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QANGA is a single player and multiplayer role playing game. It was developed by iolaCorp Studio and was released on September 2, 2024. It received mostly positive reviews from players.

QANGA is a role-playing space sandbox featuring seamless exploration of an entire solar system with no loading screens. It offers single-player, co-op, and PvP modes with ingenious mechanics and delightful visuals, though it involves significant grinding and contains numerous bugs. Play solo or with friends in this evolving early access universe.

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73%
Audience ScoreBased on 302 reviews
graphics24 positive mentions
story7 negative mentions

  • The game has a lot of potential and shows impressive technology for an early access title.
  • Seamless transitions between planets and space create an immersive experience.
  • The developers are responsive to community feedback and actively working on updates.
  • The game suffers from significant optimization issues, leading to low frame rates and performance drops.
  • Many features are unpolished, including combat mechanics and NPC interactions, making gameplay frustrating at times.
  • The current content is limited, with repetitive missions and a lack of variety in environments and activities.
  • story
    78 mentions Positive Neutral Negative

    The game's story aspect is currently minimal, with players noting a lack of depth and variety in missions, primarily consisting of repetitive fetch quests and combat tasks. While the game showcases potential with its expansive universe and engaging mechanics, many reviewers express a desire for a more developed narrative and diverse mission types to enhance the overall experience. As it stands, the early access version feels sparse, with a need for additional content and storytelling elements to create a more immersive gameplay experience.

    • “I know, it's early access and somewhat crude, but it already has an incredible amount of content, a satisfying story background, utterly impressive graphics, lots of nicely working mechanics (police system, bounties, ship interiors, underground caves, space stations, many different vehicles, shared inventory, stores, scrapping, zero gravity, seamless leaving and entering planets, warping, first-person shooting with satisfying gunplay, jetpack, public transport system, cooperative multiplayer, and many, many others) and can keep you busy for dozens if not hundreds of hours.”
    • “They've got a fairly solid basic framework for the game in place, and, although content such as missions and contracts is somewhat sparse, it does show that a decent variety of them are possible, and can be expanded and added to.”
    • “Story-wise we should be able to save others and join in on space battles and planet battles, and get a beacon that lets us know that we could join in on a battle or find a contract with a big battle to save some friends along the way!”
    • “The quest line is like 3-5 things to do and after that just contracts.”
    • “Most of the stations are copies of one another, vendors all sell the same stuff, building system is a confusing mess and all the missions are the same.”
    • “Unfortunately it looks like (in spite of the huge size of the world) the current lineup of missions are fairly limited.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many players appreciating the beautiful landscapes, lighting, and attention to detail, particularly in atmospheric entry effects. However, there are significant concerns regarding optimization, as the game can push high-end graphics cards to their limits, leading to performance issues and graphical artifacts. While some users find the visuals impressive for an early access title, others note that certain graphical elements are rough and in need of improvement.

    • “Bought the game yesterday and had a good time playing it; the graphics look beautiful and realistic even with a 4060 RTX, which is impressive in itself given the immense scale of the game.”
    • “Graphics are really nice and play well at 1440p with a 3080 Ti and a Ryzen 5800X3D.”
    • “The graphics are already pretty impressive for a game at such an early stage of development, and the scope of the game is phenomenal - it has what seems to be an accurately sized Earth from what I've personally seen in the game so far.”
    • “The lens dust effect causes graphical issues when looking towards the sun from space.”
    • “A couple of graphics options immediately crash the game, such as choosing FXAA as the AA solution.”
    • “I also experienced a lot of graphical artifacts, and the lumen lighting seems totally broken as it was just a blurry smear that jittered around.”
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay experience is a mixed bag, with some players praising the intuitive gameplay loop and the potential for an engaging open-world sandbox, while others criticize the numerous bugs, unpolished features, and lack of a cohesive gameplay structure. Many highlight the enjoyable flight mechanics and the vastness of the game world, but express frustration over stability issues and repetitive tasks. Overall, while the game shows promise and offers a variety of mechanics, it requires significant optimization and refinement to fully realize its potential.

    • “Once you get the hang of it, though, the gameplay loop becomes surprisingly intuitive.”
    • “Outstanding open-world gameplay; I can do what I want on land and in space, and the good team is really involved in making this a gem.”
    • “I know it's early access and somewhat crude, but it already has an incredible amount of content, a satisfying story background, utterly impressive graphics, lots of nicely working mechanics, and can keep you busy for dozens if not hundreds of hours.”
    • “These are all the types of glaring gameplay issues you expect in a playtest, maybe even in a demo, but not in a release that's being charged for (yes, I'm aware it's early access, no, it's not okay).”
    • “Everything is janky, there's no solid gameplay loop; it's just accept contract, kill things, return the quest (which, by the way, is also buggy).”
    • “There is not very much there (gameplay wise) for the price.”
  • optimization
    39 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many players reporting significant performance issues, including stuttering and instability, especially on lower-end hardware. While some users note that the game shows potential and recommend it for those with capable machines, the consensus is that it requires urgent optimization improvements to enhance the overall experience. Early access status is acknowledged, but many feel the current performance is unacceptable for a playable title.

