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  • July 28, 2014

Proxy Blade Zero

Proxy Blade Zero Game Cover
71%Game Brain Score
gameplay, graphics
story, replayability
71% User Score Based on 123 reviews

Platforms

PCWindows
Proxy Blade Zero Game Cover

About

Proxy Blade Zero is a single player action game. It was developed by D6 and was released on July 28, 2014. It received mostly positive reviews from players.

Proxy Blade Zero is a hardcore 3D action game with technical combat. Play as Fenrir, an advanced battle android, against the armies of King Anima. You will have to think fast to defeat the different enemies you will encounter. Parrying, using your boost and being creative with your combos are essential tools to your survival. Mastering Proxy Blade will require both your wits and reflexes. Be…

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71%
Audience ScoreBased on 123 reviews
gameplay14 positive mentions
story9 negative mentions

  • The combat system is simple yet satisfying, rewarding quick reaction times and strategic thinking.
  • The game features a variety of enemy types that require different strategies to defeat, keeping the gameplay engaging.
  • The final boss battle is challenging and well-designed, providing a sense of accomplishment upon victory.
  • The game lacks depth in terms of story and character development, making it feel shallow.
  • Controls are clunky and unresponsive at times, particularly the dash and parry mechanics, which can lead to frustrating gameplay.
  • The graphics are basic and dated, which may deter players looking for a more polished visual experience.
  • gameplay
    55 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity and focus on skill-based mechanics, offering a hack-and-slash experience that can be both rewarding and frustrating due to its challenging levels and lack of checkpoints. While some players appreciate the depth and fluidity of the combat, others find the mechanics clunky and the overall experience shallow, particularly due to the absence of upgrades or diverse gameplay systems. Overall, the game appeals to those who enjoy a straightforward, gameplay-centric approach reminiscent of classic titles, though it may not resonate with players accustomed to modern gaming conventions.

    • “I can't say enough good things about the balance and depth of the small number of seemingly simple mechanics at play here.”
    • “The gameplay is fluid and though it requires a degree of finesse to master, it does feel satisfying once you have conquered it.”
    • “Overall this is an awesome game, exactly what you would hope to see from an indie studio--gameplay on par with the best AAA titles (with relatively simple graphics) at a fraction of the cost.”
    • “Though clearly effort has gone into the game, the mechanics can be a bit clunky, and in hard mode you die in three hits. It can be a bit annoying; there are no level-ups, weapons, or armor, just you and the game. This is okay for a small game, but all in all, I cannot recommend it. It is a bit hard to digest.”
    • “There is virtually no depth to the gameplay -- you move from room to room, facing the exact same robot enemies, only paired up in different combinations.”
    • “In a game that is entirely built around melee fighting, it is weird how inconsistent, mechanical, and limited the fighting system is.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many users noting that they are basic and reminiscent of late PS1 to early PS2 visuals, which some find charming while others consider them lacking in polish and variety. Despite the simplicity, the art direction is appreciated for its unique aesthetic, often compared to retro styles like Tron, and while the visuals may not impress, they are functional and serve the gameplay well. Overall, the consensus is that the graphics are not the main draw of the game, with a focus on gameplay over visual fidelity.

    • “The graphics are extremely simple, although designers made good choices about how they used the resources they had.”
    • “Overall this is an awesome game, exactly what you would hope to see from an indie studio--gameplay on par with the best AAA titles (with relatively simple graphics) at a fraction of the cost.”
    • “The graphics aren't anything special, but nothing bad.”
    • “The graphics are pretty barebones; the environments are often empty and repetitive, the story is basically nonexistent despite being organized as a campaign, and the way you move around the level has a sort of 'my first 3D game' feel (a series of disconnected rooms with non-animated 'doors' that are essentially teleports).”
    • “I'd peg the graphics around late PS1/early PS2.”
    • “It does little to invest you in the combat, does not push graphics of any modern standard, and isn't much fun to play.”
  • story
    26 mentions Positive Neutral Negative

    The story in Proxy Blade Zero is minimal and largely serves as a backdrop for the gameplay, with a basic premise involving an evil robot invading a space station. Players note the lack of narrative depth, cutscenes, or character development, which detracts from the overall experience, but some appreciate the focus on combat mechanics over storytelling. Overall, the game is described as a straightforward hack-and-slash experience with little emphasis on plot or progression beyond defeating enemies.

