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Resident Evil Requiem

Resident Evil Requiem Game Cover
97%Game Brain Score
story, gameplay
grinding, monetization
97% User Score Based on 35,999 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxWindowsPlayStationNintendo Switch 2
Resident Evil Requiem Game Cover

About

Resident Evil Requiem is a single player survival shooter game with a horror theme. It was developed by CAPCOM Co., Ltd. and was released on February 26, 2026. It received overwhelmingly positive reviews from players.

Buy Resident Evil Requiem on PlayStation Store. Prepare to escape death in the heart-stopping ninth title in the mainline Resident Evil series.

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97%
Audience ScoreBased on 35,999 reviews
story2.5k positive mentions
grinding201 negative mentions

  • Resident Evil Requiem masterfully blends survival-horror stealth gameplay with fast-paced third-person combat, creating a well-balanced and satisfying experience that complements both styles.
  • The game's story is emotionally impactful, weaving fresh lore with nostalgic callbacks, strong character development—especially for Leon and Grace—and powerful voice acting that deeply resonates with fans.
  • Exceptional optimization and stunning graphics with advanced ray tracing and path tracing features deliver smooth performance and immersive visual and atmospheric quality across a range of hardware.
  • Some players find Grace's stealth-heavy sections slow and tedious, and the game suffers from pacing issues and padding, especially in the latter half with Leon's segments feeling repetitive or filled with nostalgia over substantial content.
  • The story contains inconsistencies, retcons, and plot holes that occasionally undermine the narrative, with certain characters lacking meaningful development and some parts feeling convoluted or forced.
  • Replayability is limited compared to previous Resident Evil titles due to the absence of popular modes, new game+ features, and side content, reducing incentive for multiple playthroughs.
  • story
    6,027 mentions Positive Neutral Negative

    The story of Resident Evil 9: Requiem is widely praised for its engaging, emotional, and well-paced narrative that superbly ties together decades of franchise lore while introducing fresh elements through the new protagonist Grace and revisiting Leon’s character arc. It effectively balances survival horror with action, delivering a satisfying blend of tension and spectacle, though some players note pacing issues, plot holes, and uneven character development, particularly in the latter parts of the game. Overall, it is considered one of the best stories in the Resident Evil series, enriched by strong voice acting and immersive storytelling, making it a compelling experience for both longtime fans and newcomers.

    • “Resident Evil Requiem does a **fantastic** job with the story, suspense, survival horror, and gameplay.”
    • “Resident Evil Requiem delivers a rich, emotionally satisfying story that feels especially nostalgic when Raccoon City makes its return.”
    • “The story is phenomenal and sheds a ton of light on old lore.”
    • “The story was extremely convoluted, referencing itself while forgetting what happened in its own games, doing things because they thought it was cool, but almost none of it makes sense or matters.”
    • “The story is full of retcons, contradictions, and leaps in logic that break the established lore.”
    • “The plot is a clumsy web of plot holes and retcons (mostly spencer), messy even by Resident Evil standards.”
  • gameplay
    5,949 mentions Positive Neutral Negative

    Resident Evil Requiem masterfully blends two distinct gameplay styles: tense, survival-horror stealth with resource management in Grace's first-person sections, reminiscent of RE7 and RE2, and fast-paced, action-packed third-person combat with Leon, echoing the fluidity of RE4 Remake. The smooth transitions between these contrasting modes maintain a fresh and well-balanced pacing, offering satisfying combat, strategic exploration, and immersive atmospheres. While some players find Grace’s slower, stealth-heavy gameplay less engaging compared to Leon’s adrenaline-fueled segments, both are polished and complement each other to create one of the franchise's most enjoyable and refined gameplay experiences.

