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QANGA is a single player and multiplayer open world role playing shooter game with a science fiction theme. It was developed by iolaCorp Studio and was released on September 2, 2024. It received mostly positive reviews from players.

QANGA - Now Available in Early Access! Please Note: QANGA is an Early Access game, actively being developed by a small independent team. By choosing to purchase QANGA now, you are directly supporting its development and contributing to the ongoing improvement of the game. Expect to encounter bugs and see some features still in progress. Your support and feedback are crucial in helping us create…

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71%
Audience ScoreBased on 336 reviews
story8 positive mentions
optimization9 negative mentions

  • Impressive seamless transition between planetary surface and space with a vast solar system to explore.
  • Strong foundation with enjoyably functional space and ground vehicles, jetpack mechanics, and first-person shooter gameplay.
  • Active and responsive small development team with regular updates and community engagement.
  • Game is in very early access with numerous bugs, performance issues, and lack of optimization causing frequent crashes and poor frame rates.
  • Content is currently sparse and repetitive with empty environments, few mission types, and a lack of polish in world design.
  • Missing key features such as controller support, better tutorials, and more diverse NPCs leading to a janky and frustrating initial experience.
  • story
    88 mentions Positive Neutral Negative

    The story aspect is widely regarded as underdeveloped and sparse, mainly consisting of repetitive fetch and combat missions with minimal narrative depth. While the game offers a vast open world with exploration potential, players consistently call for more varied, immersive story missions, richer lore, and engaging questlines to enhance immersion and gameplay engagement. Being in early access, the game shows promise but currently lacks a compelling and diverse story content.

    • “This game is already good enough to buy and play, but I'm convinced that by their target of late 2027 there will be more content and story.”
    • “I know, it's early access and somewhat crude, but it already has an incredible amount of content, a satisfying story background, utterly impressive graphics, lots of nicely working mechanics (police system, bounties, ship interiors, underground caves, space stations, many different vehicles, shared inventory, stores, scrapping, zero gravity, seamless leaving and entering planets, warping, first-person shooting with satisfying gunplay, jetpack, public transport system, cooperative multiplayer, and many, many others) and can keep you busy for dozens if not hundreds of hours.”
    • “They've got a fairly solid basic framework for the game in place, and, although content such as missions and contracts is somewhat sparse, it does show that a decent variety of them are possible, and can be expanded and added to.”
    • “The quest line is like 3-5 things to do and after that just contracts.”
    • “Doesn't matter if you get to yellow wall on the demo or the EA version, there is nothing left to do, but cookie cutter of the same missions in copy and paste assets.”
    • “All the missions are the exact same at every similar place.”
  • graphics
    60 mentions Positive Neutral Negative

    The game’s graphics are impressive in scale and detail, with gorgeous landscapes, lighting, and atmospheric effects, but they suffer from inconsistent quality, noticeable optimization issues, and occasional graphical glitches. High system demands and poor performance on lower-end hardware are common complaints, while some users praise the visual fidelity and immersive design despite early-development roughness. Overall, the graphics show strong potential but require significant improvement in optimization and consistency.

    • “Bought the game yesterday and had a good time playing it, graphics look beautiful and realistic even with a 4060 RTX, which is impressive given the immense scale of the game.”
    • “The game’s world is impressively vast and well-crafted with gorgeous landscapes & lighting, nice world aesthetics, and beautiful sunrise/set effects.”
    • “I know it's early access and somewhat crude, but it already has an incredible amount of content, a satisfying story background, utterly impressive graphics, and many nicely working mechanics that can keep you busy for dozens if not hundreds of hours.”
    • “The graphics are probably the worst I've seen in a long time, really.”
    • “TL;DR: The optimization is non-existent, mission complexity non-existent, a bunch of assets just copy-pasted everywhere. The graphical quality between enemy, land vehicle, and space vehicle is like they took three different games and just dumped them together; it is immersion breaking at best. Could not recommend this game to anyone.”
    • “A couple of graphics options immediately crash the game, such as choosing FXAA as the anti-aliasing solution.”
  • optimization
    46 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, causing frequent stuttering, FPS drops, and unstable performance even on mid-to-high-end PCs. While some users with powerful hardware experience decent visuals and gameplay, many report the game is barely playable without tweaking settings like DLSS or lowering graphics. Despite these challenges, ongoing development shows promise, but currently, optimization remains a major drawback.

