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In this retro-styled side-scrolling shooter, you pilot a sleek submarine through earths oceans (25+ levels) fighting rogue cybernetic fishbots. The future's a difficult place and you must earn credits/ pick up materials as you progress, using them to upgrade/ change your ship to match your playing style.

Project G screenshot
Project G screenshot
Project G screenshot
Project G screenshot
Project G screenshot
Project G screenshot
Project G screenshot
Project G screenshot
Project G screenshot
Project G screenshot

80%
Audience ScoreBased on 30 reviews
music4 positive mentions
story1 negative mentions

  • The game features beautiful graphics and a nostalgic art style that appeals to fans of old-school shooters.
  • Gameplay is simple to pick up, with enjoyable boss fights that add variety to the experience.
  • The upgrade system allows for customization of ships, providing a reason to replay levels and collect resources.
  • The game suffers from repetitiveness, with a lack of variety in levels and music, leading to a monotonous experience.
  • The upgrade system can be unintuitive, and the ship's slow movement makes it difficult to engage effectively with enemies.
  • Level design is minimal, with no environmental hazards and enemies that feel like bullet sponges, requiring excessive grinding.
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is characterized by simple controls that are easy to learn, though the user interface can become cumbersome when navigating between sections. While the narrative context is minimal, the game's replayability and progression mechanics are strong points, making it enjoyable for casual play. Overall, it offers a solid experience as a side-scrolling bullet hell with great graphics.

    • “Gameplay-wise, the controls are simple to pick up and play, although the UI can get a bit cumbersome when navigating between the shop and upgrade sections. The only bugs I've encountered so far were in non-boss-related levels, and they don't affect the replay experience significantly.”
    • “Overall, the game's replayability-as-a-progression mechanic is what drew me to this game in the first place, and it hasn't disappointed me enough to not recommend it casually.”
    • “Great graphics and great gameplay.”
    • “Gameplay-wise, the controls are simple to pick up and play, but the UI can get a bit cumbersome when navigating from the shop section to the upgrade section. Additionally, the only bugs I've encountered so far were in non-boss-related levels, which don't end as they would when replaying them.”
    • “Story-wise, outside of collecting logs after starting from the beginning, only selecting a level provides any context to where you are in the narrative within that level. Otherwise, gameplay takes a higher precedence.”
    • “As a side-scroller bullet hell, its game mechanics are simplistic.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game has received mixed reviews; while some players appreciate the cool soundtrack and its energetic feel, many criticize it for being repetitive and lacking variety, leading to a monotonous experience. Overall, the sound design, including gun sounds, is noted as a strong point, but the limited musical diversity detracts from the overall enjoyment.

    • “This is a solid, pretty little shmup with nice beefy gun sounds and a hectic soundtrack.”
    • “Very repetitive, lack of variety, and the same music over and over again.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics are generally well-received, with many praising the beautiful art style, particularly in boss designs. However, some users note that the backgrounds can be simplistic, though this does not detract from the overall gameplay experience, which remains engaging.

    • “Great graphics and great gameplay.”
    • “The art style is really beautiful, especially when it comes to the bosses.”
    • “The graphics here are okay for me; the background is a bit simple, but your concentration is almost all of the time on the moving enemies.”
  • story
    4 mentions Positive Neutral Negative

    The story is minimal and primarily conveyed through level selection and collectible logs, with gameplay taking precedence over narrative development. Players focus more on mission performance to earn loot and upgrades rather than engaging deeply with the storyline.

    • “Story-wise, outside of collecting logs after starting from the beginning, only selecting a level gives any context to where in the narrative you are within said level; otherwise, gameplay takes a higher precedence.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, as it requires repetitively replaying sequences to earn supplies and credits for upgrading the underpowered starter ship. This lack of variety in gameplay during the grinding process detracts from the overall experience.

    • “This grinding degrades the experience by forcing players to replay sequences multiple times without offering any variety for their effort.”
    • “Slowly earn supplies and credits to upgrade the woefully underpowered starter ship, grinding if necessary, to progress through wave after wave of underwater enemies.”

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