    • “Best Resident Evil yet; blending RE6 and RE4 gameplay for pace change is genius.”
    • “The dichotomy between Grace's survival horror gameplay and Leon's more action-oriented segments works really well, ensuring the entire game doesn't turn into a power fantasy. Ammo is limited, creating tension around every fight or flight.”
    • “The gameplay balances classic survival mechanics with modern controls: tense, resource-conserving sections as Grace and fast-paced action combat as Leon, creating a unique and incredibly satisfying experience.”
    • “The entirety of the latter half, where you play as Leon, consists of padding and 'nostalgia' shoved up the ass, the achievement 'I remember that, too' being the best way to sum up the majority of the second half-- I'll say though, there were maybe two parts in the latter half that were genuinely pretty good, namely the spiders and the motorcycle race, which I could understand why someone would despise, I just for some reason enjoyed it amidst the monotonous padding and tedious gameplay.”
    • “My biggest issue is them splitting the game between RE2R and RE6/RE4R gameplay, meaning neither one is completely fleshed out and ends relatively quickly.”
    • “After the hide-and-seek gameplay with Grace, the switch to killing everything in sight with Leon keeps the game lively, fun, and dynamic. It's just services the gameplay giving you reasons to kill stuff, it is pretty much a nothing burger.”
  • graphics
    2,361 mentions Positive Neutral Negative

    The game's graphics are widely praised as stunning, photorealistic, and some of the best in the Resident Evil series and gaming overall, with exceptional lighting, character models, and environmental detail enhanced by advanced ray tracing and path tracing technologies. Optimization is generally strong, supporting smooth performance across various hardware, though path tracing demands high-end PCs and some players report minor bugs or performance dips in specific areas. Overall, the visuals significantly enhance immersion and horror atmosphere, making the graphics a standout feature despite occasional technical issues.

    • “The graphics are absolutely stunning.”
    • “The graphics are incredible and the RE engine continues to impress.”
    • “The path tracing implementation pushes the graphics into near-photorealistic territory; there were moments where the lighting and reflections looked so real that I had to stop and take it in.”
    • “Unfortunately, there are graphical issues, such as glitching blood textures on surfaces that flicker between low and high resolution (probably caused by path tracing and ray tracing), and path tracing artifacts very visible with spiderwebs and vegetation (outdoors in mansion garden is horrid).”
    • “A persistent aggressive film grain (or denoiser) effect that is unable to be turned off and messes with the visuals significantly.”
    • “The graphics aren't as well done as Village; the game lags my computer constantly even while I'm looking at the simplest environments, it seems to happen any time I'm near a door.”
  • optimization
    1,926 mentions Positive Neutral Negative

    Resident Evil: Requiem is widely praised for its exceptional optimization, delivering smooth, stable performance with minimal stuttering or crashes even on mid-range hardware and handhelds like the Steam Deck. While a few specific areas—particularly in raccoon city—show occasional frame drops or stuttering mitigated by lowering mesh quality settings, overall the game runs impressively well given its high-end visuals and advanced features like ray tracing and path tracing. Capcom’s in-house RE Engine continues to demonstrate top-tier optimization, making this one of the best-optimized AAA games at launch in recent years.

    • “Optimization is crazy too — smooth as butter, no random stutters, PC actually respected.”
    • “Such a good game, it has all the good ingredients from the past and none of the bad things (for my taste), and to top it all off performance is amazing on PC.”
    • “The game is very well optimized and runs incredibly well, although I do have a better than average system.”
    • “The game is good though better if team would have more time for polishing but the performance is absolutely terrible.”
    • “It's already bad enough that Capcom is using Denuvo, causing all kinds of performance stutters, but the game also crashes when attempting to load save files or pressing continue.”
    • “Resident Evil Requiem suffers from severe microstuttering, inconsistent frame rates, and noticeable FPS drops for some reason. It genuinely feels like they're relying more and more on upscaling technology instead of proper optimization.”
  • atmosphere
    1,159 mentions Positive Neutral Negative

    Resident Evil Requiem delivers a masterful atmosphere that blends intense, claustrophobic horror in Grace’s sections with adrenaline-pumping action in Leon’s, capturing the essence of classic survival horror while leveraging stunning visuals, detailed environments, and exceptional sound design. The game’s atmosphere is praised for its tension, immersive lighting, and haunting audio that keep players on edge throughout, though some note a dip in horror intensity during Leon’s more action-focused sequences. Overall, the atmosphere is regarded as one of the franchise’s best, effectively balancing dread, suspense, and excitement to create a compelling and memorable experience.

