Skip to main content

Resident Evil Requiem

Resident Evil Requiem Game Cover
97%Game Brain Score
story, gameplay
grinding, monetization
97% User Score Based on 69,955 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxWindowsPlayStationNintendo Switch 2
Resident Evil Requiem Game Cover

About

Resident Evil Requiem is a single player survival shooter game with a horror theme. It was developed by CAPCOM Co., Ltd. and was released on February 26, 2026. It received overwhelmingly positive reviews from players.

Buy Resident Evil Requiem on PlayStation Store. Prepare to escape death in the heart-stopping ninth title in the mainline Resident Evil series.

Skip User Reviews

97%
Audience ScoreBased on 69,955 reviews
story5.2k positive mentions
grinding421 negative mentions

  • Resident Evil Requiem features an engaging, well-paced story blending horror and action through two contrasting protagonists, offering emotional depth and strong voice acting.
  • The gameplay masterfully combines tense, survival-horror elements with fast-paced action combat, providing smooth, polished mechanics and a fresh experience through dual perspectives.
  • The game boasts stunning, near-photorealistic graphics and immersive atmosphere, supported by excellent optimization that allows smooth performance across a variety of hardware including handheld devices.
  • The story occasionally suffers from convoluted plot elements, retcons, pacing issues, and sidelining of key characters, leading to some players finding the narrative forced or disappointing.
  • Some gameplay sections, particularly Grace's, feel slow, repetitive, or unbalanced compared to Leon's, with certain levels criticized for poor design and tedious fetch quests.
  • Although overall well-optimized, a few players report performance issues like stuttering or crashes on certain hardware, and some criticize the replay value as limited due to lack of modes like New Game+ and repetitive segments.
  • story
    12,875 mentions Positive Neutral Negative

    The story in Resident Evil Requiem is widely praised for its engaging, well-paced narrative that blends horror and action through two contrasting protagonists, Grace and Leon, offering fresh yet nostalgic elements tied to the broader Resident Evil lore. While some find the plot occasionally convoluted with retcons and pacing issues—particularly in the latter half—the emotional depth of characters and strong voice acting maintain player investment. Overall, it is considered one of the best and most impactful stories in the series, delivering satisfying continuity and leaving fans eager for upcoming expansions.

    • “The story is easily one of the best I’ve experienced in a long time—every time I thought about getting off, I ended up playing “just a little longer.””
    • “Resident Evil Requiem is an absolute banger, seamlessly blending elements from the classic games while tying the story together in a satisfying way.”
    • “The story completely pulled me in—from the chilling, emotional journey of Grace, who’s terrified yet determined to face the horrors of the past, to Leon’s adrenaline-pumping, action-packed storyline.”
    • “The story abandons its focus on Grace's storyline and even shifts her story into being a sub-story of Leon's main story. She gets used as a tool to help cure Leon all the while conveniently wrapping up her mysterious backstory. Now this time, Capcom sidelined Grace halfway and tricked us into following Leon's story as usual.”
    • “The story is atrociously forced and a big reveal towards the end is probably the single worst, most blatantly forced and rewritten (they are absolutely going to make this change canon in RE5 remake), awful piece of storytelling that Resident Evil has ever produced.”
    • “Overall, I would give this game 5/10 - and 5 I have given is only because of the gameplay I really liked the gameplay and mechanics and that's literally all this game has to offer, in terms of how narrative builds and story progression, it's one of the worst RE games - with this being said, this is still better than RE3 remake btw.”
  • gameplay
    12,281 mentions Positive Neutral Negative

    Resident Evil Requiem masterfully blends two distinct gameplay styles: Grace’s tense, survival-horror-focused, stealth and resource management sections deliver classic RE fear and immersion, while Leon’s fast-paced, action-oriented combat channels the refined mechanics of Resident Evil 4 remake with satisfying parries and brutal finishers. This duality keeps the experience fresh and engaging, though some find the gameplay balance uneven, with Grace's segments sometimes feeling slower and more repetitive compared to Leon’s more dynamic sequences. Overall, the smooth, polished mechanics, solid pacing, and the ability to switch perspectives contribute to one of the best gameplay experiences in the series.

