PROJECT: PLAYTIME Game Cover

Project: Playtime is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.

  • PC
  • Windows
  • Cloud

Reviews

78%
Audience ScoreBased on 24,137 reviews
gameplay344 positive mentions
stability1,413 negative mentions
  • stability1,426 mentions

    The stability of the game has been widely criticized, with users reporting numerous bugs, glitches, and performance issues that significantly hinder gameplay. Many players acknowledge that the game is in early access, which accounts for some of the instability, but express frustration over persistent problems that affect their overall experience. While some find the game enjoyable despite its flaws, the overwhelming sentiment is that it requires substantial improvements to reach a playable state.

    • “It runs great and you can turn up the settings to make the game so pretty.”
    • “Has almost no glitches or bugs, and is a very fun, yet scary experience for everyone alike, whilst also being competitive.”
    • “Perfectly balanced, not buggy.”
    • “This game is a buggy mess with even buggier menus.”
    • “The game is unbelievably buggy and won't work half the time.”
    • “The game is a buggy, broken mess, and regardless, the gameplay itself is incredibly boring.”
  • gameplay911 mentions

    The gameplay of "Project: Playtime" has received mixed reviews, with many players enjoying its fun mechanics and unique puzzles reminiscent of "Dead by Daylight." However, numerous criticisms highlight issues such as unbalanced gameplay, repetitive mechanics, and a lack of polish, particularly following recent updates that removed key features and introduced bugs. Overall, while the game shows potential and can be enjoyable, it currently suffers from significant technical problems and gameplay imbalances that detract from the experience.

    • “Drawing parallels with classics like 'Five Nights at Freddy's', Project: Playtime offers thrilling horror with innovative mechanics, though its graphics may lack refinement.”
    • “Great game, really cool updates and nice gameplay; please continue to add more maps, maybe Chapter 3 characters and maps.”
    • “The game had awesome mechanics that spiced up the asymmetrical format, along with smooth and fun gameplay, thus managing to capture my interest.”
    • “The gameplay is so boring if you're dead now.”
    • “The gameplay loop is boring, the battlepass is pointless, the rate of progression is so convoluted.”
    • “The gameplay gets very repetitive very quickly, they had full opportunity to wait for a public release when they had more content than a few rounds worth.”
  • graphics488 mentions

    The graphics of "Project: Playtime" receive mixed feedback from players. While many praise the game's vibrant visuals and attention to detail, noting that they are impressive for a free title, others criticize the optimization issues that lead to lag and performance problems, especially on lower-end PCs. Overall, the graphics are seen as a strong point, but significant improvements in optimization and consistency are needed to enhance the gaming experience.

    • “With its breathtaking visuals, innovative gameplay, captivating narrative, and technical prowess, it sets a new benchmark for the gaming industry.”
    • “The graphics are beautiful, even at medium quality, but overall the game needs a lot of work.”
    • “The graphics are absolutely flabbergasting, so I do recommend this work of art.”
    • “The graphics look way too shiny and the shadows and lighting are very off; the sound is out of place and you can hear the killer coming from across the map, so you never know where they are, and most other sounds are off too.”
    • “The game is fun with friends, but super buggy and graphically poor that I can't play it till they update it or until the full game is released.”
  • optimization285 mentions

    The optimization of the game has received overwhelmingly negative feedback, with many players reporting severe performance issues, bugs, and lag, making it nearly unplayable on lower-end systems. While some updates have improved performance slightly, the game still struggles with frame drops, connection errors, and unresponsive controls, leading to frustration among users. Overall, the consensus is that significant optimization work is needed to enhance the gaming experience.

    • “The optimization and attention to detail are evident in the seamless transitions between scenes, the absence of loading screens, and the impeccable physics engine that brings the world to life.”
    • “Very fun game, just needs a little optimization work.”
    • “Performance has room for improvement but the game went from being frustrating and nearly unplayable to a smooth and consistent experience.”
    • “The game is poorly optimized, to the point where I normally have to play it on medium or even low to avoid any jittering or frame skips.”
    • “The optimization is abysmal.”
    • “This game is extremely unoptimized, it uses 5 GB of RAM and I get lag spikes every 3 seconds.”
  • humor226 mentions

    The humor in the game is a standout feature, with players frequently highlighting the comedic interactions between friendly monsters and players, as well as the amusing glitches and bugs that often occur. Many reviews emphasize that the game is particularly entertaining when played with friends, leading to hilarious moments and laughter, despite its horror elements. Overall, the blend of humor and chaos makes it a fun experience, especially in multiplayer settings.

