- August 14, 2020
- Sokpop Collective
- 6h median play time
pyramida
Platforms
About
"Pyramida" is a fantasy real-time strategy village builder/survival game with great visuals and good mechanics. Gather resources, assign jobs, and build structures to expand your village and protect it from monsters at night. With multiple resources, jobs, structures, and several hours of playtime, Pyramida offers a challenging and immersive experience for players looking for a detailed village-building simulation.







- Charming art style and engaging gameplay that keeps players coming back.
- Fun and challenging, with a rewarding experience once players learn the mechanics.
- Great value for the price, providing several hours of entertainment.
- Lacks a tutorial, making it difficult for new players to understand the mechanics.
- Pathfinding issues and AI problems lead to frustrating gameplay, especially with skeletons.
- Game can become laggy and unplayable with larger populations, and there is no pause function.
- gameplay104 mentions Positive Neutral Negative
The gameplay of the game is characterized by its cute art style and engaging mechanics, though players often find the controls and food management challenging at first. While the game offers a fun and addictive experience with a rewarding gameplay loop, it requires significant micromanagement and lacks guidance, which can lead to frustration, particularly with enemy encounters. Overall, it provides several hours of enjoyable gameplay for a low price, appealing to those who appreciate simple yet strategic mechanics.
“Fun, quirky, and addictive gameplay.”
“The gameplay is easy to understand and super fun.”
“The idea for the game is neat, gameplay is quite engaging, and the graphic style really suits it.”
“I bought the game back in August 2020 and now, March 2023, after 28 hours of gameplay and probably a lot more than 20 failed save files, I still haven't beaten the game once.”
“Mechanics need flushing out and refining.”
“They are committed to releasing these games on a regular schedule, so it doesn't matter whether they have a decent idea or not, or whether the gameplay really works or not - they have to release it and move on to the next thing.”