    • “Loved the combat, the contrast of gameplay between Leon and Grace, the boss fights and overall graphics and atmosphere.”
    • “The dual perspective was a genius move; switching between Grace’s first-person horror segments and Leon’s third-person action kept the pacing tight and the gameplay perfectly balanced.”
    • “The gameplay is smooth and satisfying, with a great balance between combat, exploration, and puzzle-solving. The controls are responsive, and the mechanics are polished, which makes replaying the game just as fun as the first time.”
    • “After a far too long interlude swapping between Grace’s and Leon’s gameplay, giving Grace two sequences that lacked the previous meaningful threats and exploration, the brunt of Leon’s gameplay actually begins and, unfortunately, it doesn’t live up to the fantastic precedent set by the care center.”
    • “Leon’s gameplay is such a far cry from what made the original RE4 (or even the remake) fun and engaging, with everything slowed down to a snail's pace in favor of constant lengthy animations from Leon, the enemies, and the random short 'cutscenes' you have to watch every time you take damage. It’s a staple of the new RE games since RE2 remake and has only gotten more egregious over time.”
    • “Grace sections feel stale due to her gameplay; Leon sections get dull due to the poor level design, and it ends up feeling simple, watered-down, and superficial, lacking in depth and complexity.”
  • graphics
    4,684 mentions Positive Neutral Negative

    Resident Evil Requiem delivers stunning, near-photorealistic graphics that represent the peak of the RE Engine's capabilities, featuring impressive lighting, detailed environments, and realistic character models. The game supports advanced visual effects like ray tracing and path tracing that significantly enhance immersion, though these features demand high-end hardware for optimal performance. Despite some minor performance dips in certain sections, the game is well-optimized overall and visually elevates the survival horror experience to a cinematic level.

    • “The graphics are absolutely stunning, with a photorealistic quality that blurs the line between game and reality, utilizing advanced path tracing and ray tracing technology to create breathtakingly immersive environments.”
    • “Graphically, the game is a masterpiece of modern visuals—detailed character models, realistic lighting, and highly optimized performance make it one of the best-looking and smoothest-running games in the series to date.”
    • “The game's graphics and sound design work perfectly together to create a truly unforgettable and atmospheric experience, with gorgeous visuals that enhance the horror and tension, running smoothly even at high settings on a variety of hardware.”
    • “I have a fairly competent computer that can play most modern games in my monitor's native 2560 x 1440 resolution at 60 frames per second, but I have to play this game on the absolute lowest graphics settings possible, resolution included, just for a somewhat smooth 60 frames per second.”
    • “But after watching this the first time, I decided to buy the game and give it a try and oh boy, the path tracing graphics sold me at the very start of the game (Wrenwood). However, it seems there’s a fairly annoying stuttering issue even with a decent PC on mid-low graphics, which is especially noticeable in raccoon city.”
    • “The orphanage sequence is a real drag after your first playthrough onward and your PC may struggle during later sections of the game unless you turn your graphics to the lowest setting (my PC is 5 or 6 years old and dusty af).”
  • optimization
    3,575 mentions Positive Neutral Negative

    Resident Evil Requiem is widely praised for its exceptional optimization, delivering smooth, stable performance across a wide range of PC hardware, from high-end setups to lower-end and even handheld devices like the Steam Deck. While certain open-world sections, especially in Raccoon City, show occasional stuttering or frame drops—often resolved by lowering mesh quality or specific tweaks—overall the game runs remarkably well for a day-one AAA release. Capcom’s in-house RE engine continues to impress, combining stunning visuals and ray tracing effects without sacrificing performance, setting a high standard for graphical fidelity and technical polish in modern gaming.

    • “The game is very well optimized, and I’m already playing it again.”
    • “The performance is incredible and I had zero issues whatsoever.”
    • “This game is a marvel in optimization options, and can basically run on a potato.”
    • “We really should stop allowing AAA developers to charge $70 for buggy games with performance issues that never get ironed out (looking at you Oblivion remake).”
    • “The game is good though better if the team would have more time for polishing but the performance is absolutely terrible.”
    • “On a technical level, the optimization is also just so-so.”
  • atmosphere
    2,424 mentions Positive Neutral Negative

    Resident Evil Requiem is widely praised for its immersive, intense atmosphere that expertly blends classic survival horror tension with modern graphical fidelity and sound design. Grace’s sections deliver a genuinely terrifying, slow-paced, atmospheric horror experience reminiscent of earlier series entries, while Leon’s more action-oriented gameplay offers a contrasting but well-executed shift in tone. Overall, the game masterfully balances eerie environments, detailed lighting, and psychological dread, keeping players constantly on edge throughout.

