Proxy Blade Zero is a challenging 3D action game, where you play as Fenrir, an advanced battle android. With a focus on technical combat, you'll need to master parrying, boosting, and creative combos to survive against King Anima's army of rogue machines. Put your wits and reflexes to the test in this intense battle for survival.
The final boss is challenging and well-designed, providing a satisfying experience.
The combat system is simple yet rewarding, requiring skill and strategy to master.
The game offers a nostalgic feel reminiscent of classic hack and slash titles, making it enjoyable for fans of the genre.
The controls are unchangeable and can be awkward, particularly for keyboard and mouse users.
The game is very short, with only a few levels and limited replay value.
Graphics and overall presentation are basic, lacking polish and depth, which may deter some players.
gameplay
108 mentions Positive Neutral Negative
26%
71%
3%
The gameplay is characterized by its simple yet deep mechanics, offering a fluid and satisfying hack-and-slash experience that rewards skill and mastery. While some players appreciate the focus on personal skill over complex systems, others find the lack of checkpoints and depth in enemy variety frustrating. Overall, the game is praised for its engaging combat mechanics and nostalgic feel, despite its budget graphics and occasional inconsistencies in the fighting system.
“I can't say enough good things about the balance and depth of the small number of seemingly simple mechanics at play here.”
“The gameplay is fluid and though it requires a degree of finesse to master, it does feel satisfying once you have conquered it.”
“Overall this is an awesome game, exactly what you would hope to see from an indie studio--gameplay on par with the best AAA titles (with relatively simple graphics) at a fraction of the cost.”
“There is virtually no depth to the gameplay -- you move from room to room, facing the exact same robot enemies, only paired up in different combinations.”
“In a game that is entirely built around melee fighting, it is weird how inconsistent, mechanical, and limited the fighting system is.”
“The enemy pattern is too simple and easy to predict, and when you choose a different difficulty, the gameplay doesn't give a different feeling; only enemy damage and HP are changed, which seems like just a way to have a cheap death.”
graphics
104 mentions Positive Neutral Negative
27%
63%
10%
The graphics of the game are generally described as basic and reminiscent of late PS1 to early PS2 visuals, with a minimalistic aesthetic that some find charming while others consider it lacking polish and variety. While the visuals are functional and fit the game's style, they are not impressive by modern standards, often leading to a perception of emptiness in environments. Overall, the graphics serve the gameplay well, but players seeking high-end visuals may be disappointed.
“The graphics are extremely simple, although designers made good choices about how they used the resources they had.”
“Overall this is an awesome game, exactly what you would hope to see from an indie studio--gameplay on par with the best AAA titles (with relatively simple graphics) at a fraction of the cost.”
“As for the rest of the game, the visuals are very Tron inspired which can only be a good thing.”
“There's no getting around that the graphics are pretty barebones, the environments are often empty and repetitive, the story is basically nonexistent despite being organized as a campaign, and the way you move around the level has a sort of 'my first 3D game' feel (a series of disconnected rooms with non-animated 'doors' that are essentially teleports).”
“So aside from the archaic visuals (which I give no points for being retro due to their additional lack of polish or variety) and bad combat, there isn't much else in this game to mention.”
“I'd peg the graphics around late PS1/early PS2.”
story
52 mentions Positive Neutral Negative
8%
57%
35%
The story in Proxy Blade Zero is minimal and largely non-existent, serving primarily as a backdrop for the hack-and-slash gameplay. Players encounter a brief introduction involving an evil robot invading a space station, but the narrative lacks depth, cutscenes, and character development, focusing instead on straightforward combat mechanics. While some players appreciate the game's combat, the overwhelming consensus is that the story is sparse and not a significant aspect of the experience.
“The story you get at the beginning is that an evil robot invaded a space station and wants to do some bad stuff to some colonies.”
“Created by a lone developer, it's stripped down to focus solely on the combat -- a couple paragraphs of story, simple but functional graphics reminiscent of an uprezzed Unreal.”