    • “Friendly monsters in this game are the reason I play it; it's so funny to see this giant hulking monster just do the goofiest stuff ever.”
    • “If you love buggy games that are goofy as hell, this game is perfect for you. I have died laughing playing this game, which is odd for a horror game.”
    • “It's really funny to see the monsters get the door slammed on them.”
    • “A loopy and unfunny disaster caused by the game's current flaws.”
    • “The humor falls flat and feels forced, making it more cringeworthy than entertaining.”
    • “Attempts at humor often miss the mark, leaving players feeling more confused than amused.”
  • story177 mentions

    The game's story has received mixed feedback, with some players appreciating its intriguing elements and connections to the "Poppy Playtime" series, while others criticize it for being thin and lacking depth. Many reviews highlight the engaging atmosphere and graphics but express a desire for a more developed narrative and character arcs. Overall, while the game shows potential, it is seen as needing further content and refinement to enhance its storytelling experience.

    • “The captivating storyline of 'Project Playtime' weaves a tapestry of emotions, intrigue, and discovery.”
    • “The game's ability to evoke genuine empathy and attachment to its virtual denizens showcases a masterful storytelling prowess.”
    • “As you progress through the game, you unravel a heartwarming story about a child's vivid imagination and their journey to restore joy and happiness to a once-magical land.”
    • “Though its graphics excel, its storyline could use depth, making it a mixed bag.”
    • “The plot fails to captivate players, offering predictable storylines and shallow character development.”
    • “Please don't abandon it and bring back all the good features like chat, lobbies, tutorials, emotes etc. also it needs a real toy box and the story is unfinished which is extremely unsatisfying.”
  • music148 mentions

    The music in the game has received mixed reviews, with many players expressing disappointment over the removal of chase music and other sound cues that previously enhanced the gameplay experience. While some praise the lobby and background music for their quality, the lack of immersive audio during critical moments, such as monster encounters, has led to a less thrilling atmosphere. Overall, players are calling for a return of the more dynamic and suspenseful music elements that were present in earlier phases of the game.

    • “The soundtrack, composed by industry virtuosos, complements the gameplay perfectly, enhancing immersion and evoking emotion.”
    • “The accompanying soundtrack is equally enchanting, with a melodic and playful score that perfectly complements the on-screen action, immersing players further into the world of Project Playtime.”
    • “The game's bright and colorful visuals, eerie atmosphere, and suspenseful music kept me on the edge of my seat.”
    • “The lack of voice lines and chase music from the monsters makes for some rather awkward and quiet gameplay.”
    • “No music whatsoever - chases don't feel scary due to the same music playing all the time, makes the game very boring.”
    • “There's no music or heartbeat to tell you how close it is, nor is there any chase music to tell if it's actually after you.”
  • monetization136 mentions

    The monetization aspect of the game has drawn significant criticism, with many players labeling it a "cash grab" due to the presence of a battle pass and numerous in-game purchases despite the game being in early access and plagued by bugs. Reviewers express frustration over the aggressive monetization strategies, which prioritize profit over gameplay quality, leading to a perception that the developers are more focused on generating revenue than improving the game's functionality. While some players acknowledge the game is free-to-play and find the microtransactions somewhat fair, the overwhelming sentiment is that the monetization practices detract from the overall experience and enjoyment.

    • “Many players find themselves enticed by in-game purchases, virtual currencies, and other enticing offers that seem harmless in isolation but can quickly accumulate into significant expenditures.”
    • “The monetization is more balanced than the game.”
    • “The shift towards aggressive monetization, neglect of community feedback, inconsistent updates, and the introduction of game-breaking bugs collectively contributed to the deterioration of what was once a highly enjoyable game.”
    • “It's sad that they haven't finished the first game and this game runs so horrible as a result of a company that only seeks to make money to the point of putting in-app purchases instead of other data before the release of this game.”
    • “This game is a shameless cash grab, it's literally at the bare minimum stage of playability and they have the gall to charge for a battle pass.”
  • grinding82 mentions

    The grinding aspect of the game is widely criticized, with many players feeling it requires excessive time and effort, often likening it to needing "a second life" to achieve meaningful progress. While some find the game enjoyable, the repetitive and tedious nature of grinding for currency, perks, and items detracts from the overall experience, leading to frustration, especially with the removal of certain features and the prevalence of ticket farming. Overall, players express a desire for a more balanced approach to progression that doesn't feel so burdensome.

