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Project Highrise

Masterful Co-Op Adventure
Project Highrise Game Cover
83%Game Brain Score
gameplay, graphics
grinding, stability
84% User Score Based on 2,768 reviews
Critic Score 80%Based on 1 reviews

Platforms

Nintendo SwitchPCMac OSPhonePlaystation 4Xbox OneiPadXboxMobile PlatformiPhoneWindowsPlayStation
Project Highrise Game Cover

About

Project Highrise is a single player strategy game with a business theme. It was developed by SomaSim and was released on September 8, 2016. It received mostly positive reviews from critics and positive reviews from players.

Project Highrise is a tower building simulation game where you design, manage, and maintain your own skyscraper. Create gleaming office towers, accommodate residents, and fulfill contracts to become a successful highrise manager. The game offers updates with new tenants, office types, localization options, and holiday decorations to enhance your building experience.

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84%
Audience ScoreBased on 2,768 reviews
gameplay106 positive mentions
grinding106 negative mentions

  • Project Highrise is a masterful revitalization of the vertical simulation genre, capturing the magic of classic management games while injecting modern design sensibilities.
  • The game strikes a perfect balance between accessibility and complexity, making managing the building's infrastructure engaging and rewarding.
  • The art style is a gorgeous, clean, mid-century modern look that enhances the overall experience and makes the gameplay visually appealing.
  • The pathfinding for tenants can be baffling, leading to frustrating situations where they ignore nearby elevators and complain about accessibility.
  • The game can become repetitive quickly, with a lack of engaging content and mechanics that lead to a tedious gameplay experience.
  • Some mechanics, such as the utility management and tenant demands, can feel overwhelming and poorly balanced, making it difficult to maintain a successful tower.
  • gameplay
    408 mentions Positive Neutral Negative

    The gameplay of "Project Highrise" is a mix of strategic building and management, offering a variety of scenarios that keep the experience engaging for fans of simulation games. While many players appreciate the depth of its mechanics and the challenge of balancing tenant needs with infrastructure costs, others criticize the gameplay for being repetitive and lacking in engaging complexity, often feeling like a tedious grind. Overall, the game provides a nostalgic experience reminiscent of "SimTower," but it may not satisfy those seeking a more dynamic or fast-paced gameplay experience.

    • “The challenge of balancing tenant demands with infrastructure costs creates a compelling 'one more floor' gameplay loop.”
    • “With its elegant pixel art style and robust mechanics, the game offers countless hours of engrossing gameplay, making it a must-play for those who appreciate intricate systems and the satisfaction of watching their architectural vision come to life.”
    • “The gameplay centers around constructing and managing a skyscraper from the ground up.”
    • “There's little variety for the player to explore or customize, nor a gameplay loop to master.”
    • “The gameplay itself is a tedious slog, with the excitement of watching grass grow, except less visually appealing.”
    • “The depth is less than SimTower back in its day, and the gameplay is exactly the same every time.”
  • graphics
    259 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players appreciating the clean, minimalist art style reminiscent of mid-century modern design and pixel art, which enhances the game's aesthetic appeal. However, some critics feel the visuals lack depth and variety, describing them as simplistic or outdated compared to modern standards. Overall, while the graphics are generally considered charming and functional, there is a consensus that they could benefit from further refinement and diversity.

    • “Stunning aesthetic: the art style is a gorgeous, clean, mid-century modern look that makes every skyscraper feel like a piece of architectural art.”
    • “Visually, Project Highrise embraces a clean, isometric pixel art style that is both charming and functional.”
    • “The clarity of the visuals makes it easy to monitor the status of various building systems and tenants, while the detailed animations of people moving about add life and immersion to your vertical city.”
    • “It's 2025; there should be a 3D version of this out by now instead of this side scroller with WordArt graphics, but there isn't.”
    • “While they serve their purpose, they don't offer the same level of aesthetic immersion found in certain competitors.”
    • “The graphics are not great, really, but they meet the need and fit well.”
  • music
    116 mentions Positive Neutral Negative

    The music in the game is generally described as calming and suitable for background play, though many reviewers note its repetitive nature and lack of variety, often likening it to elevator music. While some players appreciate the soothing ambiance it provides during gameplay, others find it dull and recommend muting it in favor of personal playlists. Overall, the soundtrack is seen as a mixed bag, enhancing the experience for some while detracting from it for others.

