- July 28, 2014
- D6
Proxy Blade Zero
Platforms
About
Proxy Blade Zero is a challenging 3D action game, where you play as Fenrir, an advanced battle android. With a focus on technical combat, you'll need to master parrying, boosting, and creative combos to survive against King Anima's army of rogue machines. Put your wits and reflexes to the test in this intense battle for survival.











- The final boss is challenging and well-designed, providing a satisfying experience.
- The combat system is simple yet rewarding, requiring skill and strategy to master.
- The game offers a nostalgic feel reminiscent of classic hack and slash titles, making it enjoyable for fans of the genre.
- The controls are unchangeable and can be awkward, particularly for keyboard and mouse users.
- The game is very short, with only a few levels and limited replay value.
- Graphics and overall presentation are basic, lacking polish and depth, which may deter some players.
- gameplay108 mentions Positive Neutral Negative
The gameplay is characterized by its simple yet deep mechanics, offering a fluid and satisfying hack-and-slash experience that rewards skill and mastery. While some players appreciate the focus on personal skill over complex systems, others find the lack of checkpoints and depth in enemy variety frustrating. Overall, the game is praised for its engaging combat mechanics and nostalgic feel, despite its budget graphics and occasional inconsistencies in the fighting system.
“I can't say enough good things about the balance and depth of the small number of seemingly simple mechanics at play here.”
“The gameplay is fluid and though it requires a degree of finesse to master, it does feel satisfying once you have conquered it.”
“Overall this is an awesome game, exactly what you would hope to see from an indie studio--gameplay on par with the best AAA titles (with relatively simple graphics) at a fraction of the cost.”
“There is virtually no depth to the gameplay -- you move from room to room, facing the exact same robot enemies, only paired up in different combinations.”
“In a game that is entirely built around melee fighting, it is weird how inconsistent, mechanical, and limited the fighting system is.”
“The enemy pattern is too simple and easy to predict, and when you choose a different difficulty, the gameplay doesn't give a different feeling; only enemy damage and HP are changed, which seems like just a way to have a cheap death.”