    • “The story you get at the beginning is that an evil robot invaded a space station and wants to do some bad stuff to some colonies.”
    • “Fallen World does that by adding, firstly, RPG mechanics in the form of an upgradeable hero -- purchase new moves and improve your attributes, secondly, several concepts from the tower defense genre, e.g. placing turrets and NPCs which have various functions and assist you in battle (and are all upgradeable), and thirdly, a story, also known as motivation for doing what you're doing.”
    • “As long as you're not under illusions about length or story, Proxy Blade Zero is a great little character action game for the price.”
    • “The story is sparse, graphics aren't the best (though the art direction is good given what they're working with).”
    • “It's short, same-y (repetitive), has little to no story (and no cutscenes or dialog), and the ending (what you get when you beat the final boss) is god awful.”
    • “The game has no cutscenes, and almost no story.”
  • music
    21 mentions Positive Neutral Negative

    The music in the game has received generally positive feedback, with many players praising its engaging and atmospheric qualities, particularly the electronic and techno elements that enhance the gameplay experience. While some reviewers noted that the soundtrack may not be the most memorable, it effectively complements the game's visuals and action, making it a standout aspect for many players. Overall, the music is considered a strong point, even in the context of mixed opinions about other game elements.

    • “The electronic soundtrack helps to hype up certain chapters, too.”
    • “The music definitely adds to the game at points.”
    • “Music is great, fits the tone of the gameplay very well and the visuals are done well too.”
    • “I could write here about horrible graphics or about a painful soundtrack.”
    • “Much of this game is lacking, from the combat that it touts to the graphics and music.”
    • “The music accompanies it well enough and though it's not the most memorable soundtrack, it has a really nice techno feeling to enhance the ambiance.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game's replayability is limited due to its linear level design and lack of randomization, with some players only finding motivation to replay it on higher difficulty settings. While a few users noted that the game is short enough to warrant multiple playthroughs, the absence of upgrades or a scoring system diminishes its overall replay value.

    • “The game is not very long, but the replay value is definitely here.”
    • “There is no actual replayability since the level design is not random, but linear.”
    • “The game doesn't offer replay value, which could be improved by upgrades or simply a scoreboard.”
    • “No replay value unless you feel the need to complete it on a higher difficulty mode for masochistic reasons.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, citing a limited combat system with only six attacks that lack variety and depth, making the experience feel repetitive and unengaging.

    • “The combat is very tedious, with only about six attacks in the game and no real way to string them together in interesting ways.”
    • “Grinding feels like a never-ending chore, with little reward for the time invested.”
    • “The repetitive nature of grinding makes it hard to stay engaged with the game.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is well-received, with praise for the voice acting and filters that enhance the characters' personalities without feeling forced or overly cheesy.

    • “I loved the voice acting and filters; they fit perfectly, weren't too cheesy or trying too hard to be funny, and gave the bosses some personality.”
    • “The humor in the game is spot on, with clever writing that keeps you chuckling throughout the adventure.”
    • “I appreciate how the game balances humor with gameplay, making even the toughest challenges feel lighthearted.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is praised for its excellent optimization, achieving impressive frame rates of 400-600, largely attributed to its PS2-like graphics, which enhance performance without detracting from the visual experience.

    • “The graphics are somewhat PS2-like, which is great for performance and doesn't bother me at all visually.”
    • “This game has the best optimization of any indie title I've played, with FPS reaching as high as 400-600.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is generally well-received, highlighted by good music and execution of core elements; however, it suffers from a lack of immersion and engaging assets, which detracts from the overall experience.

    • “Good music and atmosphere too.”
    • “Good execution on core elements of camera and combat, but it lacks significantly in terms of immersion, assets, atmosphere, difficulty spikes, and bosses.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is largely criticized, with reviewers expressing disappointment and suggesting that players should seek out other titles that offer a more engaging emotional experience. Overall, the game fails to evoke any significant emotional response, making it hard to recommend.

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Frequently Asked Questions

Proxy Blade Zero is a action game.

Proxy Blade Zero is available on PC and Windows.

Proxy Blade Zero was released on July 28, 2014.

Proxy Blade Zero was developed by D6.

Proxy Blade Zero has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Proxy Blade Zero is a single player game.

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