    • “Ambient music and sound effects subtly enhance the atmosphere, creating a focused yet pleasant environment for long management sessions.”
    • “Love the atmosphere, music is calming and even after playing for hours on end does not get boring.”
    • “The music is relaxing; the seasonal decorations are a nice touch; the lobbies look cool.”
    • “It's like someone took the elevator music from a 90s office building and decided it was the perfect score for a game about building your own skyscraper.”
    • “Not going to lie, it's just the one soundtrack on repeat which can get quite dull - highly recommend having music/netflix or something in the background while playing!”
    • “The music is low-key and repetitive; it would have been great to have a few more tracks.”
  • grinding
    112 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and repetitive, with many players expressing frustration over the micromanagement required for tasks like utility placement and tenant management. While some enjoy the initial gameplay, the lack of innovation and the overwhelming amount of busywork lead to a hollow experience that can feel like a slog, especially in the later stages. Overall, the game is seen as a grind that detracts from the enjoyment, making it more of a chore than a fulfilling management simulation.

    • “You'll need a second life for grinding.”
    • “You're actually running more of the things, like maintenance, upkeep, and manually running cables and pipes, but it's fun - not tedious.”
    • “The gameplay itself is a tedious slog, with the excitement of watching grass grow, except less visually appealing.”
    • “This game is boring and repetitive, a tedious slog where you are not allowed to build what you want - instead it is endless hoop jumping, forcing you to micromanage every single tenant based on whether or not the 'economy' is doing well that day.”
    • “Project Highrise is entertaining enough, but (like other players have mentioned) it becomes quite tedious/monotonous after a while.”
  • story
    86 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its absence, with many users noting that it lacks character development and a cohesive narrative. While there are mission-based challenges that provide some structure, players feel that the potential for a more engaging storyline is missed, leaving the gameplay focused primarily on building mechanics rather than storytelling. Overall, the game is seen as enjoyable for its strategic gameplay, but it would benefit from a more developed narrative element.

    • “The missions ease you into the game with goals you have to meet to proceed (make $xxx each day, have x number of office rentals, collect x number of prestige points, etc).”
    • “I like the fact that this game makes you think about how to design the highrise and has different missions in it.”
    • “There is a great tutorial and enough scenario missions to keep you hooked for hours.”
    • “It does miss some potential with possibly adding some kind of characters or story, although the new system of quests does a lot to push the player onwards compared to just freeform gameplay.”
    • “There is no story element to the game, and the game was not challenging.”
    • “Short story: if you were a SimTower fan, this will probably come close, but it definitely won't satisfy your tower sim craving.”
  • replayability
    64 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag, with many players appreciating the engaging scenarios, sandbox mode, and DLCs that enhance replay value. While some users find it offers a good amount of replayability through varied building challenges and creative freedom, others criticize it for limited replay options after initial playthroughs. The consensus suggests that while the game can be enjoyable and provide hours of fun, its replayability may not be as high as some players hope, often depending on personal preferences and the desire for new content.

    • “Great game with solid replayability.”
    • “The scenarios and sandbox mode add replayability, allowing you to tackle different challenges and creative projects.”
    • “There's a large enough variety in the challenges presented by the different types of buildings (offices, residences, hotels, and any combination therein) that you can pretty much have infinite replayability.”
    • “Imo very low replayability due to the fact that after a thorough playthrough there is not much more to do but to go aesthetically, and in that respect, the graphics style just doesn't allow to fill that void. Nevertheless, if you are looking for an apartment simulator, this title is pretty decent and holds about 20 hours of good fun.”
    • “I can't recommend a 'micromanaging' game that has no replayability, lacks depth, doesn't require different strategies to implement, doesn't have difficulty and challenges, and most importantly ... it's a 10-hour game.”
    • “You will see everything that Project Highrise has to offer in about 5 hours and there is almost no replayability.”
  • optimization
    24 mentions Positive Neutral Negative

    Overall, the game's optimization is generally praised for its smooth performance, even on lower-end systems, with players noting that it runs well under normal conditions. However, issues arise during late-game scenarios with larger builds, where performance can slow down and become buggy, particularly with NPC interactions. While the game offers various tools for optimizing layouts and managing resources, players have expressed a desire for better optimization to handle extensive building projects without performance dips.

    • “You are building and managing a building; this game won't be for everyone, but I have enjoyed playing with various setups and optimizations.”
    • “Space management and optimized arrangement of utilities and space really makes a difference.”
    • “It's polished, nearly bug-free, and very well optimized.”
    • “It could use some optimization as it gets a bit slow on larger builds.”
    • “You'd have to focus a lot on optimization because your NPCs would have patience levels waiting for an elevator and would move out of your building if their patience ran out.”
    • “The UI and game flow is a bit rough at times, especially with wiring and plumbing being rarely an optimization call and better just to have everywhere to be safe.”
  • stability
    12 mentions Positive Neutral Negative

    Overall, the game's stability is mixed; while some players report smooth performance and minimal bugs, others experience significant issues, particularly in late-game scenarios where the game becomes buggy and less optimized. Frequent updates have addressed some initial glitches, but complaints about UI bugs and performance degradation with larger builds persist.