    • “You'll need a second life for grinding.”
    • “Not too grindy, but not easy.”
    • “A bit grindy sometimes.”
    • “The game is very grindy, with a gameplay loop that gets very boring quickly if you have a small attention span.”
    • “Getting rid of everyone's perks after hours and hours of grinding feels like a kick in the face.”
    • “There's no stakes, no real reward for surviving/murdering except for tickets that go towards unlocking perks and sabotages to make the tedious gameplay slightly less mind-numbing, but you can gain them even if you don't win so there's no point in trying.”
  • atmosphere46 mentions

    The atmosphere of "Project: Playtime" is widely praised for its chilling tension, striking visuals, and immersive sound design, effectively creating a haunting experience reminiscent of classic survival horror games. Players appreciate the game's ability to evoke a sense of dread through detailed environments and atmospheric elements, although some note that the gameplay can detract from the overall experience. While the atmosphere is generally considered a strong point, there are suggestions for improvements in sound variety and gameplay balance to enhance the overall immersion.

    • “With its striking visuals, atmospheric sound design, and inventive gameplay mechanics, 'Project Playtime' delivers an unforgettable journey into the dark and twisted world of childhood nightmares, leaving players eager to uncover its secrets and face its challenges again and again.”
    • “The visual artistry, with its interplay of shadows, atmospheric lighting, and meticulously detailed environments, created a truly immersive and palpable sense of dread.”
    • “From the flickering candlelight casting eerie shadows to the dimly lit corridors enveloped in an otherworldly mist, every visual element added to the game's atmosphere of terror, leaving an indelible mark on my imagination.”
    • “The atmosphere is well done, the jumpscares are fairly decent, a lot of the core gameplay is pretty solid, but it is a bit disadvantageous to people who can't really do memory based puzzles.”
    • “This disrupted the atmosphere of the game and caused some irritation.”
    • “In terms of atmosphere it isn't the greatest if I'm being honest, but despite the fact that the game isn't really that scary it can still be enjoyed.”
  • replayability35 mentions

    Overall, the game's replayability is a mixed bag; while many players enjoy the co-op experience and find the gameplay fun and engaging, others criticize the lack of content and bugs that hinder enjoyment. Some players believe that improvements, such as new content and better matchmaking, could significantly enhance replay value, while others feel that the game becomes repetitive once players master its mechanics. Despite these concerns, there is a consensus that playing with friends can elevate the experience and keep it fresh.

    • “The incorporation of real-time decision-making and branching narratives ensures that every playthrough offers a unique adventure, fostering replayability and keeping players engaged for hours on end.”
    • “This would greatly increase replay value for both survivor and monster.”
    • “It adds a lot of replay value to the game and keeps things fresh.”
    • “Personally, I dislike this game; it's not as fun as I thought it would be and definitely not replayable.”
    • “There's no items, no addons, and 12 perks, so there's no replay value for survivors.”
    • “The reason I say that it's not very replayable is that it is easy to get good at; once I figured it all out, it became easy as can be.”
  • emotional21 mentions

    The emotional aspect of "Project: Playtime" is a mixed bag; while some players find it heartwarming and nostalgic, celebrating its imaginative narrative and the joy it brings, others express disappointment over its lack of emotional depth and narrative engagement. Technical issues and bugs detract from the experience, leading to feelings of frustration and disengagement for many. Overall, the game has the potential to evoke strong emotions, but its execution leaves some players feeling let down.

    • “Honestly heartbreaking.”
    • “It made me feel alive again.”
    • “As you progress through the game, you unravel a heartwarming story about a child's vivid imagination and their journey to restore joy and happiness to a once-magical land.”
  • character development13 mentions

    Character development in the game has received mixed reviews, with many players noting shallow and predictable storylines that fail to engage. While the character designs are often praised for their artistic brilliance and charm, the overall development of characters is seen as lacking depth, contributing to a less enjoyable gaming experience. Despite the appealing visuals and fun gameplay elements, the narrative and character growth leave much to be desired.

    • “From sprawling landscapes to intricately detailed character designs, every pixel exudes artistic brilliance.”
    • “The visuals are beautifully crafted, with colorful environments and adorable character designs that exude a sense of childlike joy.”
    • “The colorful and vibrant world is a joy to explore and the character designs are adorable.”
    • “It explores the game's flawed mechanics, lackluster storytelling, poor character development, and overall failure to deliver an enjoyable gaming experience.”
    • “Shallow character development.”
    • “The plot fails to captivate players, offering predictable storylines and shallow character development.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
24hAverage play time
4-44hSpent by most gamers
*Based on 59 analyzed playthroughs

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