    • “This game is pretty hard to run but with my newer high-end computer it looks incredible with good performance (Ryzen 7 9700F, RTX 5070, 32GB DDR5 5600). I’m using OptiScaler + NVIDIA Profile Inspector to use DLSS upscaling quality+ (810p to 1080p) on preset K, which is the most stable image quality over preset M or L for the moment. I suggest putting the shadows to ultra if you don't like flickering and slow update time; all the rest can be put to medium to high, global illumination & motion blur off.”
    • “Still issues with performance and weird bugs, but seems like it's going in the right direction.”
    • “Disclaimer though that there still are bugs and performance issues but the devs are working through it tremendously quick; I still highly recommend getting it to support the development of this game into a masterpiece.”
    • “The optimization is terrible; you get random moments of choppiness and stuttering when your device isn't under load.”
    • “This game shouldn't be out on early access; it's an unoptimized mess that can barely run on 720p when other players come around you.”
    • “Having any amount of enemies in the area tanks the performance, making ground combat impossible.”
  • gameplay
    44 mentions Positive Neutral Negative

    Gameplay offers a promising and enjoyable sandbox space simulation experience with intuitive loops involving contracts, combat, and exploration, especially praised for flight, jetpack mechanics, and seamless planetary transitions. However, it currently suffers from numerous bugs, unpolished features, and performance issues typical of early access, leading to some frustration over lack of stable, refined core gameplay. Despite these drawbacks, frequent updates and a wealth of content hint at strong potential for an engaging open-world experience.

    • “I mainly play single player offline PvE as it allows me to play more casually. Gameplay consists of contract/quests to protect POIs, mine, and/or kill Sanglines which are the in-game threats.”
    • “Outstanding open-world gameplay; can do what I want on land and in space. Good team that is really involved in making this a gem.”
    • “I know it's early access and somewhat crude, but it already has an incredible amount of content, a satisfying story background, utterly impressive graphics, lots of nicely working mechanics (police system, bounties, ship interiors, underground caves, space stations, many different vehicles, shared inventory, stores, scrapping, zero gravity, seamless leaving and entering planets, warping, first-person shooting with satisfying gunplay, jetpack, public transport system, cooperative multiplayer, and many others) and can keep you busy for dozens if not hundreds of hours.”
    • “These are all the types of glaring gameplay issues you expect in a playtest, maybe even in a demo, but not in a release that's being charged for (yes I'm aware it's early access, no it's not okay).”
    • “Everything is janky, there's no solid gameplay loop, it's just accept contract, kill things, return the quest (which by the way is also buggy).”
    • “Gameplay-critical elements should probably be finished first before things like this.”
  • stability
    19 mentions Positive Neutral Negative

    The game is notably buggy with frequent glitches such as mission freezes, vehicle issues, and control problems, especially for controller users. While some players find the bugs frustrating and game-breaking, others consider these issues typical for early access and manageable, with no major crashes or severe disruptions to gameplay. Overall, stability is a significant concern but shows potential for improvement as development continues.

    • “Even with well over $1000 worth of ships in Star Citizen, I found this game plays better, with no glitches or crashes after playing the demo and so far in the full game.”
    • “The game is packed with glitches, missions freeze for no reason, and when that happens—congratulations—you’re stuck forever because there’s no way to reset your player.”
    • “Ship can't be controlled if you're a controller user... keybinds don't work and the dev responding in forum with a sarcastic attitude towards controller users really ensured this negative feedback. The game is complete jank at the moment with glitches and vehicles disappearing.”
    • “More different ship designs would be cool, but I must mention the biggest ship is very buggy and won't stay still when landing.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere is highly immersive and realistic, offering seamless transitions between space and planetary flight with detailed visuals and interactive environments. Players can explore diverse landscapes, experience hazards like atmospheric entry damage, and enjoy smooth warp travel without jarring cutscenes. Overall, the game delivers a convincing and engaging pioneer experience across a vast, detailed universe.

