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Resident Evil Requiem

Resident Evil Requiem Game Cover
97%Game Brain Score
story, gameplay
grinding, monetization
97% User Score Based on 63,068 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxWindowsPlayStationNintendo Switch 2
Resident Evil Requiem Game Cover

About

Resident Evil Requiem is a single player survival shooter game with a horror theme. It was developed by CAPCOM Co., Ltd. and was released on February 26, 2026. It received overwhelmingly positive reviews from players.

Buy Resident Evil Requiem on PlayStation Store. Prepare to escape death in the heart-stopping ninth title in the mainline Resident Evil series.

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97%
Audience ScoreBased on 63,068 reviews
story4.6k positive mentions
grinding368 negative mentions

  • Resident Evil Requiem offers two distinct and engaging gameplay styles: tense, resource-focused survival horror with Grace and fast-paced, action-packed combat with Leon, combining classic and modern Resident Evil mechanics effectively.
  • The game features stunning, near-photorealistic graphics with advanced lighting and detailed character models, running smoothly and well-optimized across a wide range of hardware.
  • The narrative delivers strong character development and emotional storytelling, particularly for protagonists Grace and Leon, supported by immersive atmosphere, excellent voice acting, and a memorable soundtrack that enhances the horror and action experience.
  • Uneven pacing and gameplay balance, with Grace's survival-horror segments sometimes feeling slow or repetitive and underdeveloped, while Leon's action-heavy parts can become repetitive and suffer from poor enemy variety and level design.
  • The main story is considered short by many players, with limited replayability due to the absence of modes like new game+ or mercenaries, and some tedious, slow, or scripted sections diminishing the overall momentum and enjoyment.
  • Some players experience technical issues such as crashes, stuttering, and occasional graphical bugs depending on hardware, and the inclusion of in-game advertisements and perceived narrative retcons led to criticism of the game's design decisions.
  • story
    11,427 mentions Positive Neutral Negative

    Resident Evil Requiem delivers a compelling and emotionally engaging story that intertwines the horror-driven narrative of new protagonist Grace Ashcroft with the action-packed arc of veteran Leon Kennedy. While the first half focused on Grace's tense, survival-horror experience was widely praised for its atmosphere and character development, the latter half featuring Leon shifts towards high-octane action but suffers from pacing issues and convoluted plot points. Despite some narrative shortcomings, retcons, and a shorter campaign length than expected, the story is generally well-received for its strong character work, nostalgia-infused moments, and satisfying conclusion, with many fans eager for upcoming DLC expansions to deepen the lore.

    • “Truly fantastic story and gameplay.”
    • “The game builds tension through pacing, sound design, and environmental storytelling.”
    • “The intertwining storylines of Grace and Leon are executed to perfection.”
    • “The story is the biggest letdown.”
    • “The story was terrible.”
    • “The story is so unbelievably terrible because Resident Evil is trying to be realistic and tell a serious story while simultaneously having the characters be complete and utterly braindead along with just arbitrarily changing things about the series to make it all fit.”
  • gameplay
    10,953 mentions Positive Neutral Negative

    Resident Evil Requiem delivers a polished and satisfying blend of two distinct gameplay styles: tense, resource-focused survival horror through Grace, and fast-paced, action-packed combat with Leon reminiscent of Resident Evil 4 remake. The contrast between Grace's stealth and horror-driven sections and Leon's over-the-top gunplay keeps the gameplay fresh and engaging, though some find the balance uneven, with Grace's segments sometimes feeling slow or underdeveloped and Leon's occasionally repetitive. Overall, the game masterfully combines classic and modern Resident Evil mechanics, offering thrilling, variety-rich gameplay that appeals to fans of both horror and action within the franchise.

