Proxy Blade Zero Game Cover
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Proxy Blade Zero is a challenging 3D action game, where you play as Fenrir, an advanced battle android. With a focus on technical combat, you'll need to master parrying, boosting, and creative combos to survive against King Anima's army of rogue machines. Put your wits and reflexes to the test in this intense battle for survival.

  • PC
  • Windows

Reviews

72%
Audience ScoreBased on 124 reviews
gameplay14 positive mentions
story9 negative mentions
  • The final boss is exciting and features a great soundtrack.
  • The combat is simple yet challenging, rewarding skill and strategy.
  • The game has a nostalgic feel reminiscent of classic hack and slash titles.
  • The controls cannot be customized, which can lead to frustration.
  • The game is short and lacks depth in terms of story and content.
  • Many players experience technical issues that prevent the game from running properly.
  • gameplay54 mentions

    The gameplay is characterized by its simple yet deep mechanics, offering a satisfying hack-and-slash experience that rewards skill and mastery. While some players appreciate the fluid controls and engaging combat, others find the lack of checkpoints and repetitive enemy patterns frustrating. Overall, the game emphasizes gameplay over graphics, appealing to those who enjoy a challenging and skill-based approach.

    • “I can't say enough good things about the balance and depth of the small number of seemingly simple mechanics at play here.”
    • “The gameplay is fluid and though it requires a degree of finesse to master, it does feel satisfying once you have conquered it.”
    • “Overall this is an awesome game, exactly what you would hope to see from an indie studio--gameplay on par with the best AAA titles (with relatively simple graphics) at a fraction of the cost.”
    • “The gameplay is basic, but solid.”
    • “There is virtually no depth to the gameplay -- you move from room to room, facing the exact same robot enemies, only paired up in different combinations.”
    • “In a game that is entirely built around melee fighting, it is weird how inconsistent, mechanical, and limited the fighting system is.”
  • graphics52 mentions

    The graphics of the game are generally described as basic and reminiscent of late PS1 to early PS2 visuals, with a minimalistic aesthetic that some players find functional but lacking in polish and variety. While the visuals may not impress by modern standards, they are often appreciated for their unique style and the game's overall performance. Many reviewers emphasize that the focus is on gameplay rather than graphics, suggesting that the simplistic visuals do not detract significantly from the experience.

    • “The graphics are extremely simple, although designers made good choices about how they used the resources they had.”
    • “Overall this is an awesome game, exactly what you would hope to see from an indie studio--gameplay on par with the best AAA titles (with relatively simple graphics) at a fraction of the cost.”
    • “The visuals were nice too, added a 90s vibe to it.”
    • “The graphics are pretty barebones, the environments are often empty and repetitive, the story is basically nonexistent despite being organized as a campaign, and the way you move around the level has a sort of 'my first 3D game' feel (a series of disconnected rooms with non-animated 'doors' that are essentially teleports).”
    • “It is a budget game no doubt, the graphics and animations are not near AAA levels, but the mechanics are fun and simple and it is more about personal skill than leveling up and learning moves, which is a thing more games need to do.”
    • “The graphics are bad.”
  • story26 mentions

    The story in Proxy Blade Zero is minimal and largely non-existent, serving primarily as a backdrop for the hack-and-slash gameplay. Players encounter a basic premise involving an evil robot invading a space station, but the narrative lacks depth, cutscenes, and character development, focusing instead on straightforward combat mechanics. While some appreciate the game's combat, many reviewers note that the absence of a compelling story detracts from the overall experience.

    • “The story you get at the beginning is that an evil robot invaded a space station and wants to do some bad stuff to some colonies.”
    • “Fallen World does that by adding, firstly, RPG mechanics in the form of an upgradeable hero -- purchase new moves and improve your attributes, secondly, several concepts from the tower defense genre, e.g. placing turrets and NPCs which have various functions and assist you in battle (and are all upgradeable), and thirdly, a story, also known as motivation for doing what you're doing.”
    • “As long as you're not under illusions about length or story, Proxy Blade Zero is a great little character action game for the price.”
    • “The story is basically nonexistent despite being organized as a campaign, and the way you move around the level has a sort of 'my first 3D game' feel.”
    • “It's short, same-y (repetitive), has little to no story (and no cutscenes or dialog), and the ending is god awful.”
    • “The game has no cutscenes, and almost no story.”
  • music21 mentions

    The music in the game has received generally positive feedback, with many reviewers praising its engaging and atmospheric qualities, particularly the electronic and techno elements that enhance the gameplay experience. While some noted that the soundtrack may not be the most memorable, it effectively complements the visuals and adds to the overall enjoyment of the game. Overall, the music stands out as one of the game's stronger aspects, even amidst criticisms of other elements.

    • “The electronic soundtrack helps to hype up certain chapters, too.”
    • “The music definitely adds to the game at points.”
    • “Music is great, fits the tone of the gameplay very well and the visuals are done well too.”
    • “I could write here about horrible graphics or about a painful soundtrack.”
    • “Much of this game is lacking, from the combat that it touts to the graphics and music.”
    • “The music accompanies it well enough and though it's not the most memorable soundtrack, it has a really nice techno feeling to enhance the ambiance.”
  • replayability4 mentions

    Overall, the game has limited replayability due to its linear level design and lack of randomization, with some players only finding motivation to replay it on higher difficulty settings. While it is not very long, a few users noted that replay value exists, but improvements such as upgrades or a scoreboard could enhance this aspect.

    • “The game is not very long, but the replay value is definitely here.”
    • “There is no actual replayability since the level design is not random, but linear.”
    • “The game doesn't offer replay value, which could be improved by upgrades or simply a scoreboard.”
    • “No replay value unless you feel the need to complete it on a higher difficulty mode for masochistic reasons.”
  • optimization2 mentions

    The game is praised for its excellent optimization, achieving impressive frame rates of 400-600, largely attributed to its PS2-like graphics that prioritize performance without compromising visual appeal.

    • “The graphics are more or less PS2-like, which is great for performance and doesn't bother me at all visually.”
    • “Best optimization of any indie title I've played (FPS as high as 400-600).”
  • atmosphere2 mentions

    The atmosphere of the game is generally well-received, highlighted by good music and execution of core elements; however, it suffers from a lack of immersion and engaging assets, which detracts from the overall experience.

    • “Good music and atmosphere too.”
    • “Good execution on core elements of camera and combat, but it lacks significantly in terms of immersion, assets, atmosphere, difficulty spikes, and bosses.”
  • emotional1 mentions

    The emotional aspect of the game is largely criticized, with reviewers expressing disappointment and suggesting that players should seek out other titles that offer a more engaging emotional experience. Overall, the game fails to evoke any significant emotional response, making it hard to recommend.

  • grinding1 mentions

    Players find the grinding aspect of the game tedious, citing a limited combat system with only six attacks that lack variety and depth, making the experience feel repetitive and unengaging.

    • “The combat is very tedious, with only about six attacks in the game and no real way to string them together in interesting ways.”
    • “Grinding feels like a never-ending chore, with little reward for the time invested.”
    • “The repetitive nature of grinding makes the game feel more like a job than a source of entertainment.”
  • humor1 mentions

    The humor in the game is well-received, with players appreciating the effective voice acting and filters that enhance the bosses' personalities without coming off as overly cheesy or forced.

    • “The voice acting and filters fit perfectly, adding personality to the bosses without being overly cheesy or forced.”
    • “The humor in the game is cleverly woven into the dialogue, making every interaction enjoyable.”
    • “I found myself laughing out loud at the witty one-liners and clever puns throughout the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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