    • “Capcom absolutely nailed the atmosphere — every area feels dense, detailed, and dripping with tension.”
    • “From the very first moments, the atmosphere is suffocating in the best possible way.”
    • “The atmosphere is absolutely incredible — dark, oppressive, and constantly keeping you on edge.”
    • “The atmosphere is weaker compared to Resident Evil Village, making the game less scary.”
    • “I just finished Resident Evil Requiem, and I have to say — Capcom really nailed the atmosphere. However, you only get to play as Leon in the Rhodes Hill Care Center (RHCC) for a brief time, and the RHCC is the peak of the game's atmosphere. I loved playing as Leon in the hospital, where I felt like Gothic Executioner Leon, but once you leave the hospital, the atmosphere and quality of the game drops off a cliff.”
    • “But about halfway through the game all tension and atmosphere is thrown out the window.”
  • emotional
    496 mentions Positive Neutral Negative

    Resident Evil Requiem delivers a deeply emotional experience that resonates strongly with longtime fans, particularly through Leon Kennedy's reflective return to Raccoon City and newcomer Grace's vulnerable journey. The game skillfully balances intense horror and action with heartfelt storytelling, featuring powerful voice acting and nuanced character development that evoke genuine emotional responses, including tears and nostalgia. While some found occasional pacing and character portrayals uneven, the overall narrative impact and emotional weight stand out as among the franchise's most affecting.

    • “The story masterfully weaves interesting new lore for the nefarious umbrella corporation with callbacks that fans of the series are sure to recognize in less than a heartbeat, all leading up to a shockingly emotionally poignant moment at the finale, creating a satisfying ending while also leaving you begging Capcom for more.”
    • “Returning as Leon to Raccoon City adds real emotional weight instead of just nostalgia; it felt real, gritty, heartbreaking, and beautiful all in one.”
    • “The narrative, largely, hits hard on an emotional core from both ends and burns brightest during quieter moments that play into solid character writing and stellar vocal performances.”
    • “Re9 is another Resident Evil game with great gameplay but a moronic, boring story.”
    • “In the Leon part, the combat is not as strategic as RE4 and not as fluent as RE6, making it a weird experience with a favorable character but a boring story and unpleasant play experience.”
  • music
    444 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric and intense qualities, effectively enhancing tension, horror, and emotional moments. It skillfully blends eerie ambient tracks with high-energy combat music, especially during Leon's sections, and incorporates nostalgic motifs from earlier series entries, notably in the RPD sequence. While some players find parts of the soundtrack less memorable or critiqued certain combat music choices, overall the sound design and soundtrack are considered among the best in the franchise, deeply enriching the gameplay experience.

    • “The soundtrack plays a crucial role in shaping the experience. This isn’t background music; it actively defines how you feel moment to moment.”
    • “A perfectly curated soundtrack that complements every scene; locations with narrow corridors and flickering lights; the abandoned streets of Raccoon City covered in ash, where every piece of scenery tells a story of what happened before the 1998 tragedy — you can expect all of this from this game, and even more.”
    • “The return to RPD again with the soundtrack being the song from the original RE2 was honestly amazing.”
    • “The sound design was horrible and out of character for a regular Resident Evil game; there was none of their iconic crescendoing music during any of the boss fights. Either the music was too loud in parts that needed to be quiet or way too quiet in parts that needed to be loud.”
    • “The music in this game had to be one of the worst soundtracks I have ever heard, and I am not exaggerating. Especially in Leon's combat sections, it was really bad and reminded me of the Battlefield 2042 OST, which is a soundtrack you want to get as far away from as possible.”
    • “- The music, I do understand that in order to build horror tension you need to practically eliminate all music components, but this game just doesn't have even a single memorable track.”
  • replayability
    331 mentions Positive Neutral Negative

    Replayability for the game is mixed, with many praising the challenge system, multiple difficulties, dual perspectives, and unlockables that add value beyond the initial 8-15 hour campaign. However, numerous reviewers note its replay value falls short compared to earlier Resident Evil titles due to the lack of modes like Mercenaries, no true new game+, limited side content, and some slow or scripted segments that reduce enjoyment on subsequent playthroughs. Overall, while there is some replay incentive for completionists and fans, many feel the game’s replayability is weaker than expected for the franchise and hope future DLC expands it.