    • “Resident Evil Requiem manages to give you both gameplay similar to RE2R via Grace, and gameplay similar to RE4R via Leon (with new mechanics added on of course), and as someone who has played and loves both of those games—this game is just phenomenal.”
    • “Gameplay is polished to perfection, tight controls, rewarding gunplay, smart resource management, and some truly memorable set pieces that mix horror and action in the best way.”
    • “The dual-protagonist system (Grace and Leon) keeps the gameplay fresh—Grace’s sections bring back that tense, resource-management horror, while Leon delivers fast-paced, cinematic action.”
    • “The gameplay is split between two distinct styles, with Grace offering tense, survival horror gameplay reminiscent of early Resident Evil titles, focusing on stealth, limited ammo, and resource management; whereas Leon provides fast-paced, action-heavy third-person combat akin to Resident Evil 4. Unfortunately, the uneven pacing and length allocation make Grace's sections feel underdeveloped and short, while Leon's longer segments become repetitive and lose the survival horror tension.”
    • “The game's attempt to merge classic survival horror with modern action gameplay results in a disjointed experience. Grace's stealth-based gameplay often feels slow, repetitive, and overly reliant on scripted sequences that limit player agency, whereas Leon's sections offer more satisfying combat but suffer from poor enemy variety and uninspired level design. Switching abruptly between these two drastically different styles hampers immersion and hampers the overall gameplay flow.”
    • “While the opening areas featuring Grace's survival horror gameplay are atmospheric and genuinely suspenseful, the later Leon-centric sections devolve into generic action shooter sequences that lack depth and innovation. The gameplay suffers from inconsistent pacing, excessive backtracking, and a heavy reliance on nostalgia without adequately expanding upon mechanics. In particular, Leon's combat feels clunky and constrained compared to his previous appearances, diminishing engagement in the game's second half.”
  • graphics
    4,154 mentions Positive Neutral Negative

    The graphics in Resident Evil Requiem are widely praised as stunning, with near-photorealistic visuals, advanced ray/path tracing, and detailed character models that set a new benchmark for the series. The game showcases exceptional optimization, running smoothly even on mid-tier hardware, though path tracing can be demanding and may cause crashes for some. While some note issues like persistent film grain and occasional performance drops in certain areas, overall the visuals, lighting, and environmental design greatly enhance the immersive horror and action experience.

    • “The graphics are absolutely stunning—the lighting, environments, and character details make every moment feel immersive and cinematic.”
    • “Graphically the game is gorgeous, easily the best looking game in the franchise yet and one of the best looking games ever made, period.”
    • “The graphics are incredibly well done, from lighting and environmental detail to character models and facial animations.”
    • “The film grain was so strong in RE9 that it actually diminished a lot of the graphical fidelity.”
    • “There are some major graphical bugs depending on your graphics card and drivers (I had to install it on Windows because it was terrible on Linux).”
    • “The game runs incredibly well on my 4070 at 60fps and nearly maxed out graphics settings, including path tracing, but the graphics card is at 90-100% usage while loading, sometimes requiring a game restart to regulate FPS drops.”
  • optimization
    3,235 mentions Positive Neutral Negative

    Resident Evil Requiem is widely praised for its exceptional optimization and smooth performance across a variety of PC hardware, including mid-range and older systems, as well as handheld devices like the Steam Deck. Built on Capcom's well-tuned RE engine, the game delivers stunning graphics with ray tracing and path tracing while maintaining high frame rates and minimal stuttering, though some users have reported occasional performance dips, especially in large open areas like Raccoon City, which can often be mitigated by adjusting mesh quality settings. Overall, Capcom's technical polish sets a new standard for AAA game optimization in 2026, offering a buttery-smooth experience rarely seen in modern titles.

    • “Capcom once again demonstrates that strong engine design and careful optimization can make a game look incredible while still running beautifully on a wide range of systems.”
    • “The game runs smoothly with very few bugs or errors, which is something fans always appreciate, especially in a modern AAA release.”
    • “It's rare nowadays to see a AAA title launch in such a stable and optimized state.”
    • “The only hiccup I had was my RTX 3070 at 1440p having some stuttering when loading new scenes.”
    • “The main issue is the stuttering which appears during the return to raccoon city when you can roam about the streets.”
    • “Performance on max everything + path tracing was 10/10 but I'm on a NASA PC, so do with that what you will.”
  • atmosphere
    2,132 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for being intensely immersive, tense, and rich in detail, effectively blending classic survival horror dread with modern visuals and sound design. Grace's segments deliver a deeply unsettling, claustrophobic horror experience reminiscent of earlier Resident Evil titles, while Leon's parts provide a more action-packed but still atmospheric gameplay, creating a well-balanced dynamic. Overall, the atmospheric design, lighting, sound, and environment contribute to making it one of the most compelling and memorable survival horror experiences in the series.