    • “The atmosphere is gripping and genuinely makes you feel like a pioneer discovering a new world.”
    • “You can enter the atmosphere at hypersonic speeds, fly over the geography looking for caves, facilities, ruins, bunkers, or mission objectives, and maneuver your ship inside city ruins using the scanner to look for loot, NPCs, or a refueling hangar.”
    • “Very impressive seamless atmospheric flight.”
    • “- Stationary mode slows the ship down in atmosphere, but not while in space, which is confusing.”
    • “- Free warp sometimes stops when you reach a planet, but not when you reach a moon (which has no atmosphere), causing your ship to crash and explode.”
    • “You can fly too slow with your spaceship in the atmosphere and tip over.”
  • grinding
    8 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and sometimes frustrating, especially when progress is lost unexpectedly. While some find it slightly grindy but manageable, others feel that certain enemies and tasks make the experience annoying and repetitive, highlighting a need for more engaging content and smoother progression.

    • “Spent a long time grinding before going to the yellow wall, just to get instantly pulled down and explode when I was heading there. Now I'm going back to Star Citizen until this game has some patches and content updates.”
    • “You'll need a second life for grinding.”
    • “Yes, No Man's Sky has base building and all that, but it’s very grindy.”
  • monetization
    4 mentions Positive Neutral Negative

    Monetization in the game feels somewhat like a cash grab according to some users, though others appreciate the absence of dark patterns, FOMO tactics, and microtransactions, highlighting a focus on honest and fun gameplay.

    • “I have to admit it does feel like a bit of a cash grab at this point.”
    • “There is absolutely nothing here and if they continue in this direction, then I wouldn't blame anyone who called this a cash grab.”
    • “Is this game a cash grab?”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is quirky and creative, featuring amusing environmental details and witty AI elements like rhyming music lyrics and realistic train schedules that add a playful, relatable charm. Players appreciate the lighthearted, futuristic setting that evokes genuine laughter through unexpected, clever touches.

    • “Female cyborgs dancing in the bar made me laugh... really creative environment, actually feels like future earth.”
    • “Some of the AI music is funny to listen to in the bar where the lyrics successfully rhyme 'spirit' with 'fear it'.”
    • “They have schedules like IRL trains, so you could end up literally waiting for a train or even missing it which I find absolutely hilarious.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game includes amusing AI-generated tracks with clever lyrics, but users feel the soundtrack could be enhanced with more variety and longer compositions. Additional vehicle and spacecraft sound models are also desired to enrich the audio experience.

    • “Some of the AI music is funny to listen to in the bar, where the lyrics successfully rhyme 'spirit' with 'fear it'.”
  • replayability
    2 mentions Positive Neutral Negative

    Replayability is seen as promising but currently limited, with comparisons to games that offer more accessible and stable play experiences. Players anticipate improvements over time but warn that initial gameplay may be frustrating and challenging.

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8h Median play time
11h Average play time
5-15h Spent by most gamers
*Based on 9 analyzed playthroughs
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QANGA is a open world role playing shooter game with science fiction theme.

QANGA is available on PC and Windows.

On average players spend around 11 hours playing QANGA.

QANGA was released on September 2, 2024.

QANGA was developed by iolaCorp Studio.

QANGA has received mostly positive reviews from players. Most players liked QANGA for its story but disliked it for its optimization.

QANGA is a single player game with multiplayer and local co-op support.

Similar games include Empyrion: Galactic Survival, Osiris: New Dawn, SpaceBourne 2, Stars End, HumanitZ and others.