    • “Grace and Leon are well fleshed out characters throughout the course of the game, the combat, puzzle and level design is immaculate and of course the game is infinitely replayable with really no sections feeling like a drag.”
    • “Replayability is endless in this game, with achievements, collectables, challenges, concept art and view models to unlock, harder difficulties and two different endings you can get when playing, which I will not spoil.”
    • “Smooth gunplay, interesting mechanics that do an amazing job at characterizing both playable protagonists, in-depth customization, tons of replayability with rewards and challenges to chase, and a story that (for once) genuinely is compelling and emotionally moving throughout, with a theme of surviving trauma and seeking redemption.”
    • “After Resident Evil 4 and its remake, there has not been a Resident Evil game that convinced me of the replayable factor that so many games are lacking on in this day and age.”
    • “With ~10 hours of campaign and limited replayability, I can't recommend it for the current price of $70 unless you really like the franchise.”
    • “The game has poorer replayability than other modern Resident Evil games.”
  • grinding
    225 mentions Positive Neutral Negative

    Grinding in the game is generally characterized by Leon's constant "aura farming," which many players find satisfying and fun despite some repetitiveness, while Grace's stealth and survival horror sections tend to be viewed as tedious and slow. Some parts, especially in the mid-to-late game and during replays, feel padded, overly scripted, or involve excessive backtracking, making them feel drawn-out and occasionally frustrating. Overall, the balance between action-packed grinding and slower, tension-filled segments creates a mixed pacing experience, with grinding being enjoyable for many but the repetitive tasks and certain stealth sections sometimes detracting from the flow.

    • “You'll need a second life for grinding.”
    • “Depends on how much you like grinding.”
    • “It's not tedious, but fun since exploring is extremely risky, and combat is incredibly fun and cohesive.”
    • “The middle section of the game was a bit tedious and it got quite over the top, but it all goes back to being reasonable in the third act (obviously this is a personal preference thing).”
    • “Grace's gameplay is tedious at times, as they make you play survival horror with her.”
    • “You end up running through the same scripted scare sequences and looping areas again and again, which makes repeat playthroughs feel pretty tedious.”
  • stability
    224 mentions Positive Neutral Negative

    The game is widely praised for its exceptional stability, running smoothly with minimal to no bugs, glitches, crashes, or performance issues across a variety of hardware setups. While a few minor visual or audio glitches and occasional hiccups in specific areas were reported, overall it is considered polished and well-optimized, delivering a reliable and immersive experience for most players.

    • “The game also runs great, which was unexpected since every other new next-gen game I've played recently had performance issues but Requiem did not have any of them; no crashes or FPS drops.”
    • “It runs great on a 5080 and Ryzen 9800X3D at 4K 120-160 FPS using 2 to 3x frame generation and DLSS Performance with pathtracing and maxed out settings with no stutters.”
    • “On release, the game ran flawlessly bug-free with great optimization; using frame gen x2, I was lucky to have played Re Requiem using path tracing while still experiencing high frame rate with best settings enabled (shadows set to medium).”
    • “I've tried starting this game 20 times, been through every step of the troubleshooting guide, reinstalled 3 times, and it either crashes on compiling shaders or right after the first cutscene. Glad I took the day off work to play it.”
    • “The game doesn't even function 4 hours in, constant crashes blocking progression permanently with no possibility to fix after hours of troubleshooting.”
    • “The game keeps crashing, I have tried all the official troubleshooting steps and then some with no success.”
  • humor
    180 mentions Positive Neutral Negative

    The humor in the game is widely praised, particularly for Leon’s witty one-liners and sarcastic quips that provide comic relief amidst the horror. Players enjoy the blend of classic survival horror with over-the-top, sometimes intentionally silly moments that balance tension with laughter. While some find certain jokes or tonal shifts less effective or forced, the overall comedic elements—ranging from character interactions to absurd enemy scenarios—enhance the experience and keep it entertaining.

