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"Reficul" is a single-player VR simulation game with a spooky, atmospheric setting. Players must survive in a small town in North America after all contact is lost and the world plunges into darkness. The game features realistic weapon handling, magical relics, and a challenging enemy in an open world apocalypse scenario. The latest update includes new dark challenges and experiences.

Reficul screenshot
Reficul screenshot
Reficul screenshot
Reficul screenshot
Reficul screenshot
Reficul screenshot
Reficul screenshot
Reficul screenshot
Reficul screenshot
Reficul screenshot
Reficul screenshot
+15

71%
Audience ScoreBased on 42 reviews
atmosphere18 positive mentions
story3 negative mentions

  • The game has a fantastic atmosphere that effectively creates a sense of dread and immersion.
  • Realistic weapon handling and unique gameplay mechanics, including perma-death and randomized item placements, enhance the survival experience.
  • The developers are responsive and have shown commitment to improving the game through regular updates and community engagement.
  • Movement mechanics are cumbersome, with delayed locomotion and teleportation that disrupt gameplay and immersion.
  • Realistic reloading mechanics can be frustrating, especially under pressure, making combat feel cumbersome and less enjoyable.
  • The game suffers from technical issues, including bugs and glitches that hinder gameplay, such as sticky doors and unresponsive controls.
  • atmosphere
    22 mentions Positive Neutral Negative

    The game's atmosphere is widely praised as one of the best in VR horror, effectively creating a chilling and immersive experience that gives players genuine chills. The combination of high-quality graphics, sound design, and engaging mechanics contributes to a terrifying mood, making it highly recommended for fans of atmospheric horror and open-world survival. Overall, the atmosphere is a standout feature that enhances the game's scare factor, even in the absence of jumpscares.

    • “I have been following the game since very early access - I can say the atmosphere is awesome and the concept is chilling.”
    • “Atmosphere is awesome; audio is a big factor and sets a terrifying mood that gets the fear gland pumping.”
    • “The atmosphere truthfully gave me chills, and the graphics were good.”
    • “Overall, we think that the game is really interesting, and even without jumpscares, the atmosphere makes the game scary.”
  • gameplay
    20 mentions Positive Neutral Negative

    Gameplay is described as cumbersome due to awkward hand and item placement, lag issues, and problematic reload mechanics, which detract from the overall experience. While the tutorial effectively introduces the various gun mechanics, the intensity of combat makes it difficult to execute these actions smoothly. Despite its atmospheric setting and challenging gameplay, many aspects feel broken or incomplete, leading to frustration during play.

    • “The game also features cool weapon mechanics.”
    • “The gameplay is pretty challenging.”
    • “It's extremely atmospheric; the tutorial does a nice job of letting you play with all of the mechanics until you are ready to go to the actual game screen (which turns out to be your living room, very awesome).”
    • “The bizarre placement of the hands and items in hands, the lag of the game keeping up with you, and the realistic reload mechanics all combine to make this a very cumbersome experience.”
    • “To give the game credit, it does have a tutorial to explain the gun mechanics (and each gun is different) but in the heat of the moment, I can’t imagine trying to load any of the firearms – especially when you can’t get any distance between you and the monsters I encountered.”
    • “Again, the reload mechanic is broken, and aiming doesn't feel right.”
  • story
    12 mentions Positive Neutral Negative

    The game's story is criticized for its lack of coherence and depth, with players noting that the random storylines feel disconnected and the introduction of demons appears abrupt and uncontextualized. Despite an engaging news clip at the start, the overall narrative fails to effectively develop character backstories or provide meaningful direction, leaving players feeling unsatisfied with the storytelling.

    • “You basically start in a house and have random storylines each time you play.”
    • “It feels like the main game's demons come out of nowhere, too, so moving to other houses seems pointless story-wise.”
    • “It's just not a well-told story, despite there being a video clip on a TV right at the beginning of the game telling a fairly immersive news story.”
    • “If you can make a news parody video like that, you can tell a character's backstory and explain where to go more effectively.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics and lighting in the game are highly praised for their quality and cohesion, effectively creating an atmospheric experience that evokes strong emotional responses. Overall, the visuals contribute significantly to the game's immersive qualities.

    • “The graphics and lighting were great and really fit together.”
    • “The atmosphere truthfully gave me chills and again, the graphics were good.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization has been criticized for minor stuttering and lag, particularly affecting door interactions, which detracts from immersion, especially given the game's use of permadeath. These performance issues, while not game-breaking, can significantly impact the overall experience.

    • “Minor stuttering and lag, which would not matter so much, except this game uses perma-death.”
    • “Doors are sticky, not opening, or just stuttering, which took away from the immersion.”
    • “Minor stuttering and lag, which would not matter so much, except this game uses perma-death.”
  • stability
    2 mentions Positive Neutral Negative

    Reficul's initial release was plagued by numerous bugs and glitches, resulting in a lack of polish and minimal content, making it only partially playable.

    • “Reficul in its initial state was only somewhat playable, plagued by an array of bugs and glitches, lacking polish and offering little content.”

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