    • “From the very first moments, the game pulls you into a suffocating atmosphere where every shadow feels alive and every sound matters.”
    • “The first half is pure survival horror: tense, atmospheric, and nerve-wracking.”
    • “The atmosphere is dark, oppressive, and constantly keeping you on edge.”
    • “While they do build atmosphere, they ultimately slow down the game's momentum and weaken replayability.”
    • “The atmosphere is inconsistent and I really just hated that.”
    • “But about half-way through the game all tension and atmosphere is thrown out the window.”
  • emotional
    884 mentions Positive Neutral Negative

    Resident Evil Requiem delivers a deeply emotional and engaging narrative that surpasses many previous entries in the series, combining intense horror with heartfelt character development, particularly through the arcs of Grace and Leon. The game skillfully balances suspenseful moments with powerful emotional beats, evoking nostalgia while exploring themes of trauma, loss, and redemption, often moving players to tears. Exceptional voice acting and immersive storytelling elevate the experience, making it one of the most emotionally impactful Resident Evil games to date.

    • “Grace is written with startling grounded authenticity, and the entire Emily subplot operates as a devastating emotional core.”
    • “Resident Evil Requiem is a league of its own; the opening moments have you actively fearful of what is essentially just an abandoned building, but it's so much more. As you continue through the later parts of the game, you see characters grow emotionally and physically (Grace genuinely stops being as afraid by the end), and you witness the vulnerability of the two main characters in the form of regret, depression, and PTSD eroding Leon both physically and mentally.”
    • “The scene where Leon quietly says "I am so sorry" standing over the remains of the man and his infected daughter he met in Resident Evil 2 is absolutely heartbreaking and hits incredibly hard.”
    • “Even the old Leon was better, or Jill in RE3. I don't know why people like this; it's the same combat loop over and over and boring story.”
    • “RE9 is another Resident Evil game with great gameplay but a moronic, boring story.”
    • “In the Leon part, the combat is not as strategic as in RE4 and not as fluent as RE6, making it a weird experience with such a favorable character but a boring story and rather unpleasant play experience.”
  • replayability
    865 mentions Positive Neutral Negative

    Replayability for this game is highly mixed, with many praising its unlockables, dual-character playstyles, and challenges that encourage multiple playthroughs, while others criticize its short length, lack of new game+ and bonus modes like mercenaries, and numerous scripted or slow-paced segments that diminish replay value. Compared to previous Resident Evil titles, it generally offers less replayability, though its strong first playthrough and potential post-launch content might enhance longevity for completists and fans. Overall, while it provides decent replay incentives through achievements and unlockables, many feel it falls short of the franchise’s usual high replay standards.

    • “The game is a little on the short side for the main story, but it has excellent replay value via bonus challenges that can then be used to unlock more weapons, outfits, and other gameplay quirks as well.”
    • “Amazing game although it requires some optimization at certain areas, it has amazing gameplay and it's the most replayable Resident Evil game in my opinion.”
    • “With the challenges and unlockable items, replay value is high and makes you want to play through multiple times.”
    • “The game is not replayable at all, featuring long boring unskippable sections that are basically glorified cutscenes.”
    • “There is very little in the way of replay value: no ranking system, no new game+, just a box devoid of character; the pacing drops off a cliff in the second half.”
    • “Replayability is probably the worst of any numbered Resident Evil except for RE3 remake.”
  • music
    830 mentions Positive Neutral Negative

    The music in this game is widely praised for its atmospheric and immersive qualities, successfully blending eerie, tension-building tracks with intense combat themes to enhance both horror and action elements. Fans particularly appreciate the nostalgic callbacks to classic Resident Evil soundtracks, especially in iconic locations like the RPD, with many citing the soundtrack as a high point that elevates the overall experience. While a few found some tracks less memorable or underwhelming, the majority agree that the music powerfully complements the game's mood and storytelling, making it one of the best soundtracks in the series.