    • “Leon’s one-liners are still funny as hell.”
    • “It's probably the most intentionally funny Resident Evil with some truly hilarious moments coming from the quirks of the virus featured, which walk the fine line between comedy and pathos expertly.”
    • “Best antagonist since Wesker in my opinion, he's "scary", brutal and fearless but adds that funny sarcastic humour to match Leon.”
    • “Leon's second scene is just a very unfunny joke.”
  • character development
    116 mentions Positive Neutral Negative

    The game receives widespread praise for its strong character development, particularly highlighting Leon's well-paced growth and Grace's compelling transformation from fear to bravery. While some characters lack depth, the main protagonists boast nuanced arcs that enhance emotional engagement. Additionally, the character designs are acclaimed as among the best in the series, complementing the storytelling and overall atmosphere.

    • “The story, twists 'n' turns and character developments are a work of art, the evolved combat system and survival horror gameplay put the RE franchise on an incredibly optimistic path for future games.”
    • “The graphics, atmosphere, and story are at an absolutely brilliant level, and when it comes to character development—especially Leon Kennedy, the most iconic character in the entire series—it is outstanding.”
    • “Story and characters: very well written game, you don't know what is going to happen, twists at every turn, nice character development arcs for main characters and villains are interesting and fleshed out.”
    • “Only bad thing I have to say about the game is certain characters in the story have zero character development, I mean absolutely none to the point where the only reason I care about the character is due to their connection to the lore.”
    • “She later redeems herself but with no character development taking place.”
    • “Grace as a character is overdramatic and really uninteresting, while there is something that could've been considered 'character development' it was eventually brushed off and nothing really came out of it.”
  • monetization
    37 mentions Positive Neutral Negative

    The monetization in this game is generally praised for avoiding intrusive microtransactions and feeling like a complete, quality product rather than a cash grab. While there are some in-game advertisements (notably for Porsche and watches), they are mostly seen as non-invasive and part of the game's immersive design rather than exploitative. Overall, players appreciate the absence of aggressive monetization tactics typical in today’s market, highlighting the game as a refreshing AAA experience with genuine care and substance.

    • “No in-game purchases.”
    • “Triple-A quality has been in a steep decline for over a decade, but a few still stand. Resident Evil really shows where the industry could be if large studios focused on making their games good instead of adding infinite skins and microtransactions.”
    • “This is not the game for me, I expected more and better content from Capcom for the 30th anniversary, not this mediocre, half-finished, clearly work-in-progress cash grab.”
    • “A well done cash grab Capcom, now at least use that budget to make something for the DMC series.”
    • “I just finished it, it's short and no legacy characters made appearance only Sherry, and very few characters to make decent mercenaries mode so I doubt they will make it, it has main 3 areas: Rhodes, Raccoon City ruins and ARC, Raccoon City is just ruins feels like Resident Evil 5 Chris campaign, ARC is just metal squares and boxes like facility in RE3 remake, only Rhodes is most interesting area like classic Resident Evil, also there is no 100 zombies its a lie, and there memories or past didn't add value just ads.. it's cracked I don't advise to buy it, I hope they make decent DLC to make up for my money.”
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10h Median play time
15h Average play time
6-16h Spent by most gamers
*Based on 150 analyzed playthroughs
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Frequently Asked Questions

Resident Evil Requiem is a survival shooter game with horror theme.

Resident Evil Requiem is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 15 hours playing Resident Evil Requiem.

Resident Evil Requiem was released on February 26, 2026.

Resident Evil Requiem was developed by CAPCOM Co., Ltd..

Resident Evil Requiem has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Resident Evil Requiem is a single player game.

Similar games include Resident Evil 7 Biohazard, Resident Evil Village, Resident Evil 2, SILENT HILL f, Dying Light: The Beast and others.