- November 16, 2017
- Norbert Palacz
Qbik
Platforms
About
Qbik is a pixel-art puzzle game where players help a square character navigate through 63 levels of brainteasers, puzzles, and riddles to discover its origin story. The game also includes a Level Editor for players to create and share their own levels on Steam Workshop. Players must use their problem-solving skills to help Qbik dodge deadly traps and eat yellow blocks to progress through the caves.




- Qbik features clever level design with a good difficulty curve, introducing new mechanics gradually while allowing players to experiment with a rewind feature.
- The game has a charming art style and a humorous protagonist, Qbik, which adds to the overall enjoyment and engagement of the gameplay.
- With a level editor and community support, players can create and share their own levels, ensuring a continuous stream of new content and challenges.
- Some players found the game tedious and felt that it became a chore to progress past the initial levels, lacking the excitement of 'aha' moments.
- The sound design and music received criticism for being unappealing, detracting from the overall experience.
- Controls can be frustrating, with some players preferring mouse input over controller, and the visual feedback when selecting the character can be disappointing.
gameplay
36 mentions Positive Neutral NegativeThe gameplay in Qbik is characterized by its simple mechanics that gradually increase in complexity, introducing new elements like moving platforms and teleporters to keep the experience fresh. While the level design is clever and offers surprising challenges, some players found the pacing of new mechanics to be slow, and the music detracted from the overall enjoyment. Despite minor bugs and a few frustrations, the game is praised for its fluent gameplay and well-executed puzzles, making it a charming puzzle experience.
“First, the mechanic is simple to understand - find a path to eat all yellow blocks - but it grows in complexity as new elements are added, like moving platforms and teleporters.”
“Though the style may seem quite simple at first and there aren't a wide variety of mechanics, the levels are cleverly designed and some of them can be quite challenging.”
“The various mechanics and blocks were simple, yet the puzzles still got surprisingly complex while remaining fair.”
“Maybe it is the dreary music... I just couldn't get further than 30 levels... that's even when they introduced a new mechanic... it just felt like a chore rather than an 'aha' moment.”
“There were only two things I didn't like - the music/sound effects, which somewhat grossed me out in a game I otherwise found quite charming, and some bugs with the pistons (a mid-game mechanic) combined with the rewind feature that forced me to restart a couple of levels a few times.”
“I think that Qbik eases the player into new gameplay elements a bit too slowly.”