    • “I am sure it will get performance optimizations down the line, but for now, only buy if you have a capable machine to play it now or buy it now to play when it's finished.”
    • “Disclaimer though that there still are bugs and performance issues, but the devs are working through it tremendously quick. I still highly recommend getting it to support the development of this game into a masterpiece.”
    • “Yes, I recommend Qanga with development; optimization a lot more detail would make this a great game title.”
    • “Unfortunately, it suffers from some very poor performance (I have a Radeon 9070 XT).”
    • “The optimization is terrible; you get random moments of choppiness and stuttering when your device isn't under load.”
    • “This game shouldn't be out in early access; it's an unoptimized mess that can barely run at 720p when other players come around you.”
  • stability
    15 mentions Positive Neutral Negative

    The game's stability is characterized by a mix of bugs and glitches, with many players noting that while it is "buggy as hell," there are no game-breaking issues that significantly hinder gameplay. Most users report experiencing occasional crashes and minor glitches, particularly with certain ships, but overall, the game is considered more stable than similar titles like Star Citizen. As it is still in early access, players acknowledge the presence of "jank," yet many find the experience enjoyable and manageable.

    • “Even with well over $1000 worth of ships in SC, I found this game plays better, with no glitches or crashes after playing the demo and so far in the full game.”
    • “It's buggy as hell in the open world.”
    • “Extremely buggy.”
    • “More different ship designs would be cool, but I must mention the biggest ship is very buggy and won't stay still when landing.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere in the game is praised for its impressive visuals and attention to detail, particularly during atmospheric entry, which can affect ship integrity. Players enjoy the seamless transition between space and planetary atmospheres, allowing for exploration of diverse environments without interruptions. However, some mechanics, like stationary mode and free warp inconsistencies, can lead to confusion and potential crashes.

    • “Visuals are pretty good, and I appreciate the small details, including the fact that entry into a planet's atmosphere can damage your ship and burn up if you go too fast.”
    • “Very impressive seamless atmospheric flight.”
    • “A complete seamless universe, atmospheric planet landing, and the simulation is pretty decent.”
    • “Stationary mode slows the ship down in atmosphere, but not while in space (confusing).”
    • “Free warp sometimes stops when you reach a planet, but not when you reach a moon (no atmosphere), causing your ship to crash and explode.”
    • “You can fly too slow with your spaceship in the atmosphere and tip over.”
  • grinding
    8 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, often feeling that it detracts from the overall experience. While some acknowledge that it can be manageable, many express a desire for improvements and updates to alleviate the grind. Overall, the consensus is that the grinding mechanics could benefit from refinement to enhance player enjoyment.

    • “Spent a long time grinding before going to the yellow wall just to get instantly pulled down and explode when I was heading there. Now I'm going back to SC until this game has some patches and content updates.”
    • “You'll need a second life for grinding.”
    • “These are not good 'grinding' aliens to shoot; they just make the experience annoying and pointless.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization of the game has received mixed reviews, with some players feeling it resembles a cash grab due to a lack of content. However, others appreciate the absence of dark patterns, fear of missing out (FOMO), and microtransactions, highlighting the focus on genuine gameplay instead.

    • “There are no dark patterns here, no FOMO or microtransactions; it's real, honest, fun gameplay.”
    • “The monetization model is fair and doesn't disrupt the gaming experience.”
    • “I appreciate that I can enjoy the game without feeling pressured to spend money.”
    • “Is this game a cash grab?”
    • “I have to admit it does feel like a bit of a cash grab at this point.”
    • “There is absolutely nothing here, and if they continue in this direction, then I wouldn't blame anyone who called this a cash grab.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is characterized by its quirky and creative environment, featuring amusing elements like janky furniture interactions and entertaining AI-generated music with clever lyrics. Players find humor in the absurdity of everyday situations, such as waiting for trains that mimic real-life schedules, adding a lighthearted touch to the futuristic setting.

    • “Janky but funny environment finds (chair sideways still lets you sit in it)”
    • “Female cyborgs dancing in the bar made me laugh... really creative environment, actually feels like future Earth.”
    • “Some of the AI music is funny to listen to in the bar where the lyrics successfully rhyme 'spirit' with 'fear it'.”
  • replayability
    3 mentions Positive Neutral Negative

    Reviewers suggest that the game's replayability may improve over time, but currently, players may encounter challenges that hinder their enjoyment and willingness to replay.

    • “I think given time it will become more playable, but until then expect the game to fight you as you try to play.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”
    • “Once you've completed the game, there's little incentive to go back and experience it again.”
  • music
    1 mentions Positive Neutral Negative

    The game's music features humorous AI-generated tracks, with clever lyrics that include amusing rhymes, such as "spirit" and "fear it," enhancing the overall atmosphere in settings like bars.

    • “Some of the AI music is funny to listen to in the bar, where the lyrics successfully rhyme 'spirit' with 'fear it'.”
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8h Median play time
11h Average play time
5-15h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

QANGA is a role playing game.

QANGA is available on PC and Windows.

On average players spend around 11 hours playing QANGA.

QANGA was released on September 2, 2024.

QANGA was developed by iolaCorp Studio.

QANGA has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its story.

QANGA is a single player game with multiplayer and local co-op support.

Similar games include Empyrion: Galactic Survival, SpaceBourne 2, Osiris: New Dawn, Stars End, The Front and others.