“Fallen World does that by adding, firstly, RPG mechanics in the form of an upgradeable hero -- purchase new moves and improve your attributes, secondly, several concepts from the tower defense genre, e.g. placing turrets and NPCs which have various functions and assist you in battle (and are all upgradeable), and thirdly, a story, also known as motivation for doing what you're doing.”
“The story is basically nonexistent despite being organized as a campaign, and the way you move around the level has a sort of 'my first 3D game' feel, with a series of disconnected rooms and non-animated 'doors' that are essentially teleports.”
“It's short, repetitive, has little to no story (and no cutscenes or dialogue), and the ending is god awful.”
“Utter lack of story, motive, or direction, save for moving door to door; what you're buying here is a good combat game.”
music
42 mentions Positive Neutral Negative
57%
36%
7%
The music in the game has received generally positive feedback, with many players praising its engaging electronic soundtrack that enhances the atmosphere and gameplay experience. While some noted it may not be the most memorable, it effectively complements the visuals and action, making it a standout aspect for many. Overall, the music is considered a significant strength, even in the face of criticisms regarding other game elements.
“The electronic soundtrack helps to hype up certain chapters, too.”
“The music definitely adds to the game at points.”
“Music is great, fits the tone of the gameplay very well and the visuals are done well too.”
“I could write here about horrible graphics or about a painful soundtrack.”
“Much of this game is lacking, from the combat that it touts to the graphics and music.”
“The music accompanies it well enough and though it's not the most memorable soundtrack, it has a really nice techno feeling to enhance the ambiance.”
replayability
8 mentions Positive Neutral Negative
13%
49%
38%
Overall, the game has limited replayability due to its linear level design and lack of randomization, with most players only returning for higher difficulty modes or personal challenges. While some users note that the game is short, they still find minimal incentive to replay it without additional features like upgrades or a scoreboard.
“The game is not very long, but the replay value is here.”
“There is no actual replayability since the level design is not random, but linear.”
“The game doesn't offer replay value, which could be improved by upgrades or simply a scoreboard.”
“No replay value unless you feel the need to complete it in higher difficulty mode for masochistic reasons.”
optimization
4 mentions Positive Neutral Negative
100%
The game is praised for its exceptional optimization, achieving impressive frame rates of 400-600, which is considered the best among indie titles. Its PS2-like graphics contribute to this performance, allowing for a smooth experience without compromising visual appeal.
“+ best optimization of any indie title I've played (FPS as high as 400-600)”
“Its graphics are more or less PS2-like, which is great for performance and doesn't bother me at all visually.”
atmosphere
4 mentions Positive Neutral Negative
50%
25%
25%
The atmosphere of the game is generally praised for its good music and execution of core elements, but it suffers from a lack of immersion and insufficient asset variety, which detracts from the overall experience.
“Good music and atmosphere too.”
“Good music and atmosphere too.”
“Good execution on core elements of camera and combat, but lacks too much in terms of immersion, assets, atmosphere, difficulty spikes, and bosses.”
emotional
2 mentions Positive Neutral Negative
100%
The emotional aspect of the game is largely criticized, with reviewers expressing disappointment and a lack of connection, suggesting that players would be better off experiencing other titles that offer more engaging emotional narratives.
grinding
2 mentions Positive Neutral Negative
150%
Players find the grinding aspect of the game tedious, citing a limited combat system with only six attacks that lack variety and depth, making the experience feel repetitive and unengaging.
“The combat is very tedious, with only about six attacks in the game and no real way to string them together in interesting ways.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“Leveling up requires an excessive amount of time and effort, which detracts from the overall enjoyment.”
humor
2 mentions Positive Neutral Negative
100%
Reviewers appreciate the humor in the game, highlighting the effective voice acting and filters that enhance the characters' personalities without feeling forced or overly cheesy. This subtle approach to humor contributes positively to the overall experience.
“I loved the voice acting and filters; they fit perfectly, weren't too cheesy or trying too hard to be funny, and gave the bosses some personality.”