    • “The game is challenging but not too challenging, and runs great on my laptop.”
    • “My update is simply the game is loads of fun, easy to learn, easy to play, and the best part is the game is constantly being updated with additional items, improvements, and fixes (though the game is not buggy in my experience).”
    • “Everything runs well with no glitches or bugs.”
    • “Fun game at first but once your tower gets to around 45 floors it completely breaks down into a buggy mess.”
    • “Still too buggy.”
    • “It's also not very well optimized to run huge buildings, so late game is buggy, and kind of easy.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its suitable sprites, calming ambient music, and sound effects that create a focused and pleasant environment, making it enjoyable for extended play sessions. While some find the experience slightly repetitive, the overall ambiance and the sense of progress contribute to a relaxing and engaging atmosphere, earning it a solid 8/10 rating.

    • “Ambient music and sound effects subtly enhance the atmosphere, creating a focused yet pleasant environment for long management sessions.”
    • “Love the atmosphere, music is calming and even after playing for hours on end does not get boring.”
    • “It produces such a great atmosphere and relaxing feeling.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, with players noting its hilarious visuals, clever hidden references, and amusing gameplay elements. While some comparisons to other games suggest it may not excel in all areas, the overall consensus is that it effectively incorporates humor, enhancing the gaming experience.

    • “It's not perfect, but managed well with mods and is quite complete and funny to play.”
    • “Lots of hidden humor and references to famous lore.”
    • “Good graphics, funny gameplay, and challenging scenarios; that is all I ever need in a game.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn mixed reviews, with some players criticizing it as a cash grab that relies heavily on microtransactions and neglects essential updates and fixes. In contrast, others appreciate the absence of microtransactions in certain versions, highlighting a more traditional gameplay experience without the pressure of in-app purchases. Overall, the monetization approach appears to be a significant point of contention among users.

    • “What a relief to have a game available like this that does not have microtransactions.”
    • “The game is heavily inspired by an old Maxis game known as SimTower and yes, even a bit of TinyTower. However, unlike TinyTower, which is a free-to-play mobile game with ridiculous wait times, in-app purchases, and microtransactions, Project Highrise keeps the experience engaging without those interruptions.”
    • “Unlike TinyTower, which I got bored of in a couple of minutes due to its reliance on microtransactions, Project Highrise offers a more fulfilling gameplay experience.”
    • “After a couple of plays, once years back and again now in 2025, I can say without a doubt that this was a half-assed cash grab if there ever was one.”
    • “They decided to develop this huge step back from Project Highrise with a gangster theme and have neglected the mobile version for years, stripping it of content and drip-feeding it via microtransactions, while known bugs that probably require a one-minute fix have been there for a year, with the devs knowing it, and we’ve got no fix as of today.”
    • “Unlike Tiny Tower, this game is a free-to-play mobile game with ridiculous wait times, in-app purchases, and microtransactions.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is polarizing; while some players find it soulless and liken the experience to mundane tasks, others appreciate the realistic music and sound effects that effectively immerse them in bustling urban environments.

    • “The music and city sound effects are realistic and made me feel as if I was really in busy New York or London or any other place that is crowded with unpleasing people, huge towers, and bucket loads of traffic.”
  • character development
    1 mentions Positive Neutral Negative

    The game lacks character development and storylines, focusing instead on music, challenges, strategy, and learning within its building simulation framework.

    • “I like the music, the different challenges, the need for strategy, and how much there is to learn, but it's definitely a building sim with no character development or storylines.”
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80%Critics’ scoreBased on 1 critic reviews
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14h Median play time
38h Average play time
5-63h Spent by most gamers
*Based on 35 analyzed playthroughs
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Frequently Asked Questions

Project Highrise is a strategy game with business theme.

Project Highrise is available on Nintendo Switch, PC, Mac OS, Phone and others.

On average players spend around 38 hours playing Project Highrise.

Project Highrise was released on September 8, 2016.

Project Highrise was developed by SomaSim.

Project Highrise has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Project Highrise is a single player game.

Similar games include Mad Tower Tycoon, Another Brick in The Mall, Tavern Master, Academia: School Simulator, Aven Colony and others.