    • “From the very beginning, the atmosphere pulls you in with intense horror, detailed environments, and strong sound design.”
    • “The atmosphere is absolutely incredible — dark, oppressive, and constantly keeping you on edge.”
    • “Grace's horror-focused sections are exquisite, featuring some of the best atmosphere, lighting, and environment design the series has ever produced.”
    • “The atmosphere is inconsistent and I really just hated that.”
    • “The only exception and the only point in the game that actually had a solid atmosphere was Leon's section in the RPD.”
    • “But about half-way through the game all tension and atmosphere is thrown out the window.”
  • replayability
    1,051 mentions Positive Neutral Negative

    Reviews on the game's replayability are mixed, with many praising the inclusion of unlockables, challenges, multiple difficulty modes, and the option to switch between first- and third-person perspectives as strong incentives for replay. However, a significant number of users find replay value lacking due to the game's relatively short length, heavy use of scripted sequences, absence of traditional modes like Mercenaries or New Game+, and repetitiveness in certain segments, particularly in Grace's story. Overall, while the game offers some replayability especially for completionists and speedrunners, it falls short compared to previous Resident Evil titles, notably Resident Evil 4 Remake, and may benefit from future DLC to enhance its longevity.

    • “Amazing from start to finish and one of the more replayable resident evil games of the franchise.”
    • “The gameplay and progression systems are compelling, offering high replayability, and most importantly, this game is simply fun.”
    • “The campaign clocks in at a very healthy 18-25 hours for a first playthrough on standard difficulty, with new game+ and multiple difficulty levels (including a brutal “requiem” mode that removes autosaves and limits inventory) adding serious replay value.”
    • “Great on first playthrough but has the worst replay value of the whole franchise in my opinion; I suggest waiting for a sale if you can avoid or don't care about spoilers.”
    • “There is no replay value in this game, since there is no ranking, no new game+, or any bonus game modes.”
    • “For a $70 game the content offered here is extremely anemic which I would be fine with as long as the game is heavily replayable as most Resident Evil titles are designed for but it sadly just is not.”
  • emotional
    969 mentions Positive Neutral Negative

    Resident Evil Requiem delivers a deeply emotional experience, blending intense horror and action with a compelling narrative that resonates strongly with both longtime fans and newcomers. The dual protagonists—Grace’s vulnerable, anxious journey and Leon’s seasoned, emotionally burdened return—offer contrasting yet complementary emotional arcs that elevate the storytelling. Many players found the return to Raccoon City and the careful character development especially poignant, with powerful performances and moments that evoke fear, nostalgia, and heartfelt attachment, making it one of the most emotionally impactful entries in the series.

    • “Grace's sections made me feel like the new rookie that is learning on the fly, fighting to survive.”
    • “The story is emotional and full of moments that actually stick with you, and the character writing feels more grounded this time around.”
    • “The rpd section isn't just nostalgia bait either, it makes sense for the story and was handled well (and is as emotionally devastating as you would expect).”
    • “Re9 is another Resident Evil game with great gameplay and a moronic, boring story.”
    • “Even the old Leon was better, or Jill in RE3. I don't know why people like this; it's the same combat loop over and over and a boring story.”
    • “In the Leon part, the combat is not as strategic as RE4 and not as fluent as RE6. It's a kind of weird experience with such a favorable character but with a boring story and rather unpleasant play experience.”
  • music
    930 mentions Positive Neutral Negative

    The music in Resident Evil Requiem masterfully balances atmospheric horror with intense action, significantly enhancing the game's immersive experience. Fans praised the main menu theme and RPD station soundtrack for their nostalgic and emotional impact, while Leon's combat music was highlighted for its high-energy, badass vibe. Though some found the overall soundtrack less memorable compared to classic entries, the subtle, tension-building ambient scores and well-placed musical cues successfully complement the mood and pacing throughout the game.

