on 15 analyzed playthroughs

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