    • “The soundtrack is incredible—especially the main menu theme and the music during the credits.”
    • “The soundtrack elevates every moment of the experience.”
    • “From the eerie, tension-filled tracks in the police station to the heart-pounding sequences in high-stakes encounters, the music complements the gameplay flawlessly.”
    • “The soundtrack is arguably the weakest in the series—it’s so uninspired that it’s almost sleep-inducing. Instead of an action-packed climax, the endgame feels underwhelming with weak enemies and a very bland final boss.”
    • “The soundtrack in this game was poor.”
    • “Especially in Leon's combat sections it was really bad; it reminded me of the Battlefield 2042 OST and that is a soundtrack you want to get as far away from as possible.”
  • grinding
    428 mentions Positive Neutral Negative

    Grinding in the game is a highly polarizing aspect, with many players finding Grace's horror and stealth sections tedious, slow, and repetitive, especially on replays, while Leon's gameplay is overwhelmingly described as "aura farming"—a nonstop, action-packed kill spree that some find exhilarating but others see as monotonous after a time. Several reviews note tedious fetch quests, pacing issues, and scripted sequences that become tiresome, yet the weapon upgrade grind and achievement hunting are generally seen as rewarding rather than overly burdensome. Overall, the grinding experience heavily depends on whether one enjoys the stealth and survival horror tension or the fast-paced, relentless combat style Leon offers.

    • “A bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “Finished it like 3 times, all achievements not grinding necessary, it was great for the average 40+ hour worker that barely has time to play constantly and can't be a bummer like the good old days, keep it up.”
    • “Leon does not keep any upgrades for his weapons, nor does he keep any of the weapons you found on your first playthrough—meaning that each time you replay, you are right back at square one and have to rebuy literally everything by grinding for kills.”
    • “The orphanage stealth mission is easily the worst part of the game, slowing everything to a crawl and turning what should be a horror set piece into a tedious exercise in trial-and-error sneaking.”
    • “Gutted the weapon selection and pretty much removed any meaningful upgrades, removed the enemy variety, and pretty much shove you down a hall ala RE6 until you end up in an area that has little to no meaningful exploration and what little it does offer is the most tedious version of 'get this item to get this item to unlock this door' that Resident Evil has probably ever done.”
  • stability
    357 mentions Positive Neutral Negative

    The game is widely praised for its excellent optimization, running smoothly with high frame rates across various hardware, including older PCs and even handheld devices like the Steam Deck. Most users report a stable experience with minimal bugs, glitches, or crashes, contributing to immersive and polished gameplay. However, a minority experience occasional crashes, audio desync in cutscenes, and some visual glitches, often requiring troubleshooting or setting adjustments. Overall, the game sets a high standard for technical stability in AAA releases.

    • “From a technical standpoint, the developers have done a marvelous job. Playing on an enthusiast machine, I enjoyed a visually striking game that was basically bug free and running at a high framerate with both path tracing and DLAA.”
    • “On release, the game ran flawlessly bug free with great optimization; using frame generation x2 I was lucky to have played RE Requiem using path tracing while still experiencing high frame rate with best settings enabled (shadows set to medium).”
    • “With the bumpy release of Monster Hunter Wilds and the devs push for ray or path tracing, I was worried that this game was going to be unoptimized, but thankfully that was not the case. This game runs great and the sections of the game that you play as Grace and Leon are very different with Grace's sections leaning towards survival horror and Leon's sections leaning towards survival action with plenty of time spent with both characters.”
    • “I constantly get a fatal crash error, and I spend more time troubleshooting the game than actually playing it.”
    • “Lastly about crashes, god I hate this part of the game, I had no experience playing without a single crash, during every damn scene I got new error and my game just exited with brand new error, I followed every official troubleshooting guide but none of them helped.”
    • “The game doesn't even function 4 hours in, constant crashes blocking progression permanently with no possibility to fix after hours of troubleshooting.”
  • humor
    343 mentions Positive Neutral Negative

    The game's humor is a well-received mix of Leon's iconic dry, corny one-liners and quirky enemy interactions, balancing tension with levity effectively. While some find the shift between Grace's serious stealth sections and Leon's over-the-top action humorous but occasionally tonally jarring, the overall blend of horror, action, and comedy keeps players engaged and entertained. Fans especially appreciate Leon's charismatic, witty personality, which adds charm and fun to the experience.