    • “Playing for pure horror with Grace and then switching to Leon with badass action and cool background music to top it off.”
    • “Capcom never fails to make a great game. The first time I launched the game and heard the menu music I just knew this game would be incredible. I bought the deluxe edition for the extra costumes but I didn't know that the original music from Resident Evil 2 (1998) was included. I only realized that after my first playthrough but I really have to admit that Grace's safe room theme was so good it felt so nostalgic even though I have never heard it before. It kind of reminded me of times when I was a small kid and my mom would go to the mall with me and you would just hear the music running in the mall. That kind of vibe Grace's safe room theme gave me, so I really took my time to just enjoy that great music. Sometimes I would just stand inside the safe room for several minutes. Capcom, I just wanted to say you really make the best themes for games.”
    • “The soundtrack is incredible—especially the main menu theme and the music during the credits.”
    • “The soundtrack is arguably the weakest in the series—it’s so uninspired that it’s almost "sleep-inducing." Instead of an action-packed climax, the endgame feels underwhelming with weak enemies and a very bland final boss.”
    • “The music in this game also had to be one of the worst soundtracks I have ever heard, and I am not exaggerating. Especially in Leon's combat sections, it reminded me of the Battlefield 2042 OST and that is a soundtrack you want to get as far away from as possible in terms of likeness.”
    • “Also the soundtrack after finishing the game completely surprised me, it carried an emotional weight I’ve never felt in a Resident Evil ending before. However, the OST could have been better.”
  • grinding
    487 mentions Positive Neutral Negative

    Grinding in the game receives mixed feedback: Leon's sections are praised for fun, over-the-top "aura farming" action with satisfying combat, while Grace's parts are often described as slow, tedious, and filled with repetitive stealth and puzzle segments. Many players find certain fetch quests, enemy encounters, and scripted sequences frustratingly long or grind-heavy, especially on replays, but the overall balance between horror and action provides variety despite some pacing issues.

    • “Probably the most fun I've had trophy hunting a game; the trophies aren't too tedious but still offer a level of challenge.”
    • “Finished it three times; all achievements require no grinding, great for the average 40+ hour worker who barely has time to play.”
    • “A bit grindy sometimes, but not tedious; the gameplay pushes you to change tactics and use materials depending on the character.”
    • “All the content is fairly easy to unlock, mostly grinding, and although there isn't a proper new game+, anything you unlock carries over to a brand new game you start.”
    • “Leon does not keep any upgrades for his weapons, nor does he keep any of the weapons you found on your first playthrough - meaning that each time you replay, you are right back at square one and have to rebuy literally everything by grinding for kills.”
    • “Gutted the weapon selection and pretty much removed any meaningful upgrades, removed the enemy variety, and pretty much shove you down a hall ala Resident Evil 6 until you end up in an area that has little to no meaningful exploration and what little it does offer is the most tedious version of "get this item to get this item to unlock this door" that Resident Evil has probably ever done.”
  • stability
    404 mentions Positive Neutral Negative

    The game is widely praised for its strong stability and optimization, running smoothly and bug-free on a variety of hardware configurations, including mid-range PCs and handheld devices like the Steam Deck. While most players experience no crashes or significant glitches, some report occasional minor graphical or audio bugs, and a few encounter severe crashes or freezing that require extensive troubleshooting. Overall, it represents a rare polished AAA release with high performance and minimal instability issues.

    • “The industry being what it is, very few developers these days release a game that is already close to 100% complete, optimized and bug free, but this is one of those.”
    • “From a technical standpoint the devs have done a marvellous job, playing on an enthusiast machine I enjoyed a visually striking game basically bug free and running at a high framerate with both path tracing and DLAA.”
    • “On release the game ran flawlessly bug free with great optimisation; using frame generation x2 I was lucky to have played RE Requiem using path tracing while still experiencing high frame rate with best setting enabled (shadows set to medium).”
    • “I spent the next 3 hours over several sessions troubleshooting to fix this problem and never succeeded, despite using forums, AI help, custom lua scripts in reframework, and resetting graphics settings completely.”
    • “Very frequent game freezes and crashes on AMD hardware, combined with the inability to save the game at will.”
    • “I constantly get a fatal crash error and spend more time troubleshooting the game than actually playing it.”
  • humor
    383 mentions Positive Neutral Negative

    The game's humor skillfully blends dark, morbid, and slapstick comedy, often balancing tense horror with Leon's witty, corny one-liners and Grace's awkward, vulnerable moments, creating a unique mix of laughs and scares. Players consistently find Leon's dry humor and charming quips hilarious and endearing, while the zombies' quirky behaviors and odd scenarios add unsettling yet funny touches. Though some find the humor uneven or forced at times, the overall comedic tone is praised for adding personality and levity without undermining the game's suspense.

