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Puzzle Chambers Game Cover

About

Puzzle Chambers is a single player casual puzzle game with mystery and comedy themes. It was developed by Entertainment Forge and was released on December 1, 2017. It received mostly positive reviews from players.

You wake up in a mysterious place and can’t remember how you got there. After that, you meet few other people who are in the same boat and make first contact from your seemingly mentally deranged hosts. Oh, and you also have super powers.

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79%
Audience ScoreBased on 214 reviews
story49 positive mentions
grinding4 negative mentions

  • Challenging and clever math-based puzzles that increase in complexity and provide satisfying logical problem solving.
  • Engaging and humorous story with interesting characters and plot twists that complement the puzzle gameplay.
  • Good value for the price with around 60-70 puzzles and a playtime of roughly 4-6 hours; includes a helpful hint system and quality-of-life options.
  • Puzzles become overly difficult and rely heavily on trial and error rather than pure logic, causing frustration for some players.
  • Story is sometimes seen as silly, poorly written, or disconnected from the puzzle mechanics, lacking emotional depth.
  • Limited puzzle variety and repetitive mechanics; some puzzles feel tedious and there is no level select or replay option for individual puzzles.
  • story
    131 mentions Positive Neutral Negative

    The story in this puzzle game is generally seen as quirky, humorous, and somewhat engaging, featuring twists, mysterious AI themes, and an intimate scale that complements the gameplay. While many find it a fun and compelling reason to progress, others view it as lightweight or disconnected from the puzzles themselves, which remain the primary focus. Overall, the narrative adds charm and motivation but is often considered secondary to the core puzzle experience.

    • “It features a story with multiple twists and turns, an original soundtrack, a diverse cast of characters each with their own personality, plenty of mysteries to uncover, 67 puzzles, and 10 Steam achievements.”
    • “As you uncover the mysteries of this strange and uncertain place, the story slowly unfolds in intriguing and sometimes unsettling ways.”
    • “The story is solid, with plenty of (most of the time silly) humor and an interesting development, and it's really self-aware with its tropes and references to several popular culture works, at times mentioning their names.”
    • “There's no real story arc; the plot is flat and things just happen.”
    • “The storyline is utterly hollow, and while the puzzles might initially feel fresh, the complete lack of new mechanics in later stages makes the experience increasingly tedious.”
    • “There's an attempt to make the game more thrilling by revolving the story around "masked aliens" that appear every few rooms to take away one or more of the characters and have them killed off-camera, but I found it all really unconvincing.”
  • gameplay
    52 mentions Positive Neutral Negative

    The gameplay centers on logic-based grid puzzles with incremental complexity and new mechanics introduced gradually, though all puzzles share the same core type. While the mechanics are intuitive and well-designed to showcase new elements without direct explanation, the lack of variety and repetition can feel monotonous to some players. Overall, puzzle enthusiasts will appreciate the layered challenges, but others may find the gameplay increasingly tedious and the narrative and pacing unengaging.

    • “The puzzles increase in difficulty pretty sharply, and introduce new mechanics throughout.”
    • “The core gameplay of puzzle chambers revolves around logic-based grid puzzles where players must manipulate numbered tiles using modifiers such as '+1,' '–2,' and other incremental changes to fill spaces according to specific rules.”
    • “Each puzzle introduces a new mechanic, starting simple but growing in complexity as you move deeper into the game’s 70 or so chambers.”
    • “The gameplay is overly monotonous and the dialogue seems unnecessary.”
    • “Once the core mechanics are fully revealed, there’s little variety beyond reconfiguring them into increasingly complex permutations.”
    • “The puzzle mechanics overstayed their welcome quite often, going from fun, fresh and interesting to annoying as hell quite quickly (I would have removed or reworked at least a third of the puzzles).”
  • humor
    19 mentions Positive Neutral Negative

    The game's humor is characterized by a mix of quirky, dark, and witty dialogue that adds charm and intrigue to the puzzle-solving experience. Players appreciate the well-timed humor, amusing characters, and occasional lighthearted moments that balance the mysterious and challenging atmosphere. Overall, the humor enhances the story's appeal, making it both entertaining and engaging.

    • “Some conversations lean toward dark humor, while others hint at existential dread, creating a tonal mix that keeps the player intrigued.”
    • “I really enjoyed the twists and the humor in this story, like, after seeing a huge monster one character asks how the monster got in because the door is small, and the other snaps back maybe the ceiling opened or something.”
    • “The characters' expressions are well done and can be hilarious at times.”
  • graphics
    16 mentions Positive Neutral Negative

    The game's graphics feature a minimalist, pixel art style that suits its puzzle-driven nature, creating a calm yet slightly unsettling atmosphere. While some users find the visuals and cartoon artwork appealing and fitting, others consider the art style basic or unattractive. Overall, the graphics are functional and complement the story, though they lack flashy or highly detailed elements.

