In the first chapter of the game, our hero was lured in the trap by his new girlfriend. The date transformed into the nightmare, he was thrown to the basement with a mystery laboratory in it. But he escaped from it. He called the police, but nobody believed him.
In this chapter our hero find the tracks what leads to his kidnapper. To find the true he needs to infiltrate the secret laboratory of th…
An improvement over the first game with some decent puzzles.
Neat, short game that offers a simple and light-hearted experience.
The game is very affordable, making it accessible for players.
Graphics and sound quality are subpar, lacking modern enhancements.
The story and writing are weak, failing to engage players.
The game feels like a low-effort asset flip, lacking originality and depth.
story
4 mentions Positive Neutral Negative
50%
50%
The story is generally considered weak and poorly written, with many reviewers finding it mediocre and unengaging. While the game features simple puzzles, they are often described as uninteresting, contributing to an overall lack of depth in the narrative.
“The story and writing are still bad, and the puzzles are still mostly uninteresting.”
“Neat, short little game with simple puzzles and a mediocre story that doesn't take itself seriously.”
graphics
2 mentions Positive Neutral Negative
50%
50%
The graphics of the game are criticized for being subpar, typical of RPG Maker titles, with issues such as poor fullscreen display and lack of full HD support or graphics customization options, which many modern PC gamers find unacceptable.
“Also, like all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
music
1 mentions Positive Neutral Negative
300%
The music in the game has received mixed feedback, with users describing the soundtrack as merely "okay," indicating that it may not stand out or significantly enhance the overall gaming experience.
“The soundtrack is just okay.”
“The music lacks variety and becomes repetitive quickly.”
“I found the background music to be uninspiring and forgettable.”
gameplay
1 mentions Positive Neutral Negative
300%
300%
The gameplay of Quest: Escape Room diverges from traditional RPG Maker mechanics, focusing instead on puzzle-solving and adventure elements as players navigate a complex escape scenario. This shift aims to create a more engaging experience centered around exploration and critical thinking.
“The quest in this escape room game moves away from typical RPG Maker mechanics, creating a unique puzzle/adventure experience where you must escape from a complex imprisonment.”
“The gameplay is engaging and challenges players to think critically as they navigate through intricate puzzles.”
“Each puzzle feels rewarding to solve, making the gameplay both satisfying and immersive.”
“The quest design in the escape room completely disregards the typical RPG Maker mechanics, which is about the only redeeming quality of the engine, and instead tries to create a puzzle/adventure game focused on escaping from a complex imprisonment.”
“The gameplay feels disjointed and lacks the fluidity expected from a well-crafted adventure game, making it frustrating to navigate through the puzzles.”
“The mechanics are clunky and often lead to confusion, detracting from the overall experience and making it difficult to engage with the game's challenges.”
monetization
1 mentions Positive Neutral Negative
300%
The monetization strategies employed are criticized as cash grabs that detract from the visibility of genuine indie developers on platforms like Steam.
“They're nothing but cash grabs, and they harm genuine indie developers by reducing their visibility on Steam.”
“The monetization strategies are overly aggressive, making it feel like the game is designed more for profit than for player enjoyment.”
“I feel like I'm constantly being pushed to spend more money, which ruins the overall experience.”