    • “Leon’s one-liners absolutely land and are hilariously good.”
    • “The unique behaviors the zombies exhibited were really interesting as they retained some of their personality and mimicked what they did before they turned which allowed for some unique interactions and strategies to deal with each of them, it made for some funny scenarios and they all felt memorable.”
    • “The game does a great job balancing suspense, horror, and humor in a way that keeps every moment interesting.”
    • “The main complaint I have is that it's not funny-bad like RE6, it's just meh.”
    • “Leon's second scene is just a very unfunny joke.”
  • character development
    229 mentions Positive Neutral Negative

    The game delivers strong and nuanced character development, especially for main characters like Leon and Grace, who evolve authentically through their experiences. While Leon's growth and charisma are widely praised as among the best in the series, Grace's development—from fearful novice to confident agent—is generally well-received but viewed by some as underutilized or uneven. Overall, character design, voice acting, and emotional depth enhance the storytelling, though a few secondary characters receive limited development, which some see as missed opportunities.

    • “There’s a real sense of progression, movement, and character development along the way.”
    • “The way it handles character development feels authentic, emotionally raw and beautiful while you can actually see how everyone’s past shapes the way they move through the story, not in a dramatic “look at this lore” way, but in their reactions, their choices, and the weight they carry.”
    • “Grace's character development is handled with depth and nuance, and the performance behind her is outstanding.”
    • “Grace is just not a very good character; she has zero character development throughout the game. The stuttering and crashing out she does constantly is not realistic. Ethan Winters in RE7 and RE8 felt more believable than Grace.”
    • “Only bad things I have to say about the game is certain characters in the story have zero character development, I mean absolutely none, to the point where the only reason I care about the character is due to their connection to the lore.”
    • “We never get to see any sort of character development for her!”
  • monetization
    74 mentions Positive Neutral Negative

    Reviews on monetization are mixed but generally positive, praising the game for avoiding intrusive microtransactions and feeling like a premium, complete experience rather than a cash grab. However, some players express frustration over in-game brand advertisements (notably for Porsche and watches) and occasional intrusive ad elements, which they find detract from immersion. Overall, the game is appreciated for balancing monetization without heavy paywalls or required purchases, standing out in a market often dominated by aggressive microtransactions.

    • “Finally, unlike so many games with microtransactions required to get any extra costumes or other bonuses, this game allows you to earn numerous things (including items to bolster your offensive capabilities in subsequent playthroughs) with in-game credits.”
    • “Game is very expensive but very high quality and I appreciate the absence of microtransactions. I don't feel robbed; I feel like I paid for a premium quality game and got exactly what I asked for.”
    • “This is a true singleplayer experience, a refreshing change from many modern games that focus primarily on monetization and live-service mechanics.”
    • “Also, can we talk about the blatant in-game advertising?”
    • “From the get go showing us ads for cars and watches... left me very concerned.”
    • “The second half is the most uninspired lazy cash grab of a heel turn.”
Skip Game Offers

Buy Resident Evil Requiem

12h Median play time
16h Average play time
7-20h Spent by most gamers
*Based on 269 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Resident Evil Requiem
Skip Game News
Skip FAQs

Frequently Asked Questions

Resident Evil Requiem is a survival shooter game with horror theme.

Resident Evil Requiem is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 16 hours playing Resident Evil Requiem.

Resident Evil Requiem was released on February 26, 2026.

Resident Evil Requiem was developed by CAPCOM Co., Ltd..

Resident Evil Requiem has received overwhelmingly positive reviews from players. Most players liked Resident Evil Requiem for its story but disliked it for its grinding.

Resident Evil Requiem is a single player game.

Similar games include Resident Evil Village, Resident Evil 7 Biohazard, Resident Evil 2, SILENT HILL f, The Evil Within 2 and others.