    • “Leon’s one-liners absolutely land and are hilariously good.”
    • “The zombies who keep their old habits, such as cleaning the ground or shutting light switches off, are quite something. Their voice lines are funny and give them some personality, which I enjoyed.”
    • “There’s also a funny side effect of this: if you manage to eliminate most of the enemies while playing as Grace, when Leon passes through the same areas later he’s basically just walking through empty hallways looking sad, which honestly made me laugh.”
    • “The main complaint I have is that it's not funny-bad like RE6; it's just meh.”
    • “Leon's second scene is just a very unfunny joke.”
  • character development
    209 mentions Positive Neutral Negative

    The game features strong and nuanced character development, particularly highlighting Grace's transformation from a fearful, inexperienced agent to a more confident and capable protagonist, and showcasing Leon's continued growth and depth consistent with his longstanding series arc. While many praise the detailed, expressive character designs and emotional storytelling, some critiques note missed opportunities for deeper development, especially for secondary characters and antagonists, with pacing and limited gameplay integration of character growth seen as drawbacks by a few. Overall, character development is considered a key strength that enriches the narrative and player investment.

    • “The way it handles character development feels authentic, emotionally raw and beautiful while you can actually see how everyone’s past shapes the way they move through the story, not in a dramatic “look at this lore” way, but in their reactions, their choices, and the weight they carry.”
    • “Grace's character development was amazing from a scared girl who lost her mother and FBI agent on her first time in the field to a badass all in two days, dealing with all of the different varieties of mutated from the T-virus like zombie blister heads.”
    • “The graphics, atmosphere, and story are at an absolutely brilliant level, and when it comes to character development—especially Leon Kennedy, the most iconic character in the entire series—it is outstanding.”
    • “I was really hoping she would've had some character development at least but there was none.”
    • “Not much character development on both protagonist and antagonist sides.”
    • “Only bad things I have to say about the game is certain characters in the story have zero character development, I mean absolutely none to the point where the only reason I care about the character is due to their connection to the lore.”
  • monetization
    65 mentions Positive Neutral Negative

    The game features minimal to no intrusive microtransactions or in-game purchases, avoiding the common pitfalls of modern monetization strategies. While there are some in-game brand advertisements, such as for Porsche, these are mostly visual and not aggressively pushed, allowing the experience to feel authentic rather than a cash grab. Overall, the monetization is praised for focusing on delivering a quality single-player experience without exploitative paywalls or excessive DLC.

    • “This is a true singleplayer experience, a refreshing change from many modern games that focus primarily on monetization and live-service mechanics.”
    • “Its a breath of fresh air in an era of dumb paywalls or microtransactions.”
    • “No in-game purchases.”
    • “The game felt like a cash grab more than it should have.”
    • “Also, can we talk about the blatant in-game advertising?”
    • “I expected more and better content from Capcom for the 30th anniversary, not this mediocre, half-finished, clearly fan service cash grab.”
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11h Median play time
15h Average play time
6-19h Spent by most gamers
*Based on 234 analyzed playthroughs
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Frequently Asked Questions

Resident Evil Requiem is a survival shooter game with horror theme.

Resident Evil Requiem is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 15 hours playing Resident Evil Requiem.

Resident Evil Requiem was released on February 26, 2026.

Resident Evil Requiem was developed by CAPCOM Co., Ltd..

Resident Evil Requiem has received overwhelmingly positive reviews from players. Most players liked Resident Evil Requiem for its story but disliked it for its grinding.

Resident Evil Requiem is a single player game.

Similar games include Resident Evil Village, Resident Evil 7 Biohazard, SILENT HILL f, Resident Evil 2, The Evil Within 2 and others.