    • “Visually, the game adopts a minimalist aesthetic that fits its puzzle-driven nature.”
    • “Together, the visuals and sound design create a calm yet slightly disconcerting atmosphere, which is perfect for a game that wants you to think but also wants you to feel that something isn’t quite right.”
    • “The game comes with 67 puzzles, nicely designed graphics and an interesting storyline to follow through.”
    • “Graphics and animation are bad.”
    • “The cartoon artwork is okay, but the game is very basic with not enough variety in the puzzles and feels a little clunky when swapping tiles.”
    • “The interface works fine, the graphics are okay, though the fake 'snow' effect fuzzying some locations is unnecessary.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game is generally praised for its enjoyable, ambient, and sometimes eerie soundtrack that complements the puzzle-solving atmosphere and narrative tone. While some find the soundtrack catchy and immersive, others note its repetitiveness and admit to turning it off after a while. Overall, the music is considered a positive but somewhat repetitive aspect of the experience.

    • “The music complements this tone with understated ambient tracks that create a meditative rhythm during puzzles while accentuating the occasional eerie moments in the narrative.”
    • “The ambiance and soundtrack really pull you in, making you feel like you’ve been invited to an intellectual dinner party… except it’s hosted by a devious AI who really likes puzzles.”
    • “This game has a lot of good things to highlight: intuitive gameplay, good math puzzles, nice soundtrack, colorful and interesting characters, and a plot full of suspense.”
    • “The music is somewhat catchy, but the game is very basic with not enough variety to the puzzles and I found it a little clunky when swapping tiles.”
    • “I had a hard time dealing with the same soundtrack all the way through the game, but still not enough to consider it a bad experience.”
    • “The story is great, the music is repetitive but fine, the graphics are nice... everything is nice, except for the puzzles themselves, a real shame!”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for its blend of mystery, suspense, and subtle unease, enhanced by strong visuals and sound design. This creates an engaging, slightly disconcerting environment that complements the clever puzzle design and narrative, making the experience both thought-provoking and emotionally immersive. Overall, the atmosphere significantly elevates the game, distinguishing it within the puzzle genre.

    • “It delivers a compelling mix of clever puzzle design, strong atmosphere, and a unique supernatural premise, making it an engaging and rewarding experience for players who enjoy mystery, suspense, and a constant sense of the unknown.”
    • “Together, the visuals and sound design create a calm yet slightly disconcerting atmosphere, which is perfect for a game that wants you to think but also wants you to feel that something isn’t quite right.”
    • “This narrative thread adds an unsettling atmosphere to what could have been a straightforward puzzle experience, infusing every solved room with a faint sense of unease and curiosity about the world beyond the grid.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game is often seen as tedious due to repetitive puzzles and lack of new mechanics, making later stages feel dull. While initially engaging, the gameplay can become monotonous, though the short length helps mitigate this issue for some players.

    • “I'm pretty sure this review would have been a thumbs-down otherwise; you can basically do the same "research" by dragging and dropping the different tiles around, but that's so much more tedious (don't worry, it's still plenty tedious even with the lever).”
    • “The storyline is utterly hollow, and while the puzzles might initially feel fresh, the complete lack of new mechanics in later stages makes the experience increasingly tedious.”
    • “This was a fun game that had a great story and it is a plot twister, it is short which is nice as the puzzles started to become tedious, would definitely recommend.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers limited replayability, with a relatively short overall length influenced by puzzle difficulty. Allowing players to replay levels could enhance its replay value.

    • “Low replayability value, but does take an okay amount of time to finish (depending on how good you are at the puzzles).”
    • “The ability to replay levels really would help to increase the game's replayability.”
  • emotional
    2 mentions Positive Neutral Negative

    The game delivers a moderately engaging story that suits its overall tone, though it lacks deep emotional impact. Players feel consistently hooked, experiencing a strong sense of accomplishment, especially when solving challenging puzzles.

  • character development
    1 mentions Positive Neutral Negative

    Character development is enhanced by charming pixel-art designs and detailed background art that evoke nostalgia while maintaining visual complexity.

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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Puzzle Chambers is a casual puzzle game with mystery and comedy themes.

Puzzle Chambers is available on PC, Mac OS and Windows.

On average players spend around 6 hours playing Puzzle Chambers.

Puzzle Chambers was released on December 1, 2017.

Puzzle Chambers was developed by Entertainment Forge.

Puzzle Chambers has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Puzzle Chambers is a single player game.

Similar games include Hexologic, FRAMED Collection, Zenge, Divide By Sheep, Lyne and others.